// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "PS_Editor/UI/Widgets/PS_Editor_MainWidget.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodePS_Editor_MainWidget() {}

// Begin Cross Module References
PS_EDITOR_API UClass* Z_Construct_UClass_UPS_Editor_MainWidget();
PS_EDITOR_API UClass* Z_Construct_UClass_UPS_Editor_MainWidget_NoRegister();
UMG_API UClass* Z_Construct_UClass_UUserWidget();
UPackage* Z_Construct_UPackage__Script_PS_Editor();
// End Cross Module References

// Begin Class UPS_Editor_MainWidget
void UPS_Editor_MainWidget::StaticRegisterNativesUPS_Editor_MainWidget()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UPS_Editor_MainWidget);
UClass* Z_Construct_UClass_UPS_Editor_MainWidget_NoRegister()
{
	return UPS_Editor_MainWidget::StaticClass();
}
struct Z_Construct_UClass_UPS_Editor_MainWidget_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
		{ "Comment", "/**\n * Main editor widget for PS_Editor.\n * Serves as the root container for all editor UI panels.\n * Built entirely in C++ (no UMG blueprint).\n */" },
#endif
		{ "IncludePath", "UI/Widgets/PS_Editor_MainWidget.h" },
		{ "ModuleRelativePath", "UI/Widgets/PS_Editor_MainWidget.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Main editor widget for PS_Editor.\nServes as the root container for all editor UI panels.\nBuilt entirely in C++ (no UMG blueprint)." },
#endif
	};
#endif // WITH_METADATA
	static UObject* (*const DependentSingletons[])();
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UPS_Editor_MainWidget>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UPS_Editor_MainWidget_Statics::DependentSingletons[])() = {
	(UObject* (*)())Z_Construct_UClass_UUserWidget,
	(UObject* (*)())Z_Construct_UPackage__Script_PS_Editor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPS_Editor_MainWidget_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UPS_Editor_MainWidget_Statics::ClassParams = {
	&UPS_Editor_MainWidget::StaticClass,
	nullptr,
	&StaticCppClassTypeInfo,
	DependentSingletons,
	nullptr,
	nullptr,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	0,
	0,
	0,
	0x00B010A0u,
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UPS_Editor_MainWidget_Statics::Class_MetaDataParams), Z_Construct_UClass_UPS_Editor_MainWidget_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UPS_Editor_MainWidget()
{
	if (!Z_Registration_Info_UClass_UPS_Editor_MainWidget.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UPS_Editor_MainWidget.OuterSingleton, Z_Construct_UClass_UPS_Editor_MainWidget_Statics::ClassParams);
	}
	return Z_Registration_Info_UClass_UPS_Editor_MainWidget.OuterSingleton;
}
template<> PS_EDITOR_API UClass* StaticClass<UPS_Editor_MainWidget>()
{
	return UPS_Editor_MainWidget::StaticClass();
}
UPS_Editor_MainWidget::UPS_Editor_MainWidget(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UPS_Editor_MainWidget);
UPS_Editor_MainWidget::~UPS_Editor_MainWidget() {}
// End Class UPS_Editor_MainWidget

// Begin Registration
struct Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_Statics
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_UPS_Editor_MainWidget, UPS_Editor_MainWidget::StaticClass, TEXT("UPS_Editor_MainWidget"), &Z_Registration_Info_UClass_UPS_Editor_MainWidget, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UPS_Editor_MainWidget), 3564941375U) },
	};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_3996269956(TEXT("/Script/PS_Editor"),
	Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_UI_Widgets_PS_Editor_MainWidget_h_Statics::ClassInfo),
	nullptr, 0,
	nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS
