Initial Commit
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15
Unreal/Source/PS_ProserveEditor.Target.cs
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15
Unreal/Source/PS_ProserveEditor.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class PS_ProserveEditorTarget : TargetRules
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{
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public PS_ProserveEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
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ExtraModuleNames.Add("PS_ProserveEditor");
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}
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}
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23
Unreal/Source/PS_ProserveEditor/PS_ProserveEditor.Build.cs
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Unreal/Source/PS_ProserveEditor/PS_ProserveEditor.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PS_ProserveEditor : ModuleRules
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{
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public PS_ProserveEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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6
Unreal/Source/PS_ProserveEditor/PS_ProserveEditor.cpp
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6
Unreal/Source/PS_ProserveEditor/PS_ProserveEditor.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PS_ProserveEditor.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, PS_ProserveEditor, "PS_ProserveEditor" );
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6
Unreal/Source/PS_ProserveEditor/PS_ProserveEditor.h
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6
Unreal/Source/PS_ProserveEditor/PS_ProserveEditor.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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15
Unreal/Source/PS_ProserveEditorEditor.Target.cs
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15
Unreal/Source/PS_ProserveEditorEditor.Target.cs
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@@ -0,0 +1,15 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class PS_ProserveEditorEditorTarget : TargetRules
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{
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public PS_ProserveEditorEditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
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ExtraModuleNames.Add("PS_ProserveEditor");
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}
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}
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