# Build outputs bin/ obj/ out/ # Visual Studio .vs/ *.user *.suo *.userosscache *.sln.docstates # JetBrains Rider .idea/ # NuGet *.nupkg *.snupkg packages/ # Logs / local state *.log *.tlog # Local app data (testing) *.local.json # Large game build (sample only — should not be in repo) ASTERION_VR/ # Sources des releases PROSERVE en attente de zip/upload : # on ignore tout sauf les _migrations/ (SQL source-of-truth de la DB). # Le _report/ est un build artifact (Vue/React minifié) maintenu ailleurs. # Les binaires UE5 sont gigaoctets, à pousser uniquement via SFTP. version/* !version/.gitkeep !version/*/ version/*/* !version/*/_migrations/ version/*/_migrations/.htaccess # Server-side secrets — never commit (config.example.php sert de template) server/api/config.php # Le contenu de server/builds/ est ignoré (gros ZIPs / launcher.exe), mais on # garde le code (.htaccess, gate.php, .gitkeep) sous version. server/builds/* !server/builds/.gitkeep !server/builds/.htaccess !server/builds/gate.php !server/builds/launcher/.gitkeep # Plans .claude/ # Binaires copiés par le post-publish à la racine du repo /PSLauncher.exe /PSLauncher.Updater.exe /PSLauncher-*.exe /PSLauncher*.bak # Sortie de l'installeur Inno Setup /installer/output/