Update memory notes for UE 5.7 host project (was 5.5)
Host project migrated from PROSERVE_UE_5_5 to PROSERVE_UE_5_7 in April 2026. CLAUDE.md, memory index, project notes, and build reference now point at the new path / target / engine version. The 5.5 host is flagged deprecated to avoid accidental builds against it. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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---
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name: UE5 build process
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description: How to build the PS_ProserveEditor UE 5.5 project from command line on Windows
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description: How to build the PROSERVE host project (currently UE 5.7) from command line on Windows
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type: reference
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---
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UE 5.5 is installed at `C:\Program Files\Epic Games\UE_5.5` (found via registry key `HKLM\SOFTWARE\EpicGames\Unreal Engine\5.5`).
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The PS_Editor plugin is developed in `E:\ASTERION\GIT\PS_Editor\Unreal\Plugins\PS_Editor` and consumed by the PROSERVE host project via an NTFS junction. Always build the host project, not the plugin in isolation.
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**Current host project (April 2026):** `E:\ASTERION\SVN\DEV\PROSERVE_UE_5_7\PROSERVE_UE_5_7.uproject` (Unreal Engine 5.7)
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The previous 5.5 host (`PROSERVE_UE_5_5`) is deprecated — do not use unless explicitly asked.
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UE 5.7 is installed at `C:\Program Files\Epic Games\UE_5.7` (found via registry key `HKLM\SOFTWARE\EpicGames\Unreal Engine\5.7`).
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Build command (Editor target, Development):
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```
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"C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/Build.bat" PS_ProserveEditorEditor Win64 Development -Project="C:/ASTERION/GIT/PS_ProserveEditor/Unreal/PS_ProserveEditor.uproject" -WaitMutex -FromMsBuild
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"C:/Program Files/Epic Games/UE_5.7/Engine/Build/BatchFiles/Build.bat" PROSERVE_UE_5_7Editor Win64 Development -Project="E:/ASTERION/SVN/DEV/PROSERVE_UE_5_7/PROSERVE_UE_5_7.uproject" -WaitMutex -FromMsBuild
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```
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**How to apply:** Use this command to compile after code changes. Timeout should be set to 600000ms (10 min) for safety. The target name is `PS_ProserveEditorEditor` (Editor suffix) for editor builds.
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**How to apply:** Use this command to compile after code changes. Timeout should be set to 600000ms (10 min) for safety. The target name is `PROSERVE_UE_5_7Editor` (Editor suffix) for editor builds.
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**When to use CLI vs Live Coding:**
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- Live Coding (Ctrl+Alt+F11): .cpp only changes (no new UCLASS, USTRUCT, UENUM, UPROPERTY in headers)
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- Full CLI build (UE must be closed): new files, header changes with new reflected types, Build.cs changes
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**Plugin junction verification:**
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```
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ls -la E:/ASTERION/SVN/DEV/PROSERVE_UE_5_7/Plugins/ | grep PS_Editor
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```
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Should show a symlink pointing to `/e/ASTERION/GIT/PS_Editor/Unreal/Plugins/PS_Editor`. If broken, the host project will build against a stale or missing plugin copy.
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