diff --git a/version/proserve-ReleaseTemplate/_api/config/constants.php b/version/proserve-ReleaseTemplate/_api/config/constants.php new file mode 100644 index 0000000..5d7ea41 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/config/constants.php @@ -0,0 +1,55 @@ + \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/config/database.php b/version/proserve-ReleaseTemplate/_api/config/database.php new file mode 100644 index 0000000..67ab5a8 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/config/database.php @@ -0,0 +1,28 @@ +conn = null; + try + { + $this->conn = new PDO("mysql:host=" . $this->host . ";dbname=" . $this->db_name, $this->username, $this->password); + $this->conn->exec("set names utf8"); + } + catch(PDOException $exception) + { + echo "Connection error: " . $exception->getMessage(); + } + + return $this->conn; + } +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/config/error.php b/version/proserve-ReleaseTemplate/_api/config/error.php new file mode 100644 index 0000000..621482a --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/config/error.php @@ -0,0 +1,25 @@ + false, + "level" => $err_level, + "message" => $err_message + ); + + //if ($err_level != 2) + print_r(json_encode($err_arr)); +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/config/init.php b/version/proserve-ReleaseTemplate/_api/config/init.php new file mode 100644 index 0000000..c7f7773 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/config/init.php @@ -0,0 +1,20 @@ +getConnection(); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/debug/testpage.php b/version/proserve-ReleaseTemplate/_api/debug/testpage.php new file mode 100644 index 0000000..65ef675 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/debug/testpage.php @@ -0,0 +1,25 @@ +sessionId = 1458; +$participation->userId = 6; +$participation->endStatus = 0; + +// user leaves session +if ($participation->userLeaves()) +{ + // update score and averages + if ($participation->updateUserScores()) + { + $participation_arr = $participation->getResultArray(true, "User_Left_OK"); + print_r(json_encode($participation_arr)); // OK + } + else trigger_error("Calculate_Score_Failed"); +} +else trigger_error("Leave_Session_Failed"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/events/storereactevent.php b/version/proserve-ReleaseTemplate/_api/events/storereactevent.php new file mode 100644 index 0000000..dbb1110 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/events/storereactevent.php @@ -0,0 +1,47 @@ += 0) + $event->srcEventIndex = $_POST['srcEventIndex']; +else trigger_error( missing_parameter_error("srcEventIndex") ); + +if (isset($_POST['srcEventSessionId']) && $_POST['srcEventSessionId'] > 0) + $event->srcEventSessionId = $_POST['srcEventSessionId']; +else trigger_error( missing_parameter_error("srcEventSessionId") ); + +if (isset($_POST['type'])) + $event->reactType = $_POST['type']; +else trigger_error( missing_parameter_error("type") ); + + +// read other $_POST properties +$event->hitUserId = $_POST['hitUserId']; +$event->hitTargetName = $_POST['targetName']; +$event->hitBoneName = $_POST['boneName']; +$event->damage = $_POST['damage']; +$event->targetKilled = (strcasecmp( ($_POST['targetKilled'] ?? false), "true" ) == 0) ? 1 : 0; +$event->objectHitLocationX = $_POST['objectHitLocationX']; +$event->objectHitLocationY = $_POST['objectHitLocationY']; +$event->objectHitTagLocation = $_POST['objectHitTagLocation']; +$event->hitPrecision = $_POST['hitPrecision']; +$event->distance = $_POST['distance']; +$event->reactTime = $_POST['reactTime']; +$event->reactMode = $_POST['reactMode']; +$event->timeStamp = $_POST['timestamp']; + +// create reactevent +if ($event->record()) +{ + $evt_arr = $event->getResultArray(true, "Event_Stored_OK"); + print_r(json_encode($evt_arr)); // OK +} +else trigger_error("Error_Occured"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/events/storetriggerevent.php b/version/proserve-ReleaseTemplate/_api/events/storetriggerevent.php new file mode 100644 index 0000000..fb4ac1d --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/events/storetriggerevent.php @@ -0,0 +1,36 @@ + 0) + $event->sessionId = $_POST['session']; +else trigger_error( missing_parameter_error("session") ); + +if (isset($_POST['user']) && $_POST['user'] >= 0) + $event->srcUserId = $_POST['user']; +else trigger_error( missing_parameter_error("user") ); + +if (isset($_POST['index']) && $_POST['index'] >= 0) + $event->indexCount = $_POST['index']; +else trigger_error( missing_parameter_error("index") ); + +// read other $_POST properties +$event->type = $_POST['type']; +$event->timeStamp = $_POST['timestamp']; +$event->successful = $_POST['success']; + +// create trigger event +if ($event->record()) +{ + $evt_arr = $event->getResultArray(true, "Event_Stored_OK"); + print_r(json_encode($evt_arr)); // OK +} +else trigger_error("Error_Occured"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/lists/all_sessions.php b/version/proserve-ReleaseTemplate/_api/lists/all_sessions.php new file mode 100644 index 0000000..4bd0ebe --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/lists/all_sessions.php @@ -0,0 +1,14 @@ +getSessionsForUser(-1, $typeId); + +$stats_arr = $stats->getResultArray(true, "All_Sessions_List_OK"); +print_r(json_encode($stats_arr)); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/lists/all_users.php b/version/proserve-ReleaseTemplate/_api/lists/all_users.php new file mode 100644 index 0000000..808d669 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/lists/all_users.php @@ -0,0 +1,12 @@ +getUsersInSession(-1); + +$stats_arr = $stats->getResultArray(true, "All_Users_List_OK"); +print_r(json_encode($stats_arr)); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/lists/sessions_for_user.php b/version/proserve-ReleaseTemplate/_api/lists/sessions_for_user.php new file mode 100644 index 0000000..5317d43 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/lists/sessions_for_user.php @@ -0,0 +1,15 @@ +getSessionsForUser($userId, $typeId); + +$stats_arr = $stats->getResultArray(true, "User_Sessions_List_OK"); +print_r(json_encode($stats_arr)); // OK +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/lists/users_in_session.php b/version/proserve-ReleaseTemplate/_api/lists/users_in_session.php new file mode 100644 index 0000000..f8ce4f1 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/lists/users_in_session.php @@ -0,0 +1,14 @@ +getUsersInSession($sessionId); + +$stats_arr = $stats->getResultArray(true, "Session_Users_List_OK"); +print_r(json_encode($stats_arr)); // OK +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_event_type.php b/version/proserve-ReleaseTemplate/_api/objects/db_event_type.php new file mode 100644 index 0000000..5a96f23 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_event_type.php @@ -0,0 +1,56 @@ + $this->id, + "displayName" => $this->displayName, + "description" => $this->description + ); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function save () + { + // query to insert record of new user signup + $query = "INSERT INTO " . $this->table_name . " SET displayName=:displayName, description=:description"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // sanitize + $this->displayName=htmlspecialchars(strip_tags($this->displayName)); + $this->description=htmlspecialchars(strip_tags($this->description)); + + // bind values + $stmt->bindParam(":displayName", $this->displayName); + $stmt->bindParam(":description", $this->description); + + // execute query + if($stmt->execute()) + { + $this->id = $this->conn->lastInsertId(); + return true; + } + + return false; + } +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_participates.php b/version/proserve-ReleaseTemplate/_api/objects/db_participates.php new file mode 100644 index 0000000..a2d9ce8 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_participates.php @@ -0,0 +1,591 @@ + (int)$this->userId, + "sessionId" => (int)$this->sessionId, + "score" => (float)$this->score ?? 0.0, + "firePrecision" => (float)$this->firePrecision ?? 0.0, + "reactionTime" => (float)$this->reactionTime ?? 0.0, + "nbEnemyHit" => (int)$this->nbEnemyHit ?? 0, + "nbCivilsHit" => (int)$this->nbCivilsHit ?? 0, + "damageTaken" => (int)$this->damageTaken ?? 0, + "endStatus" => (int)$this->endStatus ?? 0, + "avatar" => $this->avatar ?? "", + "weapon" => $this->weapon ?? "", + "roleId" => $this->role, + "resultsAsString" => $this->results + ); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function readRow (array $row) + { + $this->userId = (int)$row['userId']; + $this->sessionId = (int)$row['sessionId']; + $this->score = (int)$row['score']; + $this->firePrecision = (float)$row['firePrecision']; + $this->reactionTime = (float)$row['reactionTime']; + $this->nbEnemyHit = (int)$row['nbEnemyHit']; + $this->nbCivilsHit = (int)$row['nbCivilsHit']; + $this->damageTaken = (int)$row['damageTaken']; + $this->endStatus = (int)$row['endStatus']; + $this->avatar = $row['avatar']; + $this->weapon = $row['weapon']; + $this->role = $row['role']; + $this->results = $row['results']; + //$this->replayFileName = $row['replayFileName']; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function sanitize () + { + $this->userId=htmlspecialchars(strip_tags($this->userId)); + $this->sessionId=htmlspecialchars(strip_tags($this->sessionId)); + $this->avatar=htmlspecialchars(strip_tags($this->avatar)); + $this->weapon=htmlspecialchars(strip_tags($this->weapon)); + $this->role=htmlspecialchars(strip_tags($this->role)); + $this->results=htmlspecialchars(strip_tags($this->results)); + //$this->nbCivilsHit=htmlspecialchars(strip_tags($this->nbCivilsHit)); + //$this->nbEnemyHit=htmlspecialchars(strip_tags($this->nbEnemyHit)); + //$this->score=htmlspecialchars(strip_tags($this->score)); + //$this->firePrecision=htmlspecialchars(strip_tags($this->firePrecision)); + //$this->damageTaken=htmlspecialchars(strip_tags($this->damageTaken)); + //$this->replayFileName=htmlspecialchars(strip_tags($this->replayFileName)); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function load () + { + // select all query with user inputed username and password + $query = "SELECT * FROM " . $this->table_name . " WHERE userId='" . $this->userId . "' AND sessionId='" . $this->sessionId . "'"; + + // prepare query statement + $stmt = $this->conn->prepare($query); + + // execute query + $stmt->execute(); + + if($stmt->rowCount() > 0) + { + // get retrieved row + $row = $stmt->fetch(PDO::FETCH_ASSOC); + // retrieve session values + $this->readRow($row); + return true; + } + + return false; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function registerUser () + { + //$this->sessionId = $session; + //$this->userId = $user; + //$this->avatar = $avatar; + //$this->weapon = $weapon; + + if ($this->alreadyRegistered()) + return false; + + // query to insert record of new user signup + $query = "INSERT INTO " . $this->table_name . " SET sessionId=:sessionId, userId=:userId, avatar=:avatar, weapon=:weapon, role=:role"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // sanitize + $this->sanitize(); + + // bind values + $stmt->bindParam(":sessionId", $this->sessionId); + $stmt->bindParam(":userId", $this->userId); + $stmt->bindParam(":avatar", $this->avatar); + $stmt->bindParam(":weapon", $this->weapon); + $stmt->bindParam(":role", $this->role); + //$stmt->bindParam(":nbCivilsHit", $this->nbCivilsHit); + //$stmt->bindParam(":nbEnemyHit", $this->nbEnemyHit); + //$stmt->bindParam(":score", $this->score); + //$stmt->bindParam(":firePrecision", $this->firePrecision); + //$stmt->bindParam(":damageTaken", $this->damageTaken); + //$stmt->bindParam(":replayFileName", $this->replayFileName); + + // execute query + return $stmt->execute(); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function alreadyRegistered () + { + $query = "SELECT * FROM " . $this->table_name . " WHERE userId=:userId AND sessionId=:sessionId"; + + // prepare query statement + $stmt = $this->conn->prepare($query); + + // sanitize + $this->userId=htmlspecialchars(strip_tags($this->userId)); + $this->sessionId=htmlspecialchars(strip_tags($this->sessionId)); + + // bind values + $stmt->bindParam(":sessionId", $this->sessionId); + $stmt->bindParam(":userId", $this->userId); + + // execute query + $stmt->execute(); + + return $stmt->rowCount() > 0; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function updateUserScores () + { + //$this->sessionId = $sessionId; + //$this->userId = $userId; + + // load current values + $this->load(); + + $this->score = 0; + + $query = "SELECT sessionType FROM Sessions WHERE id='" . $this->sessionId . "'"; + // prepare query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + if($stmt->rowCount() > 0) + { + $row = $stmt->fetch(PDO::FETCH_ASSOC); + if ($row['sessionType'] == 0) // FireRange + { + $query = "SELECT R.id, R.hitPrecision, R.objectHitLocationX, R.objectHitLocationY, R.distance, R.objectHitTagLocation " . " + FROM " . REACTEVENTS_TABLE_NAME . " R, " . TRIGGEREVENTS_TABLE_NAME . " T " . " + WHERE R.srcEventSessionId=T.sessionId AND R.srcEventIndex=T.indexCount AND T.srcUserId=:userId AND T.sessionId=:sessionId"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // bind values + $stmt->bindParam(":sessionId", $this->sessionId); + $stmt->bindParam(":userId", $this->userId); + //$stmt->bindParam(":score", $this->score); + //$stmt->bindParam(":role", $role); + + // execute query + $stmt->execute(); + + $totalPrecision=0; + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + $totalPrecision += $row['hitPrecision']; + + $this->score = calculate_firerange_v1($totalPrecision); + } + else + { + $query = "SELECT R.id, R.hitPrecision, R.distance, R.reactType, P.nbCivilsHit " . " + FROM " . REACTEVENTS_TABLE_NAME . " R, " . TRIGGEREVENTS_TABLE_NAME . " T, " . $this->table_name . " P " . " + WHERE R.srcEventIndex=T.indexCount AND R.srcEventSessionId=T.sessionId AND P.sessionId=R.srcEventSessionId AND P.userId=T.srcUserId " . " + AND R.srcEventSessionId=:sessionId AND T.srcUserId=:userId AND (R.reactType=0 OR R.reactType=4 OR R.reactType=5)"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // bind values + $stmt->bindParam(":sessionId", $this->sessionId); + $stmt->bindParam(":userId", $this->userId); + //$stmt->bindParam(":score", $this->score); + //$stmt->bindParam(":role", $role); + + // execute query + $stmt->execute(); + if ($stmt->rowCount() > 0) + { + $totalPrecision=0; + $nbCivilHits=0; + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + { + $nbCivilHits = $row['nbCivilsHit']; + if ($row['reactType']==0) // todo : to keep ? + $totalPrecision += $row['hitPrecision']; + } + + $this->score = calculate_v1($totalPrecision, $nbCivilHits); + } + } + } + + $query = "UPDATE " . $this->table_name . " SET score=:score WHERE sessionId=:sessionId AND userId=:userId"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // bind values + $stmt->bindParam(":sessionId", $this->sessionId); + $stmt->bindParam(":userId", $this->userId); + $stmt->bindParam(":score", $this->score); + + + + // update overall averages for participation user + $query_Precision = "SELECT X.UserId AS UserId, SUM(X.NbShotsFired) AS nbFire, SUM(Y.HitPrecision) AS precisionTotal FROM " . " + (SELECT P.userID AS UserId, P.sessionId AS SessionId, TE.indexCount AS IndexCount, COUNT(DISTINCT TE.sessionId, TE.indexCount) AS NbShotsFired + FROM " . PARTICIPATES_TABLE_NAME . " P, " . TRIGGEREVENTS_TABLE_NAME . " TE " . " + WHERE P.sessionId=TE.sessionId AND TE.srcUserId=P.UserId GROUP BY P.UserId, P.sessionId, TE.indexCount) AS X + LEFT JOIN + (SELECT P.userID AS UserId, P.sessionId AS SessionId, TE.indexCount AS IndexCount, MAX(RE.hitPrecision) AS HitPrecision + FROM " . PARTICIPATES_TABLE_NAME . " P, " . TRIGGEREVENTS_TABLE_NAME . " TE, " . REACTEVENTS_TABLE_NAME . " RE + WHERE P.sessionId=TE.sessionId AND P.sessionId=RE.srcEventSessionId AND TE.srcUserId=P.UserId AND RE.srcEventIndex=TE.indexCount GROUP BY P.UserId, P.sessionId, TE.indexCount) AS Y + ON (X.UserId=Y.UserId AND X.SessionId=Y.SessionId AND X.IndexCount=Y.IndexCount) WHERE X.UserId=:userId + GROUP BY UserId"; + + $query_ReactionTime = "SELECT P.userID AS UserId, SUM(CASE WHEN RE.reactTime>0 THEN 1 ELSE 0 END) AS nbHits, SUM(RE.reactTime) AS reactTimeTotal + FROM " . PARTICIPATES_TABLE_NAME . " P, " . TRIGGEREVENTS_TABLE_NAME . " TE, " . REACTEVENTS_TABLE_NAME . " RE + WHERE P.sessionId=TE.sessionId AND P.sessionId=RE.srcEventSessionId AND TE.srcUserId=P.UserId AND RE.srcEventIndex=TE.indexCount AND P.UserId=:userId GROUP BY P.UserId"; + + $stmt_Precision = $this->conn->prepare($query_Precision); + $stmt_ReactionTime = $this->conn->prepare($query_ReactionTime); + + $stmt_Precision->bindParam(":userId", $this->userId); + $stmt_ReactionTime->bindParam(":userId", $this->userId); + + $stmt_Precision->execute(); + $stmt_ReactionTime->execute(); + + $res_UpdatePrecision = true; + $res_UpdateReactionTime = true; + + if ($stmt_Precision->rowCount() > 0 && $this->userId > 0) + { + // get retrieved row + $row = $stmt_Precision->fetch(PDO::FETCH_ASSOC); + $shotFired = $row['nbFire']; + + // retrieve average precision per shot + $userPrecision = $row['precisionTotal']/($shotFired == 0 ? 1 : $shotFired); + + $updatePrecision = "UPDATE " . USERS_TABLE_NAME . " SET avgPrecision=" . $userPrecision . " WHERE id=" . $this->userId; + + $stmt_UpdatePrecision = $this->conn->prepare($updatePrecision); + $res_UpdatePrecision = $stmt_UpdatePrecision->execute(); + } + + if ($stmt_ReactionTime->rowCount() > 0 && $this->userId > 0) + { + // get retrieved row + $row = $stmt_ReactionTime->fetch(PDO::FETCH_ASSOC); + $shotHits = $row['nbHits']; + + // retrieve average reactionTime per shot + $userReactionTime = $row['reactTimeTotal']/($shotHits == 0 ? 1 : $shotHits); + + $updateReactionTime = "UPDATE " . USERS_TABLE_NAME . " SET avgReaction=" . $userReactionTime . " WHERE id=" . $this->userId; + $stmt_UpdateReactionTime = $this->conn->prepare($updateReactionTime); + $res_UpdateReactionTime = $stmt_UpdateReactionTime->execute(); + } + + return $stmt->execute() && $res_UpdatePrecision && $res_UpdateReactionTime; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function updateObjectives () + { + // load current values + //$this->load(); + + // sanitize JSON string + //$this->results=htmlspecialchars(strip_tags($this->results)); + + // update participation with objective results in database + $query = "UPDATE " . $this->table_name . " SET results=:results WHERE sessionId=:sessionId AND userId=:userId"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // bind values + $stmt->bindParam(":sessionId", $this->sessionId); + $stmt->bindParam(":userId", $this->userId); + $stmt->bindParam(":results", $this->results); + + return $stmt->execute(); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function userLeaves () + { + //$this->userId = $userId; + //$this->sessionId = $sessionId; + + // load current values + $this->load(); + + // queries to update user stats + $query_NbShotFired = "SELECT COUNT(DISTINCT TE.indexCount) AS nbFire FROM " . TRIGGEREVENTS_TABLE_NAME . " TE WHERE TE.sessionId=:sessionId AND TE.srcUserId=:userId"; + $query_NbEnemyHit = "SELECT COUNT(DISTINCT TE.indexCount, RE.hitTargetName) AS nbEnemyHits FROM " . TRIGGEREVENTS_TABLE_NAME . " TE, " . REACTEVENTS_TABLE_NAME . " RE WHERE TE.sessionId=:sessionId AND RE.srcEventSessionId=TE.sessionId AND RE.srcEventIndex=TE.indexCount AND TE.srcUserId=:userId AND RE.reactType=0"; + $query_NbCivilHit = "SELECT COUNT(DISTINCT TE.indexCount, RE.hitTargetName) AS nbCivilHits FROM " . TRIGGEREVENTS_TABLE_NAME . " TE, " . REACTEVENTS_TABLE_NAME . " RE WHERE TE.sessionId=:sessionId AND RE.srcEventSessionId=TE.sessionId AND RE.srcEventIndex=TE.indexCount AND TE.srcUserId=:userId AND RE.reactType=1"; + $query_PrecisionAndReactionTime = "SELECT SUM(X.precisionByShot) AS precisionTotal, SUM(X.reactTimeByShot) AS reactTimeTotal, COUNT(CASE WHEN X.reactTime > 0 THEN 1 ELSE 0 END) AS shots + FROM (SELECT COALESCE(RE.hitPrecision,0) AS precisionByShot, COALESCE(RE.reactTime,0) AS reactTimeByShot, RE.reactTime AS reactTime FROM " . TRIGGEREVENTS_TABLE_NAME . " TE, " . REACTEVENTS_TABLE_NAME . " RE WHERE TE.sessionId=:sessionId AND TE.srcUserId=:userId AND TE.sessionId = RE.srcEventSessionId AND TE.indexCount = RE.srcEventIndex AND (RE.reactType=0 OR RE.reactType=4 OR RE.reactType=5) GROUP BY TE.sessionId, TE.srcUserId, TE.indexCount) AS X"; + + // prepare queries + $stmt_NbShotFired = $this->conn->prepare($query_NbShotFired); + $stmt_NbEnemyHit = $this->conn->prepare($query_NbEnemyHit); + $stmt_NbCivilHit = $this->conn->prepare($query_NbCivilHit); + $stmt_PrecisionAndReactionTime = $this->conn->prepare($query_PrecisionAndReactionTime); + + // bind values + $stmt_NbShotFired->bindParam(":sessionId", $this->sessionId); + $stmt_NbShotFired->bindParam(":userId", $this->userId); + $stmt_NbEnemyHit->bindParam(":sessionId", $this->sessionId); + $stmt_NbEnemyHit->bindParam(":userId", $this->userId); + $stmt_NbCivilHit->bindParam(":sessionId", $this->sessionId); + $stmt_NbCivilHit->bindParam(":userId", $this->userId); + $stmt_PrecisionAndReactionTime->bindParam(":sessionId", $this->sessionId); + $stmt_PrecisionAndReactionTime->bindParam(":userId", $this->userId); + + // execute queries + $stmt_NbShotFired->execute(); + $stmt_NbEnemyHit->execute(); + $stmt_NbCivilHit->execute(); + $stmt_PrecisionAndReactionTime->execute(); + + + $shotFired=1; + if ($stmt_NbShotFired->rowCount() > 0) + { + // get retrieved row + $row = $stmt_NbShotFired->fetch(PDO::FETCH_ASSOC); + // retrieve nbFire value + $shotFired = $row['nbFire']; + } + if ($stmt_NbEnemyHit->rowCount() > 0) + { + // get retrieved row + $row = $stmt_NbEnemyHit->fetch(PDO::FETCH_ASSOC); + // retrieve nbEnemyHits value + $this->nbEnemyHit = $row['nbEnemyHits']; + } + if ($stmt_NbCivilHit->rowCount() > 0) + { + // get retrieved row + $row = $stmt_NbCivilHit->fetch(PDO::FETCH_ASSOC); + // retrieve nbCivilHits value + $this->nbCivilsHit = $row['nbCivilHits']; + } + if ($stmt_PrecisionAndReactionTime->rowCount() > 0) + { + // get retrieved row + $row = $stmt_PrecisionAndReactionTime->fetch(PDO::FETCH_ASSOC); + + $shotsWithReactTime = (int)$row['shots']; + if ($shotsWithReactTime <= 0) + $shotsWithReactTime = 1; + + // retrieve average precision per shot + $this->firePrecision = $row['precisionTotal']/($shotFired == 0 ? 1 : $shotFired); + // retrieve average reactionTime per shot + $this->reactionTime = $row['reactTimeTotal']/$shotsWithReactTime; + } + + return $this->update() && $stmt_NbShotFired->rowCount() > 0 && $stmt_NbEnemyHit->rowCount() > 0 && $stmt_NbCivilHit->rowCount() > 0 && $stmt_PrecisionAndReactionTime->rowCount() > 0 /* && $stmt_Precision->rowCount() > 0 && $stmt_ReactionTime->rowCount() > 0*/; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function update () + { + $query = "UPDATE " . $this->table_name . " + SET nbEnemyHit=:nbEnemyHit, nbCivilsHit=:nbCivilsHit, firePrecision=:firePrecision, reactionTime=:reactionTime " . " + WHERE sessionId='".$this->sessionId."' AND userId='".$this->userId."'"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // bind values + $stmt->bindParam(":nbEnemyHit", $this->nbEnemyHit); + $stmt->bindParam(":nbCivilsHit", $this->nbCivilsHit); + $stmt->bindParam(":firePrecision", $this->firePrecision); + $stmt->bindParam(":reactionTime", $this->reactionTime); + + // execute query + if ($stmt->execute()) + { + // once it has been updated, we have to update the averagePrecision field in the USERS_TABLE_NAME table + $query = "UPDATE " . USERS_TABLE_NAME . " + SET avgPrecision=(SELECT AVG(firePrecision) FROM " . PARTICIPATES_TABLE_NAME . " P WHERE P.userId='".$this->userId."'), + avgReaction=(SELECT AVG(reactionTime) FROM " . PARTICIPATES_TABLE_NAME . " P WHERE P.userId='".$this->userId."') + WHERE users.id='".$this->userId."'"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // execute query + return $stmt->execute(); + } + + return false; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function updateScore () + { + $query = "UPDATE " . $this->table_name . " SET score=:score WHERE sessionId=:sessionId AND userId=:userId"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // bind values + $stmt->bindParam(":sessionId", $this->sessionId); + $stmt->bindParam(":userId", $this->userId); + $stmt->bindParam(":score", $this->score); + + return $stmt->execute(); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function getAllUsersInSession () + { + $query = "SELECT DISTINCT userId FROM " . $this->table_name . " WHERE sessionId=:sessionId"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // bind values + $stmt->bindParam(":sessionId", $this->sessionId); + + // execute query + $stmt->execute(); + + $usersIdForSession = array(); + + // loop through results + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + { + // retrieve user ids + array_push( $usersIdForSession, $row['userId'] ); + } + + return $usersIdForSession; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function copy (UserInGameSession $otherParticipation) + { + $this->userId = $otherParticipation->userId; + $this->sessionId = $otherParticipation->sessionId; + + $this->score = $otherParticipation->score; // need to call calculateAverages manually + $this->firePrecision = $otherParticipation->firePrecision; // need to call calculateAverages manually + $this->reactionTime = $otherParticipation->reactionTime; // need to call calculateAverages manually + + $this->nbEnemyHit = $otherParticipation->nbEnemyHit; // total + $this->nbCivilsHit = $otherParticipation->nbCivilsHit; // total + $this->damageTaken = $otherParticipation->damageTaken; // total + + $this->endStatus = $otherParticipation->endStatus; // TODO : mixed ? + $this->avatar = $otherParticipation->avatar; + $this->weapon = $otherParticipation->weapon; + $this->role = $otherParticipation->role; // TODO + + if ($this->results != null && $otherParticipation->results != null) + $this->results = $otherParticipation->results; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function add (UserInGameSession $otherParticipation) + { + if ($this->userId != $otherParticipation->userId) + $this->userId = -1; + + if ($this->sessionId != $otherParticipation->sessionId) + $this->sessionId = -1; + + $this->score += $otherParticipation->score; // need to call calculateAverages manually + $this->firePrecision += $otherParticipation->firePrecision; // need to call calculateAverages manually + $this->reactionTime += $otherParticipation->reactionTime; // need to call calculateAverages manually + + $this->nbEnemyHit += $otherParticipation->nbEnemyHit; // total + $this->nbCivilsHit += $otherParticipation->nbCivilsHit; // total + $this->damageTaken += $otherParticipation->damageTaken; // total + + $this->endStatus = $this->endStatus; // TODO : mixed ? + if ($this->avatar != $otherParticipation->avatar) + $this->avatar = "various avatars"; + if ($this->weapon != $otherParticipation->weapon) + $this->weapon = "various weapons"; + $this->role = $this->role; // TODO + + $this->addResults($otherParticipation); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function addResults (UserInGameSession $otherParticipation) + { + // add resultsObject debriefs + if ($this->results != null && $otherParticipation->results != null) + { + $resultsObject = UserInGameSessionResults::fromJsonString($this->results); + $otherParticipationResultsObject = UserInGameSessionResults::fromJsonString($otherParticipation->results); + + if ($resultsObject != null && $otherParticipationResultsObject) + { + $resultsObject->add($otherParticipationResultsObject); + + // update results string + $this->results = json_encode($resultsObject); + } + } + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function calculateAverages ($nb) + { + if ($nb > 0) + { + $this->score /= $nb; // average + $this->firePrecision /= $nb; // average + $this->reactionTime /= $nb; // average + $this->nbEnemyHit = $this->nbEnemyHit; // total + $this->nbCivilsHit = $this->nbCivilsHit; // total + $this->damageTaken = $this->damageTaken; // total + + // calculate averages for scores of resultsObject + $resultsObject = UserInGameSessionResults::fromJsonString($this->results); + $resultsObject->calculateAverages($nb); + + // update results string + $this->results = json_encode($resultsObject); + } + } +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_participates_results.php b/version/proserve-ReleaseTemplate/_api/objects/db_participates_results.php new file mode 100644 index 0000000..eefcef4 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_participates_results.php @@ -0,0 +1,118 @@ +id == $otherDebrief->id) + { + // only add stats with same id + $this->score += $otherDebrief->score; + //$this->weight += $otherDebrief->weight; // weight should be the same if ids are the same + if ($this->completed != 1) + $this->completed = $otherDebrief->completed == 1 ? 1 : $this->completed; + } + } +} + + + +// General GameSession debrief (multiple ObjectiveDebrief) +class UserInGameSessionResults +{ + public ObjectiveDebrief $civilian; + public ObjectiveDebrief $time; + public ObjectiveDebrief $enemy; + public ObjectiveDebrief $health; + public ObjectiveDebrief $precision; + public ObjectiveDebrief $reactTime; + public ObjectiveDebrief $ammoLimit; + public ObjectiveDebrief $target; + public ObjectiveDebrief $overall; + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function __construct () + { + $this->civilian = new ObjectiveDebrief(); + $this->time = new ObjectiveDebrief(); + $this->enemy = new ObjectiveDebrief(); + $this->health = new ObjectiveDebrief(); + $this->precision = new ObjectiveDebrief(); + $this->reactTime = new ObjectiveDebrief(); + $this->ammoLimit = new ObjectiveDebrief(); + $this->target = new ObjectiveDebrief(); + $this->overall = new ObjectiveDebrief(); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public static function fromJsonString (string $jsonResults) + { + $instance = new self(); + + if (!empty($jsonResults)) + $instance->createFromJsonArray( json_decode($jsonResults, true) ); + + return $instance; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + private function createFromJsonArray ($missionDebriefData) + { + // Parse all objectiveDebrief JSON entries in data (civilian, time, enemy, etc.) + foreach ($missionDebriefData as $objectiveDebriefKey => $objectiveDebriefValue) + { + // Create an ObjectiveDebrief variable for each objectiveDebrief JSON entry + $debrief = new ObjectiveDebrief(); + foreach ($objectiveDebriefValue as $debriefKey => $debriefValue) + { + // Read all JSON properties and assign them to the ObjectiveDebrief variable + $debrief->{$debriefKey} = $debriefValue; + } + + // Assign ObjectiveDebrief variable to the corresponding property in UserInGameSessionResults + $this->{$objectiveDebriefKey} = $debrief; + } + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function add (UserInGameSessionResults $otherParticipationResults) + { + $this->civilian->add($otherParticipationResults->civilian); + $this->time->add($otherParticipationResults->time); + $this->enemy->add($otherParticipationResults->enemy); + $this->health->add($otherParticipationResults->health); + $this->precision->add($otherParticipationResults->precision); + $this->reactTime->add($otherParticipationResults->reactTime); + $this->ammoLimit->add($otherParticipationResults->ammoLimit); + $this->target->add($otherParticipationResults->target); + $this->overall->add($otherParticipationResults->overall); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function calculateAverages ($nb) + { + $this->civilian->score /= $nb; + $this->time->score /= $nb; + $this->enemy->score /= $nb; + $this->health->score /= $nb; + $this->precision->score /= $nb; + $this->reactTime->score /= $nb; + $this->ammoLimit->score /= $nb; + $this->target->score /= $nb; + $this->overall->score /= $nb; + } +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_reactevent.php b/version/proserve-ReleaseTemplate/_api/objects/db_reactevent.php new file mode 100644 index 0000000..8018a49 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_reactevent.php @@ -0,0 +1,149 @@ + (int)$this->id, + "srcEventIndex" => (int)$this->srcEventIndex, + "srcEventSessionId" => (int)$this->srcEventSessionId, + "reactTypeAsInt" => (int)$this->reactType, + "hitUserId" => (int)$this->hitUserId, + "hitTargetName" => $this->hitTargetName ?? "", + "hitBoneName" => $this->hitBoneName ?? "", + "damage" => (float)$this->damage ?? 0.0, + "targetKilled" => ($this->targetKilled ?? 0) == 1 ? true : false, + "objectHitLocationX" => (float)$this->objectHitLocationX ?? 0.0, + "objectHitLocationY" => (float)$this->objectHitLocationY ?? 0.0, + "objectHitTagLocation" => $this->objectHitTagLocation ?? "", + "hitPrecision" => (float)$this->hitPrecision ?? 0.0, + "timestamp" => (float)$this->timeStamp ?? 0.0, + "distance" => (float)$this->distance ?? 0.0, + "reactTime" => (float)$this->reactTime ?? 0.0, + "reactModeAsInt" => (int)$this->reactMode ?? 0 + ); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function sanitize () + { + $this->hitUserId=htmlspecialchars(strip_tags($this->hitUserId)); + $this->srcEventIndex=htmlspecialchars(strip_tags($this->srcEventIndex)); + $this->srcEventSessionId=htmlspecialchars(strip_tags($this->srcEventSessionId)); + $this->reactType=htmlspecialchars(strip_tags($this->reactType)); + $this->hitTargetName=htmlspecialchars(strip_tags($this->hitTargetName)); + $this->hitBoneName=htmlspecialchars(strip_tags($this->hitBoneName)); + $this->damage=htmlspecialchars(strip_tags($this->damage)); + $this->targetKilled=htmlspecialchars(strip_tags($this->targetKilled)); + $this->objectHitLocationX=htmlspecialchars(strip_tags($this->objectHitLocationX)); + $this->objectHitLocationY=htmlspecialchars(strip_tags($this->objectHitLocationY)); + $this->objectHitTagLocation=htmlspecialchars(strip_tags($this->objectHitTagLocation)); + $this->hitPrecision=htmlspecialchars(strip_tags($this->hitPrecision)); + $this->distance=htmlspecialchars(strip_tags($this->distance)); + $this->reactTime=htmlspecialchars(strip_tags($this->reactTime)); + $this->reactMode=htmlspecialchars(strip_tags($this->reactMode)); + $this->timeStamp=htmlspecialchars(strip_tags($this->timeStamp)); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function record () + { + $canAddReactEvent = true; + + // check that given srcEventId exists, otherwise create it + $query = "SELECT T.indexCount, T.sessionId FROM " . TRIGGEREVENTS_TABLE_NAME . " T WHERE T.indexCount=" . $this->srcEventIndex . " AND T.sessionId=" . $this->srcEventSessionId; + // prepare query + $stmt = $this->conn->prepare($query); + // execute query + $stmt->execute(); + + if($stmt->rowCount() == 0) + { + $canAddReactEvent = false; + + $event = new TriggerEvent($this->conn); + $event->indexCount = $this->srcEventIndex; + $event->sessionId = $this->srcEventSessionId; + $event->srcUserId = 0; + $event->type = 0; // Fire + $event->successful = 1; + $event->timeStamp = $this->timeStamp; + + if ($event->recordFromReact()) + $canAddReactEvent = true; + } + + if ($canAddReactEvent) + { + // query to insert record of new user signup + $query = "INSERT INTO " . $this->table_name . " + SET srcEventIndex=:srcEventIndex, srcEventSessionId=:srcEventSessionId, reactType=:reactType, reactMode=:reactMode, " . " + hitUserId=:hitUserId, hitTargetName=:hitTargetName, hitBoneName=:hitBoneName, damage=:damage, targetKilled=:targetKilled, " . " + objectHitLocationX=:objectHitLocationX, objectHitLocationY=:objectHitLocationY, objectHitTagLocation=:objectHitTagLocation, " . " + hitPrecision=:hitPrecision, distance=:distance, timeStamp=:timeStamp, reactTime=:reactTime"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // sanitize + $this->sanitize(); + + // bind values + $stmt->bindParam(":hitUserId", $this->hitUserId); + $stmt->bindParam(":srcEventIndex", $this->srcEventIndex); + $stmt->bindParam(":srcEventSessionId", $this->srcEventSessionId); + $stmt->bindParam(":reactType", $this->reactType); + $stmt->bindParam(":hitTargetName", $this->hitTargetName); + $stmt->bindParam(":hitBoneName", $this->hitBoneName); + $stmt->bindParam(":damage", $this->damage); + $stmt->bindParam(":targetKilled", $this->targetKilled); + $stmt->bindParam(":objectHitTagLocation", $this->objectHitTagLocation); + $stmt->bindParam(":objectHitLocationX", $this->objectHitLocationX); + $stmt->bindParam(":objectHitLocationY", $this->objectHitLocationY); + $stmt->bindParam(":hitPrecision", $this->hitPrecision); + $stmt->bindParam(":distance", $this->distance); + $stmt->bindParam(":reactTime", $this->reactTime); + $stmt->bindParam(":reactMode", $this->reactMode); + $stmt->bindParam(":timeStamp", $this->timeStamp); + + // execute query + if ($stmt->execute()) + { + $this->id = $this->conn->lastInsertId(); + return true; + } + + return false; + } + } +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_reactevent_mode.php b/version/proserve-ReleaseTemplate/_api/objects/db_reactevent_mode.php new file mode 100644 index 0000000..843d479 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_reactevent_mode.php @@ -0,0 +1,11 @@ + \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_reactevent_type.php b/version/proserve-ReleaseTemplate/_api/objects/db_reactevent_type.php new file mode 100644 index 0000000..6d4c492 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_reactevent_type.php @@ -0,0 +1,11 @@ + \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_session.php b/version/proserve-ReleaseTemplate/_api/objects/db_session.php new file mode 100644 index 0000000..1a5c0d9 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_session.php @@ -0,0 +1,200 @@ + (int)$this->id, + "sessionTypeAsInt" => (int)$this->sessionType ?? 0, + "sessionName" => $this->sessionName ?? "", + "sessionDateAsString" => $this->sessionDate, + "mapName" => $this->mapName ?? "", + "scenarioName" => $this->scenarioName ?? "", + "success" => $this->success == 1 ? true : false, + "timeToFinish" => (float)$this->timeToFinish ?? 0.0, + "score" => (int)$this->score ?? 0, + "nbEnemyHit" => (int)$this->nbEnemyHit ?? 0, + "nbCivilsHit" => (int)$this->nbCivilsHit ?? 0, + "damageTaken" => (float)$this->damageTaken ?? 0.0, + "replayFileName" => $this->replayFileName ?? "" + ); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public static function withRow ($db, array $row) + { + $instance = new self($db); + $instance->readRow($row); + return $instance; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function readRow (array $row) + { + $this->id = (int)$row['id']; + $this->sessionType = $row['sessionType']; + $this->sessionName = $row['sessionName']; + $this->sessionDate = $row['sessionDate']; + $this->mapName = $row['mapName']; + $this->scenarioName = $row['scenarioName']; + $this->success = $row['success']; + $this->timeToFinish = (float)$row['timeToFinish']; + $this->score = $row['score']; + $this->nbEnemyHit = (int)$row['nbEnemyHit']; + $this->nbCivilsHit = (int)$row['nbCivilsHit']; + $this->damageTaken = (float)$row['damageTaken']; + $this->replayFileName = $row['replayFileName']; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function load () + { + // select all query with user inputed username and password + $query = "SELECT * FROM " . $this->table_name . " WHERE id='" . $this->id . "'"; + + // prepare query statement + $stmt = $this->conn->prepare($query); + // execute query + $stmt->execute(); + + if($stmt->rowCount() > 0) + { + // get retrieved row + $row = $stmt->fetch(PDO::FETCH_ASSOC); + // retrieve user values + $this->readRow($row); + return true; + } + + return false; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function sanitize () + { + $this->sessionType=htmlspecialchars(strip_tags($this->sessionType)); + $this->sessionName=htmlspecialchars(strip_tags($this->sessionName)); + $this->sessionDate=htmlspecialchars(strip_tags($this->sessionDate)); + $this->mapName=htmlspecialchars(strip_tags($this->mapName)); + $this->scenarioName=htmlspecialchars(strip_tags($this->scenarioName)); + $this->replayFileName=htmlspecialchars(strip_tags($this->replayFileName)); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function sanitize_stop() + { + $this->success=htmlspecialchars(strip_tags($this->success)); + $this->timeToFinish=htmlspecialchars(strip_tags($this->timeToFinish)); + $this->score=htmlspecialchars(strip_tags($this->score)); + //$this->id=htmlspecialchars(strip_tags($this->id)); + //$this->nbEnemyHit=htmlspecialchars(strip_tags($this->nbEnemyHit)); + //$this->nbCivilsHit=htmlspecialchars(strip_tags($this->nbCivilsHit)); + //$this->damageTaken=htmlspecialchars(strip_tags($this->damageTaken)); + //$this->replayFileName=htmlspecialchars(strip_tags($this->replayFileName)); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function start () + { + // query to insert record of new user signup + $query = "INSERT INTO " . $this->table_name . " + SET sessionType=:sessionType, sessionName=:sessionName, sessionDate=:sessionDate, mapName=:mapName, scenarioName=:scenarioName, " . " + replayFileName=:replayFileName"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // sanitize + $this->sanitize(); + + // bind values + $stmt->bindParam(":sessionType", $this->sessionType); + $stmt->bindParam(":sessionName", $this->sessionName); + $stmt->bindParam(":sessionDate", $this->sessionDate); + $stmt->bindParam(":mapName", $this->mapName); + $stmt->bindParam(":scenarioName", $this->scenarioName); + $stmt->bindParam(":replayFileName", $this->replayFileName); + + // execute query + if($stmt->execute()) + { + $this->id = $this->conn->lastInsertId(); + return true; + } + + return false; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function stop () + { + //if (this->load()) + { + $query = "UPDATE " . $this->table_name . " + SET success=:success, timeToFinish=:timeToFinish, score=:score, " . " + nbEnemyHit=(SELECT COUNT(DISTINCT Re.srcEventIndex, Re.hitTargetName) FROM " . REACTEVENTS_TABLE_NAME . " Re WHERE Re.srcEventSessionId=:id AND Re.reactType=0), " . " + nbCivilsHit=(SELECT COUNT(DISTINCT Rc.srcEventIndex, Rc.hitTargetName) FROM " . REACTEVENTS_TABLE_NAME . " Rc WHERE Rc.srcEventSessionId=:id AND Rc.reactType=1) " . " + WHERE id=:id"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // sanitize + $this->sanitize_stop(); + + // bind values + $stmt->bindParam(":id", $this->id); + $stmt->bindParam(":success", $this->success); + $stmt->bindParam(":timeToFinish", $this->timeToFinish); + $stmt->bindParam(":score", $this->score); + //$stmt->bindParam(":nbEnemyHit", $this->nbEnemyHit); + //$stmt->bindParam(":nbCivilsHit", $this->nbCivilsHit); + //$stmt->bindParam(":damageTaken", $this->damageTaken); + //$stmt->bindParam(":replayFileName", $this->replayFileName); + + // execute query + return $stmt->execute(); + } + + return false; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function getUsers () + { + $query = "SELECT U.* FROM " . USERS_TABLE_NAME . " U, " . PARTICIPATES_TABLE_NAME . " P WHERE U.id=P.userId AND P.sessionId = '" . $this->id . "'"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // execute query + return $stmt->execute(); + } +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_session_type.php b/version/proserve-ReleaseTemplate/_api/objects/db_session_type.php new file mode 100644 index 0000000..ec5d0e0 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_session_type.php @@ -0,0 +1,11 @@ + \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_table_object.php b/version/proserve-ReleaseTemplate/_api/objects/db_table_object.php new file mode 100644 index 0000000..36a53eb --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_table_object.php @@ -0,0 +1,42 @@ +conn = $db; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function toArray () : array + { + return array(); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function getResultArray ($status, $message) : array + { + return array ( + "status" => $status, + "message" => $message, + $this->array_key => $this->toArray() + ); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function executeQuery ($query) + { + $stmt = $this->conn->prepare($query); + $stmt->execute(); + return $stmt; + } +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_triggerevent.php b/version/proserve-ReleaseTemplate/_api/objects/db_triggerevent.php new file mode 100644 index 0000000..ba29f5d --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_triggerevent.php @@ -0,0 +1,96 @@ + (int)$this->indexCount, + "sessionId" => (int)$this->sessionId, + "srcUserId" => (int)$this->srcUserId, + "typeAsInt" => (int)$this->type, + "timeStamp" => (float)$this->timeStamp, + "successful" => $this->successful == 1 ? true : false + ); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function sanitize () + { + $this->indexCount=htmlspecialchars(strip_tags($this->indexCount)); + $this->sessionId=htmlspecialchars(strip_tags($this->sessionId)); + $this->srcUserId=htmlspecialchars(strip_tags($this->srcUserId)); + $this->timeStamp=htmlspecialchars(strip_tags($this->timeStamp)); + $this->successful=htmlspecialchars(strip_tags($this->successful)); + $this->type=htmlspecialchars(strip_tags($this->type)); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function record () + { + // query to insert record of new user signup + $query = "INSERT INTO " . $this->table_name . " + SET sessionId=:sessionId, indexCount=:indexCount, srcUserId=:srcUserId, type=:type, timeStamp=:timeStamp, successful=:successful + ON DUPLICATE KEY UPDATE srcUserId=:srcUserId, type=:type, timeStamp=:timeStamp, successful=:successful"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // sanitize + $this->sanitize(); + + // bind values + $stmt->bindParam(":indexCount", $this->indexCount); + $stmt->bindParam(":timeStamp", $this->timeStamp); + $stmt->bindParam(":successful", $this->successful); + $stmt->bindParam(":sessionId", $this->sessionId); + $stmt->bindParam(":srcUserId", $this->srcUserId); + $stmt->bindParam(":type", $this->type); + + // execute query + return $stmt->execute(); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function recordFromReact () + { + // query to insert record of new user signup + $query = "INSERT INTO " . $this->table_name . " + SET sessionId=:sessionId, indexCount=:indexCount, srcUserId=:srcUserId, type=:type, timeStamp=:timeStamp, successful=:successful + ON DUPLICATE KEY UPDATE indexCount=:indexCount"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // sanitize + $this->sanitize(); + + // bind values + $stmt->bindParam(":indexCount", $this->indexCount); + $stmt->bindParam(":timeStamp", $this->timeStamp); + $stmt->bindParam(":successful", $this->successful); + $stmt->bindParam(":sessionId", $this->sessionId); + $stmt->bindParam(":srcUserId", $this->srcUserId); + $stmt->bindParam(":type", $this->type); + + // execute query + return $stmt->execute(); + } +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_triggerevent_type.php b/version/proserve-ReleaseTemplate/_api/objects/db_triggerevent_type.php new file mode 100644 index 0000000..da75311 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_triggerevent_type.php @@ -0,0 +1,11 @@ + \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_user.php b/version/proserve-ReleaseTemplate/_api/objects/db_user.php new file mode 100644 index 0000000..496f6b3 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_user.php @@ -0,0 +1,300 @@ +readRow($row); + return $instance; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function readRow (array $row) + { + $this->id = (int)$row['id']; + $this->username = $row['username']; + $this->firstName = $row['firstName']; + $this->lastName = $row['lastName']; + $this->leftHanded = $row['leftHanded']; + $this->maleGender = $row['maleGender']; + $this->charSkinAssetName = $row['charSkinAssetName']; + $this->weaponAssetName = $row['weaponAssetName']; + $this->lastConnection = date('Y-m-d H:i:s'); + $this->avgPrecision = (float)$row['avgPrecision'] ?? 0.0; + $this->avgReaction = (float)$row['avgReaction'] ?? 0.0; + $this->avgFault = (float)$row['avgFault'] ?? 0.0; + $this->avgRapidity = (float)$row['avgRapidity'] ?? 0.0; + $this->size = (int)$row['size']; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function toArray () : array + { + return array ( + "id" => (int)$this->id, + "username" => $this->username ?? "", + "firstName" => $this->firstName ?? "", + "lastName" => $this->lastName ?? "", + "leftHanded" => ($this->leftHanded ?? 0) == 1 ? true : false, + "maleGender" => ($this->maleGender ?? 1) == 1 ? true : false, + "charSkinAssetName" => $this->charSkinAssetName ?? "", + "weaponAssetName" => $this->weaponAssetName ?? "", + "lastConnection" => $this->lastConnection, + "avgPrecision" => (float)$this->avgPrecision ?? 0.0, + "avgReaction" => (float)$this->avgReaction ?? 0.0, + "avgFault" => (float)$this->avgFault ?? 0.0, + "avgRapidity" => (float)$this->avgRapidity ?? 0.0, + "size" => (int)$this->size + ); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function sanitize () + { + $this->username=htmlspecialchars(strip_tags($this->username)); + $this->password=htmlspecialchars(strip_tags($this->password)); + $this->created=htmlspecialchars(strip_tags($this->created)); + $this->lastConnection=htmlspecialchars(strip_tags($this->lastConnection)); + //$this->firstName=htmlspecialchars(strip_tags($this->firstName)); + //$this->lastName=htmlspecialchars(strip_tags($this->lastName)); + //$this->leftHanded=htmlspecialchars(strip_tags($this->leftHanded)); + //$this->maleGender=htmlspecialchars(strip_tags($this->maleGender)); + //$this->charSkinAssetName=htmlspecialchars(strip_tags($this->charSkinAssetName)); + //$this->weaponAssetName=htmlspecialchars(strip_tags($this->weaponAssetName)); + //$this->avgPrecision=htmlspecialchars(strip_tags($this->avgPrecision)); + //$this->avgReaction=htmlspecialchars(strip_tags($this->avgReaction)); + //$this->avgFault=htmlspecialchars(strip_tags($this->avgFault)); + //$this->avgRapidity=htmlspecialchars(strip_tags($this->avgRapidity)); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function sanitize_update () + { + //$this->username=htmlspecialchars(strip_tags($this->username)); + //$this->password=htmlspecialchars(strip_tags($this->password)); + //$this->avgPrecision=htmlspecialchars(strip_tags($this->avgPrecision)); + //$this->avgReaction=htmlspecialchars(strip_tags($this->avgReaction)); + //$this->avgFault=htmlspecialchars(strip_tags($this->avgFault)); + //$this->avgRapidity=htmlspecialchars(strip_tags($this->avgRapidity)); + $this->firstName=htmlspecialchars(strip_tags($this->firstName)); + $this->lastName=htmlspecialchars(strip_tags($this->lastName)); + $this->leftHanded=htmlspecialchars(strip_tags($this->leftHanded)); + $this->maleGender=htmlspecialchars(strip_tags($this->maleGender)); + $this->charSkinAssetName=htmlspecialchars(strip_tags($this->charSkinAssetName)); + $this->weaponAssetName=htmlspecialchars(strip_tags($this->weaponAssetName)); + $this->lastConnection=htmlspecialchars(strip_tags($this->lastConnection)); + $this->size=htmlspecialchars(strip_tags($this->size)); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function load () + { + // select all query with user inputed username and password + $query = "SELECT * FROM " . $this->table_name . " WHERE id='" . $this->id . "'"; + + // prepare query statement + $stmt = $this->conn->prepare($query); + // execute query + $stmt->execute(); + + if($stmt->rowCount() > 0) + { + // get retrieved row + $row = $stmt->fetch(PDO::FETCH_ASSOC); + // retrieve user values + $this->readRow($row); + return true; + } + + return false; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //user signup method + function signup () + { + if ($this->isAlreadyExist()) return false; + + // query to insert record of new user signup + $query = "INSERT INTO " . $this->table_name . " SET username=:username, password=:password, created=:created, lastConnection=:lastConnection"; + + // prepare query + $stmt = $this->conn->prepare($query); + + // sanitize + $this->sanitize(); + + // bind values + $stmt->bindParam(":username", $this->username); + $stmt->bindParam(":password", $this->password); + $stmt->bindParam(":created", $this->created); + $stmt->bindParam(":lastConnection", $this->lastConnection); + //$stmt->bindParam(":firstName", $this->firstName); + //$stmt->bindParam(":lastName", $this->lastName); + //$stmt->bindParam(":leftHanded", $this->leftHanded); + //$stmt->bindParam(":maleGender", $this->maleGender); + //$stmt->bindParam(":charSkinAssetName", $this->charSkinAssetName); + //$stmt->bindParam(":weaponAssetName", $this->weaponAssetName); + //$stmt->bindParam(":avgPrecision", $this->avgPrecision); + //$stmt->bindParam(":avgReaction", $this->avgReaction); + //$stmt->bindParam(":avgFault", $this->avgFault); + //$stmt->bindParam(":avgRapidity", $this->avgRapidity); + + + // execute query + if ($stmt->execute()) + { + $this->id = $this->conn->lastInsertId(); + return $this->load(); + } + + return false; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // login user method + function login () + { + // select all query with user inputed username and password + $query = "SELECT * FROM " . $this->table_name . " WHERE BINARY username='".$this->username."' AND BINARY password='".$this->password."'"; + + // prepare query statement + $stmt = $this->conn->prepare($query); + // execute query + $stmt->execute(); + return $stmt; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //Update user infos + function refreshConnectionDate () + { + // select all query with user inputed username and password + $query = "UPDATE " . $this->table_name . " SET lastConnection = '" . date('Y-m-d H:i:s') . "' WHERE id='" . $this->id . "'"; + + // prepare query statement + $stmt = $this->conn->prepare($query); + // execute query + return $stmt->execute(); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //Notify if User with given username Already exists during SignUp + function isAlreadyExist () + { + $query = "SELECT * FROM " . $this->table_name . " WHERE BINARY username='".$this->username."'"; + // prepare query statement + $stmt = $this->conn->prepare($query); + // execute query + $stmt->execute(); + return ($stmt->rowCount() > 0); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //Update user infos + function update () + { + $query = "UPDATE " . $this->table_name . " + SET firstName=:firstName, lastName=:lastName, leftHanded=:leftHanded, size=:size, maleGender=:maleGender, charSkinAssetName=:charSkinAssetName, " . " + weaponAssetName=:weaponAssetName, lastConnection=:lastConnection " . " + WHERE id=".$this->id; + + // prepare query + $stmt = $this->conn->prepare($query); + + // sanitize + $this->sanitize_update(); + + // bind values + //$stmt->bindParam(":username", $this->username); + //$stmt->bindParam(":password", $this->password); + //$stmt->bindParam(":avgPrecision", $this->avgPrecision); + //$stmt->bindParam(":avgReaction", $this->avgReaction); + //$stmt->bindParam(":avgFault", $this->avgFault); + //$stmt->bindParam(":avgRapidity", $this->avgRapidity); + $stmt->bindParam(":firstName", $this->firstName); + $stmt->bindParam(":lastName", $this->lastName); + $stmt->bindParam(":leftHanded", $this->leftHanded); + $stmt->bindParam(":maleGender", $this->maleGender); + $stmt->bindParam(":charSkinAssetName", $this->charSkinAssetName); + $stmt->bindParam(":weaponAssetName", $this->weaponAssetName); + $stmt->bindParam(":lastConnection", $this->lastConnection); + $stmt->bindParam(":size", $this->size); + // execute query + return $stmt->execute(); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //user reset password methods + function resetPassword () + { + if ($this->id < 1) + { + // find userId for this username + $query = "SELECT id FROM " . $this->table_name . " WHERE BINARY username='".$this->username."'"; + + // prepare query + $stmt = $this->conn->prepare($query); + // execute query + $stmt->execute(); + + if ($stmt->rowCount() != 1) + { + // no user found for this username (or multiple users, but this should not happen) + return false; + } + else + { + // get retrieved row + $row = $stmt->fetch(PDO::FETCH_ASSOC); + // retrieve user values + $this->id = (int)$row['id']; + } + } + + // now that we have an id, run the update method + $query = "UPDATE " . $this->table_name . " SET password=:password WHERE id=".$this->id; + + // prepare query + $stmt = $this->conn->prepare($query); + + // sanitize + $this->password=htmlspecialchars(strip_tags($this->password)); + + // bind values + $stmt->bindParam(":password", $this->password); + + // execute query + $stmt->execute(); + + // load user after password update + return $this->load(); + } +} \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_user_role.php b/version/proserve-ReleaseTemplate/_api/objects/db_user_role.php new file mode 100644 index 0000000..5de7f01 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_user_role.php @@ -0,0 +1,11 @@ + \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_user_status.php b/version/proserve-ReleaseTemplate/_api/objects/db_user_status.php new file mode 100644 index 0000000..36adaab --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_user_status.php @@ -0,0 +1,11 @@ + \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/db_view_sessiondebrief_row.php b/version/proserve-ReleaseTemplate/_api/objects/db_view_sessiondebrief_row.php new file mode 100644 index 0000000..c842362 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/db_view_sessiondebrief_row.php @@ -0,0 +1,216 @@ +readRow($row); + return $instance; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function readRow (array $row) + { + $this->sessionId = $row['SessionId']; + $this->sessionTypeId = $row['SessionTypeId']; + $this->sessionType = $row['SessionType']; + $this->sessionName = $row['SessionName']; + $this->sessionDate = $row['SessionDate']; + $this->mapName = $row['MapName']; + $this->scenarioName = $row['ScenarioName']; + $this->sessionSuccessful = $row['SessionSuccessful'] == 1; + $this->sessionDuration = (float)$row['SessionDuration']; + $this->triggerTypeId = (int)$row['TriggerTypeId']; + $this->triggerType = $row['TriggerType']; + $this->shooterId = (int)$row['ShooterId']; + $this->shooterName = $row['ShooterName']; + $this->shooterRoleId = (int)$row['ShooterRoleId']; + $this->shooterRole = $row['ShooterRole']; + $this->shotIndex = (int)$row['ShotIndex']; + $this->reactId = (int)$row['ReactId']; + $this->reactModeId = (int)$row['ReactModeId']; + $this->reactMode = $row['ReactMode']; + $this->reactTypeId = (int)$row['ReactTypeId']; + $this->reactType = $row['ReactType']; + $this->targetUserId = (int)$row['TargetUserId']; + $this->targetUserName = $row['TargetUserName']; + $this->targetRoleId = (int)$row['TargetRoleId']; + $this->targetRole = $row['TargetRole']; + $this->targetName = $row['TargetName']; + $this->targetBoneName = $row['TargetBoneName']; + $this->targetKilled = $row['TargetKilled'] == 1; + $this->hitLocationX = (float)$row['HitLocationX']; + $this->hitLocationY = (float)$row['HitLocationY']; + $this->hitLocationTag = $row['HitLocationTag']; + $this->hitPrecision = (float)$row['HitPrecision']; + $this->hitTargetDistance = (float)$row['HitTargetDistance']; + $this->reactTime = (float)$row['ReactionTime']; + $this->timeStamp = (float)$row['TimeStamp']; + $this->nbHit = (int)$row['NbHit']; + $this->nbKilled = (int)$row['NbKilled']; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function toArray () : array + { + return array ( + "SessionId" => (int)$this->sessionId, + "SessionTypeId" => (int)$this->sessionTypeId, + "SessionTypeAsString" => $this->sessionType, + "SessionName" => $this->sessionName, + "SessionDateAsString" => $this->sessionDate, + "MapName" => $this->mapName, + "ScenarioName" => $this->scenarioName, + "SessionSuccessful" => $this->sessionSuccessful, + "SessionDuration" => (float)$this->sessionDuration, + "TriggerTypeId" => (int)$this->triggerTypeId, + "TriggerTypeAsString" => $this->triggerType, + "ShooterId" => (int)$this->shooterId, + "ShooterName" => $this->shooterName, + "ShooterRoleId" => (int)$this->shooterRoleId, + "ShooterRoleAsString" => $this->shooterRole, + "ShotIndex" => (int)$this->shotIndex, + "ReactId" => (int)$this->reactId, + "ReactModeId" => (int)$this->reactModeId, + "ReactModeAsString" => $this->reactMode, + "ReactTypeId" => (int)$this->reactTypeId, + "ReactTypeAsString" => $this->reactType, + "TargetUserId" => (int)$this->targetUserId, + "TargetUserName" => $this->targetUserName, + "TargetRoleId" => (int)$this->targetRoleId, + "TargetRoleAsString" => $this->targetRole, + "TargetName" => $this->targetName, + "TargetBoneName" => $this->targetBoneName, + "TargetKilled" => $this->targetKilled, + "HitLocationX" => (float)$this->hitLocationX, + "HitLocationY" => (float)$this->hitLocationY, + "HitLocationTag" => $this->hitLocationTag, + "HitPrecision" => (float)$this->hitPrecision, + "HitTargetDistance" => (float)$this->hitTargetDistance, + "ReactionTime" => (float)$this->reactTime, + "TimeStamp" => (float)$this->timeStamp, + "NbHit" => (int)$this->nbHit, + "NbKilled" => (int)$this->nbKilled + ); + } +} + + + + + + +class SessionDebriefRowWithTotals +{ + public SessionDebriefRow $sessionRow; + public int $nbFiredShotsByUser = 0; + public int $nbEnemyHitsByUser = 0; + public int $nbCivilHitsByUser = 0; + public int $nbPoliceHitsByUser = 0; + public int $nbMissedShotsByUser = 0; + //public int $nbFiredShotsByIA = 0; + public int $nbEnemyHitsByIA = 0; + public int $nbCivilHitsByIA = 0; + public int $nbPoliceHitsByIA = 0; + //public int $nbMissedShotsByIA = 0; + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public static function withRow (array $row) + { + $instance = new self(); + $instance->readRow($row); + return $instance; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function readRow (array $row) + { + $this->sessionRow = SessionDebriefRow::withRow($row); + + if ($row['ReactTypeId'] == -1) + $this->nbMissedShotsByUser = (int)$row['NbShotsOfType']; + else if ($row['ShooterRoleId'] == 0) + { + $this->nbFiredShotsByUser = (int)$row['NbShotsOfType']; + switch ($row['ReactTypeId']) + { + case 0 : $this->nbEnemyHitsByUser = (int)$row['NbShotsOfType']; break; + case 1 : $this->nbCivilHitsByUser = (int)$row['NbShotsOfType']; break; + case 2 : $this->nbPoliceHitsByUser = (int)$row['NbShotsOfType']; break; + } + } + else if ($row['ShooterRoleId'] == 3) // IA + { + //$this->nbFiredShotsByIA = (int)$row['NbShotsOfType']; + switch ($row['ReactTypeId']) + { + case 0 : $this->nbEnemyHitsByIA = (int)$row['NbShotsOfType']; break; + case 1 : $this->nbCivilHitsByIA = (int)$row['NbShotsOfType']; break; + case 2 : $this->nbPoliceHitsByIA = (int)$row['NbShotsOfType']; break; + } + + } + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function toArray () : array + { + return array ( + "session" => $this->sessionRow->toArray(), + "NbFiredShotsByUser" => (int)$this->nbFiredShotsByUser, + "NbEnemyHitsByUser" => (int)$this->nbEnemyHitsByUser, + "NbCivilHitsByUser" => (int)$this->nbCivilHitsByUser, + "NbPoliceHitsByUser" => (int)$this->nbPoliceHitsByUser, + "NbMissedShotsByUser" => (int)$this->nbMissedShotsByUser, + //"NbFiredShotsByIA" => (int)$this->nbFiredShotsByIA, + "NbEnemyHitsByIA" => (int)$this->nbEnemyHitsByIA, + "NbCivilHitsByIA" => (int)$this->nbCivilHitsByIA, + "NbPoliceHitsByIA" => (int)$this->nbPoliceHitsByIA + //"NbMissedShotsByIA" => (int)$this->nbMissedShotsByIA + ); + } +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/stats_object.php b/version/proserve-ReleaseTemplate/_api/objects/stats_object.php new file mode 100644 index 0000000..d7a5605 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/stats_object.php @@ -0,0 +1,747 @@ +excludeCalibrationSessionsFromStats == true ? " AND " . $sessionsTableIndex . ".ScenarioName NOT LIKE '%Calibration%'" : ""; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + protected $minimumSessionDuration = 10; + protected function getSessionDurationConstraint ($sessionsTableIndex="SD", $allowZero=false) : string + { + return $this->minimumSessionDuration > 0 ? " AND (" . $sessionsTableIndex . ".timeToFinish > " . $this->minimumSessionDuration . ($allowZero ? " OR " . $sessionsTableIndex . ".timeToFinish = 0" : "") . ")" : ""; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + protected function getSessionsWithUserConstraint ($userId) : string + { + return $userId > 0 ? "SELECT DISTINCT UP.SessionId FROM " . PARTICIPATES_TABLE_NAME . " UP WHERE UP.userId=" . $userId : ""; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function toArray () : array + { + return $this->elements; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // get users who took place in given session + public function fixDurations () + { + $query = "SELECT S.id AS SessionId FROM " . SESSIONS_TABLE_NAME . " S, " . TRIGGEREVENTS_TABLE_NAME . " TE WHERE S.timeToFinish=0 AND S.id=TE.sessionId"; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + $nb = 0; + + // get max time for trigger events in these sessions + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + { + $subQuery = "SELECT COALESCE(MAX(TE.timeStamp),0) AS LastTriggerEvent FROM " . TRIGGEREVENTS_TABLE_NAME . " TE WHERE TE.sessionId=" . $row['SessionId']; + + // prepare and execute query + $subStmt = $this->conn->prepare($subQuery); + $subStmt->execute(); + + while ($subRow = $subStmt->fetch(PDO::FETCH_ASSOC)) // should be only 1 row + { + if ($subRow['LastTriggerEvent'] != 0) // should always be true + { + $subQuery = "UPDATE " . SESSIONS_TABLE_NAME . " SET timeToFinish=" . $subRow['LastTriggerEvent'] . " WHERE id=" . $row['SessionId']; + + // prepare and execute query + $subStmt = $this->conn->prepare($subQuery); + $subStmt->execute(); + + $nb++; + } + } + } + + return $nb; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // get users who took place in given session + public function getRawUsers ($sessionId) + { + // Check if we are looking for a specific session + $sessionConstraint = $sessionId > 0 ? " AND P.sessionId=" . $sessionId : ""; + + $query = "SELECT DISTINCT U.* FROM " . USERS_TABLE_NAME . " U LEFT JOIN " . PARTICIPATES_TABLE_NAME . " P ON U.id = P.userId " . + "LEFT JOIN " . SESSIONS_TABLE_NAME . " SD ON P.sessionId=SD.id " . + "WHERE U.id > 0" . $sessionConstraint . $this->getSessionDurationConstraint("SD"); + //$query = "SELECT DISTINCT U.* FROM " . USERS_TABLE_NAME . " U, " . PARTICIPATES_TABLE_NAME . " P WHERE U.id = P.userId AND U.id > 0" . $sessionConstraint; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + return $stmt; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // get users who took place in given session + public function getUsersInSession ($sessionId) + { + // Check if we are looking for a specific session + $stmt = $this->getRawUsers($sessionId); + + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + { + //$sess = new GameSession($this->conn); + //$sess->readRow($row); + $user = User::withRow($this->conn, $row); + array_push( $this->elements, $user->toArray() ); + } + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // get sessions of given type that given user has taken part in + public function getRawSessions ($userId=-1, $typeId=-1) + { + // Check if we are looking for a specific user and/or type of session + $userConstraint = $userId > 0 ? " AND P.userId=" . $userId : ""; + $typeConstraint = $typeId >= 0 ? " AND SD.sessionType=" . $typeId : ""; + + // Order results from newest to oldest session + $orderConstraint = " ORDER BY SD.id DESC"; + + //$query = "SELECT DISTINCT S.* FROM " . SESSIONS_TABLE_NAME . " S LEFT JOIN " . PARTICIPATES_TABLE_NAME . " P ON S.id = P.sessionId WHERE 1 " . + $query = "SELECT DISTINCT SD.* FROM " . SESSIONS_TABLE_NAME . " SD, " . PARTICIPATES_TABLE_NAME . " P WHERE SD.id = P.sessionId " . + $this->getCalibrationSessionsConstraint("SD") . $this->getSessionDurationConstraint("SD") . $userConstraint . $typeConstraint . $orderConstraint; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + return $stmt; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // get sessions that given user has taken part in + public function getSessionsForUser ($userId, $typeId=-1) + { + // Check if we are looking for a specific user and/or session + $stmt = $this->getRawSessions($userId, $typeId); + + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + { + //$sess = new GameSession($this->conn); + //$sess->readRow($row); + $sess = GameSession::withRow($this->conn, $row); + array_push( $this->elements, $sess->toArray() ); + } + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // debrief mission : get stats for given session + public function getRawStatsForSession ($sessionId, $userId, $fromUser=-1) + { + $sessionStats = array(); + + // first create expected rows for results, so that every user will get stats (even if user didn't fire or received any shot) + if ($sessionId > 0 && $userId > 0) + { + // we want stats for a specific user in a specific session + // => we only need to create one default row, just in case user didn't fire or received any shot + $defaultRow = new UserStatsInSessionRow(); + $defaultRow->createSessionAndUser($this->conn, $sessionId, $userId); + array_push( $sessionStats, $defaultRow ); + } + else if ($userId == -1) + { + // we want stats for all users in a specific session + // => we need to create one default row for each user + $stmt_usersInSession = $this->getRawUsers($sessionId); + while ($row = $stmt_usersInSession->fetch(PDO::FETCH_ASSOC)) + { + $defaultRow = new UserStatsInSessionRow(); + $defaultRow->createSessionAndUser($this->conn, $sessionId, $row['id']); + array_push( $sessionStats, $defaultRow ); + } + } + else if ($sessionId == -1) + { + // we want stats for a specific user in all sessions he took place in + // => we need to create one default row for each user + $stmt_sessionsForUser = $this->getRawSessions($userId); + while ($row = $stmt_sessionsForUser->fetch(PDO::FETCH_ASSOC)) + { + $defaultRow = new UserStatsInSessionRow(); + $defaultRow->createSessionAndUser($this->conn, $row['id'], $userId); + array_push( $sessionStats, $defaultRow ); + } + } + else + { + // both $sessionId and $userId are set to -1 + // => do nothing, this will (should) not happen + } + + + + // Get fired shots + $stmt_firedShots = $this->getShotsFiredByUser($sessionId, $userId, $fromUser); + while ($row = $stmt_firedShots->fetch(PDO::FETCH_ASSOC)) + { + // Only create stats row for shooters with id > 0 + if ((int)$row['UserId'] > 0) + { + $statsRow = $this->findStats( $sessionStats, (int)$row['UserId'], (int)$row['SessionId'] ); + if ($statsRow == null) + { + $statsRow = UserStatsInSessionRow::withRow($this->conn, $row); + $statsRow->setFiredShots($row); + array_push( $sessionStats, $statsRow ); + } + else + $statsRow->setFiredShots($row); + } + } + + // Get received shots + $stmt_receivedShots = $this->getReceivedHitsForUser($sessionId, $userId, $fromUser); + while ($row = $stmt_receivedShots->fetch(PDO::FETCH_ASSOC)) + { + // Only create stats row for hit users with id > 0 + if ((int)$row['UserId'] > 0) + { + $statsRow = $this->findStats ( $sessionStats, (int)$row['UserId'], (int)$row['SessionId'] ); + if ($statsRow == null) + { + $statsRow = UserStatsInSessionRow::withRow($this->conn, $row); + $statsRow->setReceivedHits($row); + array_push( $sessionStats, $statsRow ); + } + else + $statsRow->setReceivedHits($row); + } + } + + // Get average precision and reaction time + $stmt_averages = $this->getPrecisionAndReactionTimeForUser($sessionId, $userId, $fromUser); + while ($row = $stmt_averages->fetch(PDO::FETCH_ASSOC)) + { + // Only create stats row for hit users with id > 0 + if ((int)$row['UserId'] > 0) + { + $statsRow = $this->findStats ( $sessionStats, (int)$row['UserId'], (int)$row['SessionId'] ); + if ($statsRow == null) + { + $statsRow = UserStatsInSessionRow::withRow($this->conn, $row); + $statsRow->setPrecisionAndReactionTime($row); + array_push( $sessionStats, $statsRow ); + } + else + $statsRow->setPrecisionAndReactionTime($row); + } + } + + // Get total of targets killed in the session + $stmt_targetKilled = $this->getTargetKilledInSession($sessionId); + while ($row = $stmt_targetKilled->fetch(PDO::FETCH_ASSOC)) + { + // Add totals stats to all rows of the same session + foreach ($sessionStats as $statsRow) + { + if ($statsRow->sessionId == (int)$row['SessionId']) + $statsRow->setTotalKills($row); + } + } + + return $sessionStats; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // debrief mission : get stats for given session + public function getStatsForSession ($sessionId, $userId, $fromUser=-1) + { + $sessionStats = $this->getRawStatsForSession($sessionId, $userId, $fromUser); + + // Parse workingStats array to output results + foreach ($sessionStats as $outputStats) + array_push( $this->elements, $outputStats->toArray() ); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // find a row of stats for given user and stats + function findStats (array $statsArray, int $userId, int $sessionId) + { + foreach ($statsArray as $row) + { + if (call_user_func_array(array($row, 'isForUserInSession'), array($userId, $sessionId)) === true) + return $row; + } + + return null; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // get stats : main call for getting stats from Unreal + public function get ($sessionId, $userId, $sessionType, $fromUserId=-1) + { + if ($sessionType == 0 || $sessionType == 1 || $sessionType == 7) // Firerange, Challenge or Long Range + $this->getResultsForSession ($sessionId, $userId, $fromUserId); + else if ($sessionId > 0 || $userId > 0) + $this->getStatsForSession ($sessionId, $userId, $fromUserId); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // user history : get user "all-time" totals + public function getUserHistory ($userId, $sessionId, $quickMode) + { + $userGlobals = new UserGlobalStats(); + + if ($quickMode == 1 && $userId > 0) + { + $userGlobals->totals->createSessionAndUser($this->conn, $sessionId, $userId); + $userGlobals->totals->averagePrecision = $userGlobals->totals->user->avgPrecision; + $userGlobals->totals->averageReactionTime = $userGlobals->totals->user->avgReaction; + + $userSubConstraint = $userId >= 0 ? " AND P.UserId = " . $userId : ""; // always true + + // Calculate date of first and last sessions + $query = "SELECT P.userID AS UserId, MIN(SD.SessionDate) AS MinDate, MAX(SD.SessionDate) AS MaxDate, " . " + COUNT(DISTINCT P.UserId, P.sessionId) AS NbSessions, SUM(SD.timeToFinish) AS TotalDuration " . " + FROM " . PARTICIPATES_TABLE_NAME . " P, " . SESSIONS_TABLE_NAME . " SD WHERE SD.id=P.sessionId " . $this->getCalibrationSessionsConstraint("SD") . $this->getSessionDurationConstraint("SD") . $userSubConstraint . " GROUP BY P.UserId"; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) // should be only 1 row + { + $userGlobals->setSessionTotals($row); + //$userGlobals->nbSessions = $row['NbSessions']; + //$userGlobals->totalDuration = $row['TotalDuration']; + //$userGlobals->firstSession = $row['MinDate']; + //$userGlobals->lastSession = $row['MaxDate']; + } + + // Calculate shots fired + $userConstraint = $userId > 0 ? " AND SDTE.srcUserId=" . $userId : ""; + $query = "SELECT COALESCE(SDTE.srcUserId,-1) AS UserId, + COALESCE(X.NbShotsFired,0) AS NbShotsFired, + COALESCE(X.NbShotsFired,0) - COALESCE(SUM(CASE WHEN Y.ReactTypeId>=0 AND Y.ReactTypeId<6 AND Y.ReactPrecision>0 THEN Y.NbHits ELSE 0 END),0) AS NbMissedShots, + SUM(CASE WHEN Y.ReactTypeId=0 AND Y.ReactPrecision>0 THEN Y.NbHits ELSE 0 END) AS NbEnemyHits, + SUM(CASE WHEN Y.ReactTypeId=1 AND Y.ReactPrecision>0 THEN Y.NbHits ELSE 0 END) AS NbCivilHits, + SUM(CASE WHEN Y.ReactTypeId=2 AND Y.ReactPrecision>0 THEN Y.NbHits ELSE 0 END) AS NbPoliceHits, + SUM(CASE WHEN (Y.ReactTypeId=4 OR Y.ReactTypeId=5) AND Y.ReactPrecision>0 THEN Y.NbHits ELSE 0 END) AS NbObjectHits, + SUM(CASE WHEN Y.ReactTypeId=6 AND Y.ReactPrecision>0 THEN Y.NbHits ELSE 0 END) AS NbDeadBodyHits + FROM " . SESSIONS_TABLE_NAME . " SD LEFT JOIN " . TRIGGEREVENTS_TABLE_NAME . " SDTE ON (SDTE.sessionId=SD.id) + LEFT JOIN " . REACTEVENTS_TABLE_NAME . " SDRE ON (SDTE.sessionId=SDRE.srcEventSessionId AND SDTE.indexCount=SDRE.srcEventIndex) + LEFT JOIN " . " + (SELECT TE.srcUserId AS ShooterId, COUNT(DISTINCT TE.sessionId, TE.indexCount) AS NbShotsFired FROM " . TRIGGEREVENTS_TABLE_NAME . " TE GROUP BY TE.srcUserId) AS X + ON X.ShooterId=SDTE.srcUserId + LEFT JOIN " . " + (SELECT TE.srcUserId AS ShooterId, RE.ReactType AS ReactTypeId, COUNT(DISTINCT TE.sessionId, TE.indexCount, RE.hitTargetName) AS NbHits, RE.id AS ReactId, RE.hitPrecision AS ReactPrecision + FROM " . TRIGGEREVENTS_TABLE_NAME . " TE, " . REACTEVENTS_TABLE_NAME . " RE + WHERE TE.sessionId = RE.srcEventSessionId AND TE.indexCount = RE.srcEventIndex AND TE.indexCount!=-1 AND RE.ReactType!=-1 GROUP BY ShooterId, ReactTypeId, ReactID) AS Y + ON (Y.ShooterId=SDTE.srcUserId AND Y.ReactId=SDRE.id) + LEFT JOIN " . " + (SELECT TE1.srcUserId AS ShooterId, COALESCE(COUNT(DISTINCT TE1.sessionId, TE1.indexCount),0) AS NbMissedShots FROM " . TRIGGEREVENTS_TABLE_NAME . " TE1, " . REACTEVENTS_TABLE_NAME . " RE1 + WHERE TE1.sessionId=RE1.srcEventSessionId AND TE1.indexCount NOT IN (SELECT RE2.srcEventIndex FROM " . REACTEVENTS_TABLE_NAME . " RE2 WHERE RE2.srcEventSessionId=RE1.srcEventSessionId)) AS Z + ON (Z.ShooterId=SDTE.srcUserId) " . " + WHERE 1 " . $this->getCalibrationSessionsConstraint("SD") . $this->getSessionDurationConstraint("SD") . $userConstraint . " GROUP BY SDTE.srcUserId"; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + { + $userGlobals->totals->setFiredShots($row); + //$userGlobals->totals->nbFiredShotsByUser = $row['NbShotsFired']; + //$userGlobals->totals->nbMissedShotsByUser = $row['NbMissedShots']; + //$userGlobals->totals->nbEnemyHitsByUser = $row['NbEnemyHits']; + //$userGlobals->totals->nbCivilHitsByUser = $row['NbCivilHits']; + //$userGlobals->totals->nbPoliceHitsByUser = $row['NbPoliceHits']; + //$userGlobals->totals->nbObjectHitsByUser = $row['NbObjectHits']; + //$userGlobals->totals->nbDeadBodyHitsByUser = $row['NbDeadBodyHits']; + } + + + // Calculate received hits + $userConstraint = $userId > 0 ? " AND X.TargetUserId=" . $userId : ""; + $query = "SELECT COALESCE(X.TargetUserId, -1) AS UserId, + SUM(CASE WHEN X.ShooterRoleId=3 THEN X.NbHits ELSE 0 END) AS NbEnemyShotsIA, + SUM(CASE WHEN X.ShooterRoleId=1 THEN X.NbHits ELSE 0 END) AS NbEnemyShotsUser, + SUM(CASE WHEN X.ShooterRoleId=0 THEN X.NbHits ELSE 0 END) AS NbPoliceHits + FROM (SELECT TE.SessionId AS SessionId, RE.hitUserId AS TargetUserId, + (SELECT IFNULL((SELECT P.role FROM " . PARTICIPATES_TABLE_NAME . " P WHERE P.sessionId=TE.sessionId AND P.userId=TE.srcUserId),3)) AS ShooterRoleId, + COUNT(DISTINCT TE.indexCount, RE.hitTargetName) AS NbHits + FROM " . TRIGGEREVENTS_TABLE_NAME . " TE, " . REACTEVENTS_TABLE_NAME . " RE, " . SESSIONS_TABLE_NAME . " SD " . + "WHERE SD.id=TE.sessionId AND TE.sessionId = RE.srcEventSessionId AND TE.indexCount = RE.srcEventIndex AND TE.indexCount!=-1 AND RE.ReactType!=-1 " . + $this->getCalibrationSessionsConstraint("SD") . $this->getSessionDurationConstraint("SD") . + "GROUP BY SessionId, TargetUserId, ShooterRoleId) AS X + WHERE 1 " . $userConstraint . " GROUP BY X.TargetUserId"; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + { + $userGlobals->totals->setReceivedHits($row); + } + + // Calculate totals hits by type + $sessionConstraint = $sessionId > 0 ? " AND SDTE.SessionId = " . $sessionId : ""; + $userConstraint = $userId > 0 ? " AND SDTE.SessionId IN (" . $this->getSessionsWithUserConstraint($userId) . ")" : ""; + + $query = "SELECT SUM(CASE WHEN X.ReactTypeId=0 THEN X.NbHits ELSE 0 END) AS NbEnemyKilled, + SUM(CASE WHEN X.ReactTypeId=1 THEN X.NbHits ELSE 0 END) AS NbCivilKilled, + SUM(CASE WHEN X.ReactTypeId=2 THEN X.NbHits ELSE 0 END) AS NbPoliceKilled + FROM " . SESSIONS_TABLE_NAME . " SD LEFT JOIN " . TRIGGEREVENTS_TABLE_NAME . " SDTE ON (SD.id = SDTE.sessionId) + LEFT JOIN + (SELECT TE.SessionId AS SessionId, RE.hitUserId AS TargetUserId, TE.srcUserId AS ShooterRoleId, COUNT(DISTINCT TE.indexCount, RE.hitTargetName) AS NbHits, RE.srcEventIndex AS TriggerIndex, RE.ReactType AS ReactTypeId + FROM " . TRIGGEREVENTS_TABLE_NAME . " TE, " . REACTEVENTS_TABLE_NAME . " RE WHERE TE.sessionId = RE.srcEventSessionId AND TE.indexCount = RE.srcEventIndex AND TE.indexCount!=-1 AND RE.ReactType!=-1 AND RE.TargetKilled=1 + GROUP BY SessionId, TargetUserId, ShooterRoleId, ReactTypeId) AS X + ON (X.SessionId=SDTE.SessionId AND X.TriggerIndex=SDTE.indexCount) + WHERE 1 " . $this->getCalibrationSessionsConstraint("SD") . $this->getSessionDurationConstraint("SD") . $userConstraint; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + { + $userGlobals->totals->setTotalKills($row); + } + + + $query = "SELECT X.*, " . + "SUM(X.HitPrecision)/COALESCE(COUNT(DISTINCT X.SessionId, X.ShotIndex),1) AS AvgPrecision, " . + "SUM(X.ReactionTime)/COALESCE(SUM(CASE WHEN X.ReactionTime > 0 THEN CEILING(X.HitPrecision) ELSE 0 END),1) AS AvgReactTime " . + "FROM " . + "(SELECT TE.sessionId AS SessionId, S.sessionType AS SessionTypeId, ST.displayName AS SessionType, '' AS SessionName, '' AS SessionDate, '' AS MapName, S.scenarioName AS ScenarioName, " . + "0 AS SessionSuccessful, 0 AS SessionDuration, 0 AS TriggerTypeId, 'Fire' AS TriggerType, TE.srcUserId AS ShooterId, '' AS ShooterName, -1 AS ShooterRoleId, '' AS ShooterRole, " . + "TE.indexCount AS ShotIndex, RE.id AS ReactId, -1 AS ReactModeId, '' AS ReactMode, -1 AS ReactTypeId, '' AS ReactType, RE.hitUserId AS TargetUserId, " . + "'' AS TargetUserName, -1 AS TargetRoleId, '' AS TargetRole, RE.hitTargetName AS TargetName, RE.hitBoneName AS TargetBoneName, 0 AS TargetKilled, 0 AS HitLocationX, 0 AS HitLocationY, " . + "'' AS HitLocationTag, RE.hitPrecision AS HitPrecision, 0 AS HitTargetDistance, RE.reactTime as ReactionTime, 0 AS TimeStamp, 0 AS NbHit, 0 AS NbKilled " . + "FROM " . SESSIONS_TABLE_NAME . " S " . + "LEFT JOIN " . TRIGGEREVENTS_TABLE_NAME . " TE ON (S.id=TE.sessionId) " . + "LEFT JOIN " . REACTEVENTS_TABLE_NAME . " RE ON (TE.sessionId=RE.srcEventSessionId AND TE.indexCount=RE.srcEventIndex) " . + "LEFT JOIN " . SESSIONTYPES_TABLE_NAME . " ST ON (S.sessionType=ST.id) " . + "WHERE 1 " . $this->getSessionDurationConstraint("S") . $this->getCalibrationSessionsConstraint("S") . + " GROUP BY ShooterId, SessionId, TE.indexCount) AS X " . + "WHERE X.ShooterId = " . $userId . " AND X.SessionId IN (" . $this->getSessionsWithUserConstraint($userId) . ") GROUP BY X.ShooterId, X.SessionId ORDER BY X.SessionId ASC"; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + { + $row['HitPrecision'] = $row['AvgPrecision']; + $row['ReactionTime'] = $row['AvgReactTime']; + + $stats = SessionDebriefRow::withRow($row); + array_push( $userGlobals->sessionDebriefRows, $stats->toArray() ); + } + } + else + { + // create SQL constraints for query + $sessionConstraint = $sessionId > 0 ? " AND SD.SessionId = " . $sessionId : ""; + $userConstraint = $userId >= 0 ? " AND SD.ShooterId = " . $userId : ""; + $userSubConstraint = $userId >= 0 ? " AND P.UserId = " . $userId : ""; + + // get raw results from query + $sessionStats = $this->getRawStatsForSession ($sessionId, $userId, -1); + + $newNbFiredShotsForReactionTime = 0; + $nbSessions = 0; + foreach ($sessionStats as $row) + { + if ( ($userId == -1 || $row->userId == $userId) && ($sessionId == -1 || $row->sessionId == $sessionId) ) + { + // Increase number of sessions for this user + $nbSessions++; + + // Update precision average + $newPrecision = $userGlobals->totals->averagePrecision*$userGlobals->totals->nbFiredShotsByUser + $row->averagePrecision*$row->nbFiredShotsByUser; + $userGlobals->totals->averagePrecision = $newPrecision/max($userGlobals->totals->nbFiredShotsByUser + $row->nbFiredShotsByUser, 1.0); + + // Update reactionTime average + if ($row->averageReactionTime > 0) + { + $newReactionTime = $userGlobals->totals->averageReactionTime*$newNbFiredShotsForReactionTime + $row->averageReactionTime*$row->nbFiredShotsByUser; + $newNbFiredShotsForReactionTime += $row->nbFiredShotsByUser; + $userGlobals->totals->averageReactionTime = $newReactionTime/max($newNbFiredShotsForReactionTime, 1.0); + } + + // Update other fields + $userGlobals->totals->nbFiredShotsByUser = $userGlobals->totals->nbFiredShotsByUser + $row->nbFiredShotsByUser; + $userGlobals->totals->nbEnemyHitsByUser += $row->nbEnemyHitsByUser; + $userGlobals->totals->nbCivilHitsByUser += $row->nbCivilHitsByUser; + $userGlobals->totals->nbPoliceHitsByUser += $row->nbPoliceHitsByUser; + $userGlobals->totals->nbObjectHitsByUser += $row->nbObjectHitsByUser; + $userGlobals->totals->nbMissedShotsByUser += $row->nbMissedShotsByUser; + $userGlobals->totals->nbDeadBodyHitsByUser += $row->nbDeadBodyHitsByUser; + $userGlobals->totals->nbReceivedHitsFromEnemyIA += $row->nbReceivedHitsFromEnemyIA; + $userGlobals->totals->nbReceivedHitsFromEnemyUser += $row->nbReceivedHitsFromEnemyUser; + $userGlobals->totals->nbReceivedHitsFromPoliceUser +=$row->nbReceivedHitsFromPoliceUser; + $userGlobals->totals->totalEnemyKilled += $row->totalEnemyKilled; + $userGlobals->totals->totalCivilKilled += $row->totalCivilKilled; + $userGlobals->totals->totalPoliceKilled += $row->totalPoliceKilled; + + // Update duration + $userGlobals->totalDuration += $row->session->timeToFinish; + + // Update user and session ids + $userGlobals->totals->userId = $row->userId; + $userGlobals->totals->sessionId = $row->sessionId; + } + } + + // Get number of sessions user took part in + $userGlobals->nbSessions = $nbSessions; + + // Calculate averages for precision and reaction time + $query = "SELECT SD.*, SUM(SD.HitPrecision) AS TotalPrecision, COUNT(DISTINCT SD.ShotIndex, SD.TargetName) AS TotalShots" . + ", SUM(SD.ReactionTime) AS TotalReactionTime, SUM(CEILING(SD.HitPrecision)) AS TotalHits, X.MinDate AS MinDate, X.MaxDate AS MaxDate" . + " FROM " . SESSIONDEBRIEFS_VIEW_NAME . " SD, " . + " (SELECT P.userID AS UserId, MIN(S.SessionDate) AS MinDate, MAX(S.SessionDate) AS MaxDate" . + //" FROM " . PARTICIPATES_TABLE_NAME . " P INNER JOIN " . SESSIONS_TABLE_NAME . " S ON S.id=P.sessionId WHERE 1 " . $userSubConstraint . " GROUP BY P.userId) AS X" . + " FROM " . PARTICIPATES_TABLE_NAME . " P, " . SESSIONS_TABLE_NAME . " S WHERE S.id=P.sessionId " . $userSubConstraint . " GROUP BY P.userId) AS X" . + " WHERE 1 " . $sessionConstraint . $userConstraint . " GROUP BY SD.SessionId, SD.ShooterId"; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + { + // read MIN and MAX dates + $userGlobals->firstSession = $row['MinDate']; + $userGlobals->lastSession = $row['MaxDate']; + + // replace HitPrecision, ReactionTime and NbHit fields so that we don't have to create a new type for returning the results + $row['HitPrecision'] = (float)(($row['TotalPrecision'] ?? 0.0) / max(($row['TotalShots'] ?? 1.0), 1.0) ); + $row['ReactionTime'] = (float)(($row['TotalReactionTime'] ?? 0.0) / max(($row['TotalHits'] ?? 1.0), 1.0) ); + $row['NbHit'] = $row['TotalHits'] ?? 0; + + $stats = SessionDebriefRow::withRow($row); + array_push( $userGlobals->sessionDebriefRows, $stats->toArray() ); + //array_push( $this->elements, $stats->toArray() ); // old + } + + if ($userGlobals->nbSessions == 1) + { + $userGlobals->firstSession = $sessionStats[0]->session->sessionDate; + $userGlobals->lastSession = $userGlobals->firstSession; + } + } + + array_push( $this->elements, $userGlobals->toArray() ); // new + //return $userGlobals->toArray(); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // debrief mission : get totals for given session and/or user + public function getReceivedHitsForUser ($sessionId, $userId, $fromUser=-1) + { + // create SQL constraints for query + $sessionConstraint = $sessionId > 0 ? " AND SDRE.srcEventSessionId = " . $sessionId : ""; + $userConstraint = $userId > 0 ? " AND SDRE.hitUserId=" . $userId : ""; + + $query = "SELECT SDRE.srcEventSessionId AS SessionId, COALESCE(SDRE.hitUserId, -1) AS UserId, + SUM(CASE WHEN X.ShooterRoleId=3 THEN X.NbHits ELSE 0 END) AS NbEnemyShotsIA, + SUM(CASE WHEN X.ShooterRoleId=1 THEN X.NbHits ELSE 0 END) AS NbEnemyShotsUser, + SUM(CASE WHEN X.ShooterRoleId=0 THEN X.NbHits ELSE 0 END) AS NbPoliceHits + FROM " . REACTEVENTS_TABLE_NAME . " SDRE LEFT JOIN + (SELECT TE.SessionId AS SessionId, RE.hitUserId AS TargetUserId, TE.srcUserId AS ShooterRoleId, COUNT(DISTINCT TE.indexCount, RE.hitTargetName) AS NbHits, RE.id AS ReactId + FROM " . TRIGGEREVENTS_TABLE_NAME . " TE, " . REACTEVENTS_TABLE_NAME . " RE WHERE TE.sessionId = RE.srcEventSessionId AND TE.indexCount = RE.srcEventIndex AND TE.indexCount!