v0.5: settings dialog, persistent Serilog logs, Windows toasts
Settings (⚙ button in top bar)
------------------------------
SettingsDialog opens via OpenSettings command in MainViewModel. Sections:
- Serveur: server URL field + "Tester" button that GETs /api/health
and reports status inline.
- Installation: installRoot path with Browse button
(Microsoft.Win32.OpenFolderDialog, .NET 8 native).
- License: shows status / owner / exp / machine ID (read-only,
copy-to-clipboard button), "Désactiver" wipes the cached license.
- Cache: shows download cache path + current size, opens or empties it.
- Logs & Application: launcher version + logs path with "Open" button.
Apply persists to LocalConfig via IConfigStore. After save, MainViewModel
RebuildList()s so changes to ServerBaseUrl or InstallRoot take effect
without restart.
Persistent Serilog logs
-----------------------
Logs now live in %LocalAppData%/PSLauncher/logs/app-YYYYMMDD.log, rolling
daily, 10 days kept. Output template includes source context and stack
traces. Generic Host wired up via .UseSerilog() so all
ILogger<T>-injected types share the sink. Unhandled AppDomain and
Dispatcher exceptions are routed to Serilog before propagation.
Windows toasts
--------------
IToastService + ToastService backed by Microsoft.Toolkit.Uwp.Notifications
(ToastContentBuilder.Show()). Required bumping the App TFM from
net8.0-windows to net8.0-windows10.0.17763.0 (with explicit
WindowsSdkPackageVersion=10.0.17763.41 to satisfy CommunityToolkit.Mvvm
8.3.2's MVVMTKCFG0003 check). Triggered on:
- successful install completion: "Proserve v{X} est prête à être lancée"
- install/download error: short error excerpt
Misc
----
- InverseBoolConverter for "disable button while busy" patterns.
- Added Markdig.Wpf import to ReleaseNotesViewerDialog (was implicit
before, now required explicitly).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -3,6 +3,9 @@
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<BooleanToVisibilityConverter x:Key="BoolToVisibility" />
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<!-- Inverse bool : utilisé pour griser un bouton pendant qu'une opération est en cours -->
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<local:InverseBoolConverter x:Key="InverseBoolToBool" xmlns:local="clr-namespace:PSLauncher.App.Resources" />
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<!-- Epic Games inspired dark palette -->
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<SolidColorBrush x:Key="Brush.Bg.Window" Color="#1B1B1F" />
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<SolidColorBrush x:Key="Brush.Bg.Sidebar" Color="#202024" />
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