// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "PS_Editor/GameMode/PS_Editor_GameMode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodePS_Editor_GameMode() {}

// Begin Cross Module References
ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
PS_EDITOR_API UClass* Z_Construct_UClass_APS_Editor_GameMode();
PS_EDITOR_API UClass* Z_Construct_UClass_APS_Editor_GameMode_NoRegister();
UPackage* Z_Construct_UPackage__Script_PS_Editor();
// End Cross Module References

// Begin Class APS_Editor_GameMode
void APS_Editor_GameMode::StaticRegisterNativesAPS_Editor_GameMode()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(APS_Editor_GameMode);
UClass* Z_Construct_UClass_APS_Editor_GameMode_NoRegister()
{
	return APS_Editor_GameMode::StaticClass();
}
struct Z_Construct_UClass_APS_Editor_GameMode_Statics
{
#if WITH_METADATA
	static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
		{ "Comment", "/**\n * Game mode for the PS_Editor runtime editing mode.\n * Sets up the editor pawn, controller, and HUD.\n */" },
#endif
		{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
		{ "IncludePath", "GameMode/PS_Editor_GameMode.h" },
		{ "ModuleRelativePath", "GameMode/PS_Editor_GameMode.h" },
		{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Game mode for the PS_Editor runtime editing mode.\nSets up the editor pawn, controller, and HUD." },
#endif
	};
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsEditMode_MetaData[] = {
		{ "Category", "PS Editor" },
#if !UE_BUILD_SHIPPING
		{ "Comment", "/** Whether the editor is currently in edit mode (vs play/preview mode). */" },
#endif
		{ "ModuleRelativePath", "GameMode/PS_Editor_GameMode.h" },
#if !UE_BUILD_SHIPPING
		{ "ToolTip", "Whether the editor is currently in edit mode (vs play/preview mode)." },
#endif
	};
#endif // WITH_METADATA
	static void NewProp_bIsEditMode_SetBit(void* Obj);
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsEditMode;
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
	static UObject* (*const DependentSingletons[])();
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
		TCppClassTypeTraits<APS_Editor_GameMode>::IsAbstract,
	};
	static const UECodeGen_Private::FClassParams ClassParams;
};
void Z_Construct_UClass_APS_Editor_GameMode_Statics::NewProp_bIsEditMode_SetBit(void* Obj)
{
	((APS_Editor_GameMode*)Obj)->bIsEditMode = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_APS_Editor_GameMode_Statics::NewProp_bIsEditMode = { "bIsEditMode", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(APS_Editor_GameMode), &Z_Construct_UClass_APS_Editor_GameMode_Statics::NewProp_bIsEditMode_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsEditMode_MetaData), NewProp_bIsEditMode_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_APS_Editor_GameMode_Statics::PropPointers[] = {
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_APS_Editor_GameMode_Statics::NewProp_bIsEditMode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_GameMode_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_APS_Editor_GameMode_Statics::DependentSingletons[])() = {
	(UObject* (*)())Z_Construct_UClass_AGameModeBase,
	(UObject* (*)())Z_Construct_UPackage__Script_PS_Editor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_GameMode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_APS_Editor_GameMode_Statics::ClassParams = {
	&APS_Editor_GameMode::StaticClass,
	"Game",
	&StaticCppClassTypeInfo,
	DependentSingletons,
	nullptr,
	Z_Construct_UClass_APS_Editor_GameMode_Statics::PropPointers,
	nullptr,
	UE_ARRAY_COUNT(DependentSingletons),
	0,
	UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_GameMode_Statics::PropPointers),
	0,
	0x009002ACu,
	METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_APS_Editor_GameMode_Statics::Class_MetaDataParams), Z_Construct_UClass_APS_Editor_GameMode_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_APS_Editor_GameMode()
{
	if (!Z_Registration_Info_UClass_APS_Editor_GameMode.OuterSingleton)
	{
		UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_APS_Editor_GameMode.OuterSingleton, Z_Construct_UClass_APS_Editor_GameMode_Statics::ClassParams);
	}
	return Z_Registration_Info_UClass_APS_Editor_GameMode.OuterSingleton;
}
template<> PS_EDITOR_API UClass* StaticClass<APS_Editor_GameMode>()
{
	return APS_Editor_GameMode::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(APS_Editor_GameMode);
APS_Editor_GameMode::~APS_Editor_GameMode() {}
// End Class APS_Editor_GameMode

// Begin Registration
struct Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_Statics
{
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
		{ Z_Construct_UClass_APS_Editor_GameMode, APS_Editor_GameMode::StaticClass, TEXT("APS_Editor_GameMode"), &Z_Registration_Info_UClass_APS_Editor_GameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(APS_Editor_GameMode), 224056141U) },
	};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_499916704(TEXT("/Script/PS_Editor"),
	Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_ASTERION_GIT_PS_ProserveEditor_Unreal_Plugins_PS_Editor_Source_PS_Editor_GameMode_PS_Editor_GameMode_h_Statics::ClassInfo),
	nullptr, 0,
	nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS
