Add selection outline post-process setup (material pending)
- PostProcessComponent on Pawn (unbound, applies to entire scene) - Auto-loads M_PS_Editor_SelectionOutline material at BeginPlay - Removed debug bounding box from Tick - Custom depth stencil already toggled on selected actors - Material needs to be created in UE editor (edge detection on CustomStencil) - Instructions: use TexCoord + Constant2Vector offsets for 4-neighbor sampling Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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