=-1 AND RE.ReactType!=-1 GROUP BY SessionId, TargetUserId, ShooterRoleId) AS X + ON (X.SessionId=SDRE.srcEventSessionId AND X.TargetUserId=SDRE.hitUserId AND X.ReactId=SDRE.id) " . + " LEFT JOIN " . SESSIONS_TABLE_NAME . " SD ON (SD.id=SDRE.srcEventSessionId) " . + "WHERE 1 " . $sessionConstraint . $userConstraint . $this->getSessionDurationConstraint("SD") . " GROUP BY SDRE.srcEventSessionId, SDRE.hitUserId"; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + return $stmt; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // debrief mission : get totals for given session and/or user + public function getShotsFiredByUser ($sessionId, $userId, $fromUser=-1) + { + // create SQL constraints for query + $sessionConstraint = $sessionId > 0 ? " AND SDTE.SessionId = " . $sessionId : ""; + $userConstraint = $userId > 0 ? " AND SDTE.srcUserId=" . $userId : ""; + + $query = "SELECT SDTE.SessionId AS SessionId, SDTE.srcUserId AS UserId, + COALESCE(X.NbShotsFired,0) AS NbShotsFired, + COALESCE(X.NbShotsFired,0) - COALESCE(SUM(CASE WHEN Y.ReactTypeId>=0 AND Y.ReactTypeId<6 AND Y.ReactPrecision>0 THEN Y.NbHits ELSE 0 END),0) AS NbMissedShots, + SUM(CASE WHEN Y.ReactTypeId=0 AND Y.ReactPrecision>0 THEN Y.NbHits ELSE 0 END) AS NbEnemyHits, + SUM(CASE WHEN Y.ReactTypeId=1 AND Y.ReactPrecision>0 THEN Y.NbHits ELSE 0 END) AS NbCivilHits, + SUM(CASE WHEN Y.ReactTypeId=2 AND Y.ReactPrecision>0 THEN Y.NbHits ELSE 0 END) AS NbPoliceHits, + SUM(CASE WHEN (Y.ReactTypeId=4 OR Y.ReactTypeId=5) AND Y.ReactPrecision>0 THEN Y.NbHits ELSE 0 END) AS NbObjectHits, + SUM(CASE WHEN Y.ReactTypeId=6 AND Y.ReactPrecision>0 THEN Y.NbHits ELSE 0 END) AS NbDeadBodyHits + FROM " . SESSIONS_TABLE_NAME . " SD LEFT JOIN " . TRIGGEREVENTS_TABLE_NAME . " SDTE ON (SD.id = SDTE.sessionId) + LEFT JOIN " . REACTEVENTS_TABLE_NAME . " SDRE ON (SDTE.sessionId=SDRE.srcEventSessionId AND SDTE.indexCount=SDRE.srcEventIndex) + LEFT JOIN + (SELECT TE.sessionId AS SessionId, TE.srcUserId AS ShooterId, COUNT(DISTINCT TE.indexCount) AS NbShotsFired + FROM " . TRIGGEREVENTS_TABLE_NAME . " TE GROUP BY TE.sessionId, TE.srcUserId) AS X + ON (X.SessionId=SDTE.SessionId AND X.ShooterId=SDTE.srcUserId) + LEFT JOIN + (SELECT TE.sessionId AS SessionId, TE.srcUserId AS ShooterId, RE.ReactType AS ReactTypeId, COUNT(DISTINCT TE.indexCount, RE.hitTargetName) AS NbHits, RE.id AS ReactId, RE.hitPrecision AS ReactPrecision + FROM " . TRIGGEREVENTS_TABLE_NAME . " TE, " . REACTEVENTS_TABLE_NAME . " RE + WHERE TE.sessionId = RE.srcEventSessionId AND TE.indexCount = RE.srcEventIndex AND TE.indexCount!=-1 AND RE.ReactType!=-1 GROUP BY SessionId, ShooterId, ReactTypeId, ReactID) AS Y + ON (Y.SessionId=SDTE.SessionId AND Y.ShooterId=SDTE.srcUserId AND Y.ReactId=SDRE.id) + LEFT JOIN + (SELECT TE1.sessionId AS SessionId, TE1.srcUserId AS ShooterId, COALESCE(COUNT(DISTINCT TE1.sessionId, TE1.indexCount),0) AS NbMissedShots + FROM " . TRIGGEREVENTS_TABLE_NAME . " TE1, " . REACTEVENTS_TABLE_NAME . " RE1 + WHERE TE1.sessionId=RE1.srcEventSessionId AND TE1.indexCount NOT IN (SELECT RE2.srcEventIndex FROM " . REACTEVENTS_TABLE_NAME . " RE2 WHERE RE2.srcEventSessionId=RE1.srcEventSessionId)) AS Z + ON (Z.SessionId=SDTE.SessionId AND Z.ShooterId=SDTE.srcUserId) + WHERE 1 " . $this->getCalibrationSessionsConstraint("SD") . $this->getSessionDurationConstraint("SD") . $sessionConstraint . $userConstraint . " GROUP BY SDTE.SessionId, SDTE.srcUserId"; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + return $stmt; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // debrief mission : get totals for given session and/or user + public function getTargetKilledInSession ($sessionId) + { + // create SQL constraints for query + $sessionConstraint = $sessionId > 0 ? " AND SDTE.SessionId = " . $sessionId : ""; + + $query = "SELECT SDTE.SessionId AS SessionId, COALESCE(SDTE.srcUserId,-1) AS UserId, + SUM(CASE WHEN X.ReactTypeId=0 THEN X.NbHits ELSE 0 END) AS NbEnemyKilled, + SUM(CASE WHEN X.ReactTypeId=1 THEN X.NbHits ELSE 0 END) AS NbCivilKilled, + SUM(CASE WHEN X.ReactTypeId=2 THEN X.NbHits ELSE 0 END) AS NbPoliceKilled + FROM " . SESSIONS_TABLE_NAME . " SD LEFT JOIN " . TRIGGEREVENTS_TABLE_NAME . " SDTE ON (SD.id = SDTE.sessionId) + LEFT JOIN " . REACTEVENTS_TABLE_NAME . " SDRE ON (SDTE.sessionId=SDRE.srcEventSessionId AND SDTE.indexCount=SDRE.srcEventIndex) + LEFT JOIN + (SELECT TE.SessionId AS SessionId, RE.hitUserId AS TargetUserId, TE.srcUserId AS ShooterRoleId, COUNT(DISTINCT TE.indexCount, RE.hitTargetName) AS NbHits, RE.id AS ReactId, RE.ReactType AS ReactTypeId + FROM " . TRIGGEREVENTS_TABLE_NAME . " TE, " . REACTEVENTS_TABLE_NAME . " RE WHERE TE.sessionId = RE.srcEventSessionId AND TE.indexCount = RE.srcEventIndex AND TE.indexCount!=-1 AND RE.ReactType!=-1 AND RE.TargetKilled=1 + GROUP BY SessionId, TargetUserId, ShooterRoleId, ReactTypeId) AS X + ON (X.SessionId=SDTE.SessionId AND X.TargetUserId=SDRE.hitUserId AND X.ReactId=SDRE.id) + WHERE 1 " . $this->getCalibrationSessionsConstraint("SD") . $this->getSessionDurationConstraint("SD") . $sessionConstraint . " GROUP BY SDTE.SessionId"; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + return $stmt; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // debrief mission : get averages for given session and/or user + public function getPrecisionAndReactionTimeForUser ($sessionId, $userId, $fromUser=-1) + { + // create SQL constraints for query + $sessionConstraint = $sessionId > 0 ? " AND SDTE.SessionId = " . $sessionId : ""; + + $query = "SELECT SDTE.SessionId AS SessionId, SDTE.srcUserId AS UserId, AVG(X.AvgHitPrec) AS AveragePrecision, + AVG(CASE WHEN X.HitPrecision > 0 AND X.ReactId > 0 THEN X.AvgReactTime END) AS AverageReactionTime + FROM " . SESSIONS_TABLE_NAME . " SD LEFT JOIN " . TRIGGEREVENTS_TABLE_NAME . " SDTE ON (SD.id = SDTE.sessionId) + LEFT JOIN " . REACTEVENTS_TABLE_NAME . " SDRE ON SDTE.sessionId=SDRE.srcEventSessionId AND SDTE.indexCount=SDRE.srcEventIndex + LEFT JOIN + (SELECT DISTINCT TE.SessionId AS SessionId, TE.srcUserId AS ShooterId, TE.indexCount, RE.hitTargetName, COALESCE(AVG(RE.hitPrecision),0) AS AvgHitPrec, COALESCE(AVG(RE.reactTime),0) AS AvgReactTime, COALESCE(RE.id,-1) AS ReactId, COALESCE(RE.hitPrecision,0) AS HitPrecision + FROM " . TRIGGEREVENTS_TABLE_NAME . " TE LEFT JOIN " . REACTEVENTS_TABLE_NAME . " RE ON TE.indexCount=RE.srcEventIndex AND TE.sessionId=RE.srcEventSessionId GROUP BY TE.SessionId, TE.srcUserId, TE.indexCount, RE.id, RE.hitTargetName) AS X + ON X.SessionId=SDTE.SessionId AND X.ShooterId=SDTE.srcUserId + WHERE 1 " . $this->getCalibrationSessionsConstraint("SD") . $this->getSessionDurationConstraint("SD") . $sessionConstraint . " GROUP BY SDTE.SessionId, SDTE.srcUserId"; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + return $stmt; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // debrief mission : get given users results in given session + public function getResultsForSession ($sessionId, $userId, $fromUserId=-1) + { + $userConstraint = $userId > 0 ? " AND SD.ShooterId=" . $userId : ""; + $sessionConstraint = $sessionId > 0 ? " AND SD.SessionId=" . $sessionId : ""; + + $query = "SELECT SD.* FROM " . SESSIONDEBRIEFS_VIEW_NAME . " SD WHERE 1 " . $this->getCalibrationSessionsConstraint() . $userConstraint . $sessionConstraint . " GROUP BY SD.SessionId, SD.ShooterId, SD.ShotIndex"; + //$query = "SELECT SD.* FROM (" . SESSIONDEBRIEFS_VIEW_QUERY . ") AS SD WHERE 1 " . $userConstraint . $sessionConstraint . " GROUP BY SD.SessionId, SD.ShooterId, SD.ShotIndex"; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + { + $shot = SessionDebriefRow::withRow($row); + array_push( $this->elements, $shot->toArray() ); + } + } + + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // debrief mission : get stats for given session and/or user + /*public function getSessionDebrief ($sessionId, $userId, $fromUser=-1) + { + // prepare and execute query + $stmt = $this->getDebriefRows($sessionId, $userId); + + while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) + { + // create a SessionDebriefRow with this data + $stats = SessionDebriefRow::withRow($row); + array_push( $this->elements, $stats->toArray() ); + } + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function getDebriefRows ($sessionId, $userId) + { + // create SQL constraints for query + $sessionConstraint = $sessionId > 0 ? " AND SD.SessionId = " . $sessionId : ""; + $userConstraint = $userId >= 0 ? " AND (SD.ShooterId = " . $userId . " OR SD.TargetUserId = " . $userId . ")" : ""; + + //$query = "SELECT SD.* FROM " . SESSIONDEBRIEFS_VIEW_NAME . " SD WHERE 1 " . $sessionConstraint . $userConstraint; + $query = "SELECT SD.* FROM (" . SESSIONDEBRIEFS_VIEW_QUERY . ") AS SD WHERE 1 " . $sessionConstraint . $userConstraint; + + // prepare and execute query + $stmt = $this->conn->prepare($query); + $stmt->execute(); + + return $stmt; + }*/ +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/stats_user_globals.php b/version/proserve-ReleaseTemplate/_api/objects/stats_user_globals.php new file mode 100644 index 0000000..e58e282 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/stats_user_globals.php @@ -0,0 +1,48 @@ +totals = new UserStatsInSessionRow(); + $this->sessionDebriefRows = array(); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function setSessionTotals (array $row) + { + $this->nbSessions = (int)$row['NbSessions']; + $this->totalDuration = (float)$row['TotalDuration']; + $this->firstSession = $row['MinDate']; + $this->lastSession = $row['MaxDate']; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function toArray () : array + { + return array ( + "nbSessions" => (int)$this->nbSessions, + "totalDuration" => (float)$this->totalDuration ?? 0.0, + "firstSessionAsString" => $this->firstSession ?? "", + "lastSessionAsString" => $this->lastSession ?? "", + "totals" => $this->totals->toArray(), + "sessionDebriefRows" => $this->sessionDebriefRows + ); + } +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/objects/stats_user_in_session_row.php b/version/proserve-ReleaseTemplate/_api/objects/stats_user_in_session_row.php new file mode 100644 index 0000000..5a89a67 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/objects/stats_user_in_session_row.php @@ -0,0 +1,244 @@ +session = new GameSession(null); + $this->sessionId = -1; + $this->user = new User(null); + $this->userId = -1; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public static function withRow ($db, array $row) + { + $instance = new self(); + $instance->createSession($db, (int)$row['SessionId']); + $instance->createUser($db, (int)$row['UserId']); + //$this->readRow($row); + return $instance; + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function createSessionAndUser ($db, int $sessionId=-1, int $userId=-1) + { + if ($sessionId > -1) + $this->createSession($db, $sessionId); + + if ($userId > 0) + $this->createUser($db, $userId); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + private function createSession ($db, int $id) + { + $this->session = new GameSession($db); + $this->session->id = $id; + $this->sessionId = $id; // keeping this field for easier access in UE + $this->session->load(); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + private function createUser ($db, int $id) + { + $this->user = new User($db); + $this->user->id = $id; + $this->userId = $id; // keeping this field for easier access in UE + $this->user->load(); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + function readRow (array $row) + { + $this->sessionId = $row['SessionId']; + //$this->sessionTypeId = $row['SessionTypeId']; + //$this->sessionType = $row['SessionType']; + //$this->sessionName = $row['SessionName']; + //$this->sessionDate = $row['SessionDate']; + //$this->mapName = $row['MapName']; + //$this->scenarioName = $row['ScenarioName']; + //$this->sessionSuccessful = $row['SessionSuccessful'] == 1; + //$this->sessionDuration = (float)$row['SessionDuration']; + //$this->triggerTypeId = (int)$row['TriggerTypeId']; + //$this->triggerType = $row['TriggerType']; + //$this->shooterId = (int)$row['ShooterId']; + //$this->shooterName = $row['ShooterName']; + //$this->shooterRoleId = (int)$row['ShooterRoleId']; + //$this->shooterRole = $row['ShooterRole']; + //$this->shotIndex = (int)$row['ShotIndex']; + //$this->reactId = (int)$row['ReactId']; + //$this->reactModeId = (int)$row['ReactModeId']; + //$this->reactMode = $row['ReactMode']; + //$this->reactTypeId = (int)$row['ReactTypeId']; + //$this->reactType = $row['ReactType']; + //$this->targetUserId = (int)$row['TargetUserId']; + //$this->targetUserName = $row['TargetUserName']; + //$this->targetRoleId = (int)$row['TargetRoleId']; + //$this->targetRole = $row['TargetRole']; + //$this->targetName = $row['TargetName']; + //$this->targetBoneName = $row['TargetBoneName']; + //$this->targetKilled = $row['TargetKilled'] == 1; + //$this->hitLocationX = (float)$row['HitLocationX']; + //$this->hitLocationY = (float)$row['HitLocationY']; + //$this->hitLocationTag = $row['HitLocationTag']; + //$this->hitPrecision = (float)$row['HitPrecision']; + //$this->hitTargetDistance = (float)$row['HitTargetDistance']; + //$this->reactTime = (float)$row['ReactionTime']; + //$this->timeStamp = (float)$row['TimeStamp']; + //$this->nbHit = (int)$row['NbHit']; + //$this->nbKilled = (int)$row['NbKilled']; + $this->userId = $row['UserId']; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function setFiredShots (array $row) + { + $this->nbFiredShotsByUser = (int)$row['NbShotsFired']; + $this->nbMissedShotsByUser = (int)$row['NbMissedShots']; + $this->nbEnemyHitsByUser = (int)$row['NbEnemyHits']; + $this->nbCivilHitsByUser = (int)$row['NbCivilHits']; + $this->nbPoliceHitsByUser = (int)$row['NbPoliceHits']; + $this->nbObjectHitsByUser = (int)$row['NbObjectHits']; + $this->nbDeadBodyHitsByUser = (int)$row['NbDeadBodyHits']; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function setPrecisionAndReactionTime (array $row) + { + $this->averagePrecision = (float)$row['AveragePrecision']; + $this->averageReactionTime = (float)$row['AverageReactionTime']; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function setReceivedHits (array $row) + { + $this->nbReceivedHitsFromEnemyIA = (int)$row['NbEnemyShotsIA']; + $this->nbReceivedHitsFromEnemyUser = (int)$row['NbEnemyShotsUser']; + $this->nbReceivedHitsFromPoliceUser = (int)$row['NbPoliceHits']; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function setTotalKills (array $row) + { + $this->totalEnemyKilled = (int)$row['NbEnemyKilled']; + $this->totalCivilKilled = (int)$row['NbCivilKilled']; + $this->totalPoliceKilled = (int)$row['NbPoliceKilled']; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function toArray () : array + { + return array ( + "session" => $this->session->toArray() ?? "", + "user" => $this->user->toArray() ?? "", + "userId" => (int)$this->userId ?? -1, + "sessionId" => (int)$this->sessionId ?? -1, + "userId" => (int)$this->userId ?? -1, + "nbFiredShotsByUser" => (int)$this->nbFiredShotsByUser ?? 0, + "nbEnemyHitsByUser" => (int)$this->nbEnemyHitsByUser ?? 0, + "nbCivilHitsByUser" => (int)$this->nbCivilHitsByUser ?? 0, + "nbPoliceHitsByUser" => (int)$this->nbPoliceHitsByUser ?? 0, + "nbObjectHitsByUser" => (int)$this->nbObjectHitsByUser ?? 0, + "nbDeadBodyHitsHitsByUser" => (int)$this->nbDeadBodyHitsByUser ?? 0, + "nbMissedShotsByUser" => (int)$this->nbMissedShotsByUser ?? 0, + "averagePrecision" => (float)$this->averagePrecision ?? 0.0, + "averageReactionTime" => (float)$this->averageReactionTime ?? 0.0, + "nbReceivedHitsFromEnemyIA" => (int)$this->nbReceivedHitsFromEnemyIA ?? 0, + "nbReceivedHitsFromEnemyUser" => (int)$this->nbReceivedHitsFromEnemyUser ?? 0, + "nbReceivedHitsFromPoliceUser" => (int)$this->nbReceivedHitsFromPoliceUser ?? 0, + "totalEnemyKilled" => (int)$this->totalEnemyKilled ?? 0, + "totalCivilKilled" => (int)$this->totalCivilKilled ?? 0, + "totalPoliceKilled" => (int)$this->totalPoliceKilled ?? 0 + ); + } + + + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + public function isForUserInSession ($userIdToCheck, $sessionIdToCheck) + { + return $this->userId == $userIdToCheck && $this->sessionId == $sessionIdToCheck; + } +} + + + + + + + + + +class Stats_ShotsPerUserPerSession_Row +{ + public int $sessionId = -1; + public int $userId = -1; + public $username = ""; + public int $nbShotsFired = 0; + public int $nbEnemyHits = 0; + public int $nbCivilsHits = 0; + public int $nbObjectHits = 0; + public int $nbDeadHits = 0; + + public function __construct($row) + { + $this->sessionId = $row['sessionId']; + $this->userId = $row['userId']; + $this->username = $row['username']; + $this->nbShotsFired = $row['nbShotsFired']; + $this->nbEnemyHits = $row['nbEnemyHits']; + $this->nbCivilsHits = $row['nbCivilsHits']; + $this->nbObjectHits = $row['nbObjectHits']; + $this->nbDeadHits = $row['nbDeadHits']; + } + + public function toArray () : array + { + return array ( + "sessionId" => (int)$this->sessionId ?? -1, + "userId" => (int)$this->userId ?? -1, + "username" => $this->username ?? "", + "nbShotsFired" => (int)$this->nbShotsFired ?? 