// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "GameMode/PS_Editor_Pawn.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef PS_EDITOR_PS_Editor_Pawn_generated_h
#error "PS_Editor_Pawn.generated.h already included, missing '#pragma once' in PS_Editor_Pawn.h"
#endif
#define PS_EDITOR_PS_Editor_Pawn_generated_h

#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_44_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesAPS_Editor_Pawn(); \
	friend struct Z_Construct_UClass_APS_Editor_Pawn_Statics; \
public: \
	DECLARE_CLASS(APS_Editor_Pawn, APawn, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/PS_Editor"), NO_API) \
	DECLARE_SERIALIZER(APS_Editor_Pawn)


#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_44_ENHANCED_CONSTRUCTORS \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	APS_Editor_Pawn(APS_Editor_Pawn&&); \
	APS_Editor_Pawn(const APS_Editor_Pawn&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, APS_Editor_Pawn); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APS_Editor_Pawn); \
	DEFINE_DEFAULT_CONSTRUCTOR_CALL(APS_Editor_Pawn) \
	NO_API virtual ~APS_Editor_Pawn();


#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_41_PROLOG
#define FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_44_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_44_INCLASS_NO_PURE_DECLS \
	FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h_44_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> PS_EDITOR_API UClass* StaticClass<class APS_Editor_Pawn>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_Pawn_h


#define FOREACH_ENUM_EPS_EDITOR_CAMERAMODE(op) \
	op(EPS_Editor_CameraMode::Idle) \
	op(EPS_Editor_CameraMode::Pan) \
	op(EPS_Editor_CameraMode::Fly) \
	op(EPS_Editor_CameraMode::Orbit) 

enum class EPS_Editor_CameraMode : uint8;
template<> struct TIsUEnumClass<EPS_Editor_CameraMode> { enum { Value = true }; };
template<> PS_EDITOR_API UEnum* StaticEnum<EPS_Editor_CameraMode>();

PRAGMA_ENABLE_DEPRECATION_WARNINGS
