// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for PS_Editor
#pragma once
#include "C:/ASTERION/GIT/PS_ProserveEditor/Unreal/Intermediate/Build/Win64/x64/PS_ProserveEditorEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h"
#undef PS_EDITOR_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_PROJECT_NAME PS_ProserveEditor
#define UE_TARGET_NAME PS_ProserveEditorEditor
#define UE_MODULE_NAME "PS_Editor"
#define UE_PLUGIN_NAME "PS_Editor"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
#define PS_EDITOR_API DLLEXPORT
#define ENHANCEDINPUT_API DLLIMPORT