0, + "nbEnemyHits" => (int)$this->nbEnemyHits ?? 0, + "nbCivilsHits" => (int)$this->nbCivilsHits ?? 0, + "nbObjectHits" => (int)$this->nbObjectHits ?? 0, + "nbDeadHits" => (int)$this->nbDeadHits ?? 0 + ); + } +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/score/calculatescore.php b/version/proserve-ReleaseTemplate/_api/score/calculatescore.php new file mode 100644 index 0000000..c9ad73e --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/score/calculatescore.php @@ -0,0 +1,27 @@ +sessionId = $_POST['sessionId']; +else trigger_error( missing_parameter_error("sessionId") ); + +if (isset($_POST['userId'])) + $participation->userId = $_POST['userId']; +else trigger_error( missing_parameter_error("userId") ); + +// calculate user score in session +if ($participation->updateUserScores()) +{ + $participation_arr= $participation->getResultArray(true,"Score_Updated_OK"); + print_r(json_encode($participation_arr)); // OK +} +else trigger_error("User_Score_Not_Updated"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/score/score_algo1.php b/version/proserve-ReleaseTemplate/_api/score/score_algo1.php new file mode 100644 index 0000000..5f2913f --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/score/score_algo1.php @@ -0,0 +1,23 @@ += $targetScore; +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/session/debrief.php b/version/proserve-ReleaseTemplate/_api/session/debrief.php new file mode 100644 index 0000000..a211bc4 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/session/debrief.php @@ -0,0 +1,27 @@ + 0 +//if ($sessionId > 0) +//{ + // prepare user object + $stats = new StatsObject($db); + $stats->getStatsForSession($sessionId, $userId); + + $stats_arr = $stats->getResultArray(true, "Stats_Collected_OK"); + print_r(json_encode($stats_arr)); // OK +//} +//else trigger_error("Invalid session id"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/session/fixdurations.php b/version/proserve-ReleaseTemplate/_api/session/fixdurations.php new file mode 100644 index 0000000..5996de3 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/session/fixdurations.php @@ -0,0 +1,16 @@ +fixDurations(); + +/*if ($nb == 0) + echo "No session to be corrected."; +else if ($nb == 1) + echo $nb . " session has been corrected."; +else + echo $nb . " sessions have been corrected.";*/ +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/session/get.php b/version/proserve-ReleaseTemplate/_api/session/get.php new file mode 100644 index 0000000..07a9da0 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/session/get.php @@ -0,0 +1,22 @@ +id = $_POST['sessionId']; +else trigger_error( missing_parameter_error("sessionId") ); + +// create the game session +if ($gameSession->load()) +{ + $session_arr = $gameSession->getResultArray(true, "Session_Found"); + print_r(json_encode($session_arr)); // OK +} +else trigger_error("Error_Occured"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/session/getobjectives.php b/version/proserve-ReleaseTemplate/_api/session/getobjectives.php new file mode 100644 index 0000000..d0d3537 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/session/getobjectives.php @@ -0,0 +1,67 @@ +userId = -1; + +// read mandatory $_POST properties : ensure sessionId is passed in POST parameters +if (isset($_POST['sessionId'])) + $participation->sessionId = $_POST['sessionId']; +else trigger_error( missing_parameter_error("sessionId") ); + +if (isset($_POST['userId'])) + $participation->userId = $_POST['userId']; + +$multiple = false; +// get overall objectives for all users in session +if ($participation->userId == -1) +{ + $users = $participation->getAllUsersInSession(); + $nbUsers = count($users); + if ($nbUsers > 1) + { + // multiple users for the session : get average of all users objectives + $multiple = true; + $firstElement = true; + foreach ($users as $oneUserId) + { + $part = new UserInGameSession($db); + $part->sessionId = $participation->sessionId; + $part->userId = (int)$oneUserId; // contains userId + + if ($part->load()) + { + // if this is the participation for the first user, simply update the participation variable + // otherwise, call add function to add this user's participation result to the overall one (participation variable) + if ($firstElement) + { + $participation->copy($part); + $firstElement = false; + } + else + $participation->add($part); + } + } + + // once loop is completed, calculate average score, precision, reactionTime and objective completion + $participation->calculateAverages($nbUsers); + } + else if ($nbUsers == 1) + $participation->userId = (int)$users[0]; +} + +if (!$multiple && $participation->userId == -1) + trigger_error( missing_parameter_error("userId") ); + +// if we got participation for multiple users OR if we successfully load it for a single one, then everything is good +if ($multiple || (!$multiple && $participation->load())) +{ + $participation_arr = $participation->getResultArray(true, "Results_Saved_OK"); + print_r(json_encode($participation_arr)); // OK +} +else trigger_error("User_Results_Not_Found"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/session/registeruser.php b/version/proserve-ReleaseTemplate/_api/session/registeruser.php new file mode 100644 index 0000000..d6de6ac --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/session/registeruser.php @@ -0,0 +1,31 @@ +sessionId = $_POST['sessionId']; +else trigger_error( missing_parameter_error("sessionId") ); + +if (isset($_POST['userId'])) + $participation->userId = $_POST['userId']; +else trigger_error( missing_parameter_error("userId") ); + +// read other $_POST properties +$participation->avatar = $_POST['avatar'] ?? ""; +$participation->weapon = $_POST['weapon'] ?? ""; +$participation->role = $_POST['role'] ?? 0; + +// register user to the game session +if ($participation->registerUser()) +{ + $participation_arr = $participation->getResultArray(true, "User_Registered_OK"); + print_r(json_encode($participation_arr)); // OK +} +else trigger_error("User_Already_Registered"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/session/start.php b/version/proserve-ReleaseTemplate/_api/session/start.php new file mode 100644 index 0000000..55ea7ac --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/session/start.php @@ -0,0 +1,33 @@ +sessionType = $_POST['sessionType']; +else trigger_error( missing_parameter_error("sessionType") ); + +if (isset($_POST['sessionName'])) + $gameSession->sessionName = $_POST['sessionName']; +else + $gameSession->sessionName = uniqid("session_"); + +// read other $_POST properties for game session +$gameSession->sessionDate = date('Y-m-d H:i:s'); +$gameSession->mapName = $_POST['mapName']; +$gameSession->scenarioName = $_POST['scenarioName']; +$gameSession->replayFileName = $gameSession->sessionName . date('Y-m-d_H-i-s'); + +// create the game session +if ($gameSession->start()) +{ + $session_arr = $gameSession->getResultArray(true, "Session_In_Progress_OK"); + print_r(json_encode($session_arr)); // OK +} +else trigger_error("Error_Occured"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/session/stop.php b/version/proserve-ReleaseTemplate/_api/session/stop.php new file mode 100644 index 0000000..3de1707 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/session/stop.php @@ -0,0 +1,27 @@ +id = $_POST['sessionId']; +else trigger_error( missing_parameter_error("sessionId") ); + +// read other $_POST properties for game session +$gameSession->timeToFinish = $_POST['duration']; +$gameSession->success = (strcasecmp( ($_POST['success'] ?? false), "true" ) == 0) ? 1 : 0; +$gameSession->score = $_POST['score']; + +// close the game session +if ($gameSession->stop()) +{ + $session_arr = $gameSession->getResultArray(true, "Session_Stop_OK"); + print_r(json_encode($session_arr)); // OK +} +else trigger_error("Error_Occured"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/session/updateobjectives.php b/version/proserve-ReleaseTemplate/_api/session/updateobjectives.php new file mode 100644 index 0000000..6ebc463 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/session/updateobjectives.php @@ -0,0 +1,69 @@ +sessionId = $_POST['sessionId']; +else trigger_error( missing_parameter_error("sessionId") ); + +if (isset($_POST['userId'])) + $participation->userId = $_POST['userId']; +else trigger_error( missing_parameter_error("userId") ); + +// get overall objectives for all users in session +if ($participation->userId == -1) +{ + $users = $participation->getAllUsersInSession(); + if (count($users) >= 1) + $participation->userId = $users[0]; + //else + //{ + // foreach ($users as $userId) + // { + // $participation->userId = $userId; + // $participation->load(); + // $participation->results = $results; + // } + //} +} + +// load from database +if ($participation->load()) +{ + // read other $_POST properties + $participation->results = $_POST['results'] ?? ""; + + // update objectives of user in the game session + if ($participation->updateObjectives()) + { + $participation_arr = $participation->getResultArray(true, "Results_Saved_OK"); + print_r(json_encode($participation_arr)); // OK + } + else trigger_error("User_Results_Not_Saved"); +} +else trigger_error("Couldn't find user with id " . $participation->userId . " in session with id " . $participation->sessionId . "."); + +//function loadObjectivesForParticipation () +//{ +// if ($participation->load()) +// { +// // read other $_POST properties +// $participation->results = $results; +// +// // register user to the game session +// if ($participation->updateObjectives()) +// { +// $participation_arr = $participation->getResultArray(true, "Results_Saved_OK"); +// print_r(json_encode($participation_arr)); // OK +// } +// else trigger_error("User_Results_Not_Saved"); +// } +// else trigger_error("Couldn't find user with id " . $participation->userId . " in session with id " . $participation->sessionId . "."); +//} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/session/userleave.php b/version/proserve-ReleaseTemplate/_api/session/userleave.php new file mode 100644 index 0000000..5b9186e --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/session/userleave.php @@ -0,0 +1,34 @@ +sessionId = $_POST['sessionId']; +else trigger_error( missing_parameter_error("sessionId") ); + +if (isset($_POST['userId'])) + $participation->userId = $_POST['userId']; +else trigger_error( missing_parameter_error("userId") ); + +if (isset($_POST['endStatus'])) + $participation->endStatus = $_POST['endStatus']; + +// user leaves session +if ($participation->userLeaves()) +{ + // update score and averages + if ($participation->updateUserScores()) + { + $participation_arr = $participation->getResultArray(true, "User_Left_OK"); + print_r(json_encode($participation_arr)); // OK + } + else trigger_error("Calculate_Score_Failed"); +} +else trigger_error("Leave_Session_Failed"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/stats/get.php b/version/proserve-ReleaseTemplate/_api/stats/get.php new file mode 100644 index 0000000..2c6b2e3 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/stats/get.php @@ -0,0 +1,25 @@ + 0)// && $sessionType < 0) // "calculate" sessionType based on session +{ + $session = new GameSession($db); + $session->id = $sessionId; + $session->load(); + $sessionType = $session->sessionType; +} + +$stats = new StatsObject($db); +$stats->get($sessionId, $userId, $sessionType, $fromUserId); +$stats_arr = $stats->getResultArray(true, "Stats_Collected_OK"); + +print_r(json_encode($stats_arr)); // OK +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/stats/userhistory.php b/version/proserve-ReleaseTemplate/_api/stats/userhistory.php new file mode 100644 index 0000000..35b4e48 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/stats/userhistory.php @@ -0,0 +1,30 @@ + 0 && $sessionId > 0) +{ + $stats = new StatsObject($db); + $stats->getUserHistory($userId, $sessionId, $quickMode); + + $stats_arr = $stats->getResultArray(true, "Results_Collected_OK"); + print_r(json_encode($stats_arr)); // OK +} +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/user/get.php b/version/proserve-ReleaseTemplate/_api/user/get.php new file mode 100644 index 0000000..3a5d999 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/user/get.php @@ -0,0 +1,22 @@ +id = $_POST['userId']; +else trigger_error( missing_parameter_error("userId") ); + +// create the game session +if ($user->load()) +{ + $user_arr = $user->getResultArray(true, "User_Found"); + print_r(json_encode($user_arr)); // OK +} +else trigger_error("Error_Occured"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/user/login.php b/version/proserve-ReleaseTemplate/_api/user/login.php new file mode 100644 index 0000000..b786509 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/user/login.php @@ -0,0 +1,40 @@ +username = $_POST['username']; +else trigger_error( missing_parameter_error("username") ); + +if (isset($_POST['password'])) + $user->password = base64_encode($_POST['password']); +else trigger_error( missing_parameter_error("password") ); + +// read details of user to be edited +$stmt = $user->login(); +if($stmt->rowCount() > 0) +{ + // get retrieved row + $row = $stmt->fetch(PDO::FETCH_ASSOC); + // retrieve user values + $user->readRow($row); + // update last connection date + $user->refreshConnectionDate(); + + // create array + /*$user_arr=array ( + "status" => true, + "message" => "Successfully Login!", + "user" => $user->toArray() + );*/ + $user_arr = $user->getResultArray(true, "Login_OK"); + print_r(json_encode($user_arr)); // OK +} +else trigger_error("Invalid_Username_Password"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/user/resetpassword.php b/version/proserve-ReleaseTemplate/_api/user/resetpassword.php new file mode 100644 index 0000000..e5c8e5d --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/user/resetpassword.php @@ -0,0 +1,27 @@ +id = isset($_POST['userId']) ? $_POST['userId'] : -1; +$user->username = isset($_POST['username']) ? $_POST['username'] : ''; + +// ensure userId is passed in $_POST parameters +if ($user->id <= 0 && $user->username == '') + trigger_error( missing_parameter_error("userId or username") ); + +if (isset($_POST['password'])) + $user->password = base64_encode($_POST['password']); +else trigger_error( missing_parameter_error("password") ); + +// load all info for this user id +if ($user->resetPassword()) +{ + $user_arr = $user->getResultArray(true, "Password_Updated"); + print_r(json_encode($user_arr)); // OK +} +else trigger_error("Error_Updating_Password"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/user/signup.php b/version/proserve-ReleaseTemplate/_api/user/signup.php new file mode 100644 index 0000000..743999d --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/user/signup.php @@ -0,0 +1,29 @@ +username = $_POST['username']; +else trigger_error( missing_parameter_error("username") ); + +// read other $_POST parameters +$user->password = base64_encode($_POST['password']); +$user->created = date('Y-m-d H:i:s'); +$user->lastConnection = date('Y-m-d H:i:s'); + +// create the user +if ($user->signup()) +{ + // once signed up, read info from DB to retrieve default values for all fields + //$user->load(); // automatically called in $user->signup() + $user_arr = $user->getResultArray(true, "Signup_OK"); + print_r(json_encode($user_arr)); // OK +} +else trigger_error("Username_Already_Exists"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_api/user/update.php b/version/proserve-ReleaseTemplate/_api/user/update.php new file mode 100644 index 0000000..8aba9fc --- /dev/null +++ b/version/proserve-ReleaseTemplate/_api/user/update.php @@ -0,0 +1,35 @@ +id = (int)$_POST['userId']; +else trigger_error( missing_parameter_error("userId") ); + +// load all info for this user id +if ($user->load()) +{ + // then update fields with the passed information (and update last connection time) + $user->firstName = $_POST['firstName']; + $user->lastName = $_POST['lastName']; + $user->leftHanded = (strcasecmp( $_POST['leftHanded'], "true" ) == 0) ? 1 : 0; + $user->maleGender = (strcasecmp( $_POST['maleGender'], "true" ) == 0) ? 1 : 0; + $user->charSkinAssetName = $_POST['charSkinAssetName']; + $user->weaponAssetName = $_POST['weaponAssetName']; + $user->size = (int)$_POST['size']; + + if ($user->update()) + { + $user_arr = $user->getResultArray(true, "User_Info_Updated"); + print_r(json_encode($user_arr)); // OK + } + else trigger_error("Error_Retrieving_User_Info"); +} +else trigger_error("Unknown_User_ID"); +?> \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_config/Game.ini b/version/proserve-ReleaseTemplate/_config/Game.ini new file mode 100644 index 0000000..51b5657 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_config/Game.ini @@ -0,0 +1,2 @@ +[/Game/PROSERVE/Blueprints/Common/PS_GameInstance.PS_GameInstance_C] +isSDMIS=true diff --git a/version/proserve-ReleaseTemplate/_doc/404.html b/version/proserve-ReleaseTemplate/_doc/404.html new file mode 100644 index 0000000..093b530 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_doc/404.html @@ -0,0 +1,897 @@ + + + + + + + + + + + + + + + + + + + PROSERVE Documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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404 - Not found

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+ + + + + + + + + + \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_doc/Calibration/Calibration.html b/version/proserve-ReleaseTemplate/_doc/Calibration/Calibration.html new file mode 100644 index 0000000..680254d --- /dev/null +++ b/version/proserve-ReleaseTemplate/_doc/Calibration/Calibration.html @@ -0,0 +1,1014 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Concept - PROSERVE Documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Calibration

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Concept

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  • +

    Calibration allows you to adapt your training space to PROSERVE scenarios.

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  • +
  • +

    It's very important to understand the following:

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      When you put the headset on, center position and orientation will be at the place you stand and in the direction you look at.

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      It will not automatically fit your training space, to change this center and orientation, you can use the Calibration Scenario.

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+ Concept +
Calibration concept
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Multi-User Calibration Concept

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  • Each user needs to share the same calibration to enable cooperative scenarios within the same VR space.
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  • Each trainee has to calibrate
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  • PROSERVE provides methods and tools to help achieving precise calibration
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+ Multiplayer Calibration +
Multiplayer Calibration
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+ + + + + + + + + + \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_doc/Calibration/Calibration/Calibration - Multi.png b/version/proserve-ReleaseTemplate/_doc/Calibration/Calibration/Calibration - Multi.png new file mode 100644 index 0000000..74f18b8 Binary files /dev/null and b/version/proserve-ReleaseTemplate/_doc/Calibration/Calibration/Calibration - Multi.png differ diff --git a/version/proserve-ReleaseTemplate/_doc/Calibration/Calibration/Calibration.png b/version/proserve-ReleaseTemplate/_doc/Calibration/Calibration/Calibration.png new file mode 100644 index 0000000..82b4c3f Binary files /dev/null and b/version/proserve-ReleaseTemplate/_doc/Calibration/Calibration/Calibration.png differ diff --git a/version/proserve-ReleaseTemplate/_doc/Calibration/Procedure.html b/version/proserve-ReleaseTemplate/_doc/Calibration/Procedure.html new file mode 100644 index 0000000..2b02f1b --- /dev/null +++ b/version/proserve-ReleaseTemplate/_doc/Calibration/Procedure.html @@ -0,0 +1,1015 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Procedure - PROSERVE Documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Calibration Procedure

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1. Launch the Calibration Scenario

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Pro Tip: Each scenario will provide a way to calibrate, but the Calibration Scenario is dedicated to this.

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2. Wear the Headset

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You can activate passthrough vision to move without risking to hurt walls or nearby objects.

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  • To switch between VR and Passthrough modes, double press on the button on the left side of the headset. If not pressed fast enough, a menu will open. Simply press the button again to close it and try again.
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+ Schema +
Button 12 on the headset
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3. Long press the App Button on the Tracker (Weapon or Wrist)

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App button on the tracker
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A message will appear after a few seconds, guiding through the procedure.

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Here's a quick recap:

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  1. Place yourself at the center of the training area.
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  3. Look straight at a wall.
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  5. Short press the same button on the tracker.
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+ + + + + + + + + + \ No newline at end of file diff --git a/version/proserve-ReleaseTemplate/_doc/Calibration/Procedure/appBtn.png b/version/proserve-ReleaseTemplate/_doc/Calibration/Procedure/appBtn.png new file mode 100644 index 0000000..b7c1b70 Binary files /dev/null and b/version/proserve-ReleaseTemplate/_doc/Calibration/Procedure/appBtn.png differ diff --git a/version/proserve-ReleaseTemplate/_doc/Calibration/Procedure/headsetBtn.png b/version/proserve-ReleaseTemplate/_doc/Calibration/Procedure/headsetBtn.png new file mode 100644 index 0000000..9a4cd0f Binary files /dev/null and b/version/proserve-ReleaseTemplate/_doc/Calibration/Procedure/headsetBtn.png differ diff --git a/version/proserve-ReleaseTemplate/_doc/Commissioning/Adjusting.html b/version/proserve-ReleaseTemplate/_doc/Commissioning/Adjusting.html new file mode 100644 index 0000000..242f3a6 --- /dev/null +++ b/version/proserve-ReleaseTemplate/_doc/Commissioning/Adjusting.html @@ -0,0 +1,998 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Adjusting the Headset - PROSERVE Documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Adjusting the Headset

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Vertical Positioning

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Make sure the lenses rest over your eyes

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To ensure optimal comfort and clarity:

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  • Adjust the vertical position of the headset by gently moving it up and down on your face
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  • Make sure the lenses rest directly over your eyes to align with your line of sight.
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Adjusting the Interpupillary Distance (IPD)

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Adjust the IPD by turning the dial until text and lines are clear

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For a sharp and comfortable viewing experience:

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  • Adjust the horizontal position of the lenses using the IPD dial located under the headset.
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  • Horizontal and vertical alignment lines will appear in your view to help you fine-tune the lens spacing to match your vision. Turn the dial until text and lines appear sharp and clear.
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Charging VR Equipment

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Checking the Headset Battery Level

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To check the battery level of the headset:

+
    +
  • Perform a short press of the button located on the back of the headset or the secondary battery.
  • +
  • Recharge the batteries when necessary.
  • +
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Power button location Charging the headset Charging a battery
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Checking and Charging the Trackers

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Checking Tracker Charge Levels

+
    +
  • Perform a short press of the button on each tracker to check the battery level.
  • +
  • The trackers will display a solid blue or green LED if sufficiently charged.
  • +
  • If the trackers do not light up or display a solid amber LED, they must be recharged.
  • +
+

Charging the Trackers

+
    +
  • Use a USB-C cable to recharge the trackers when required.
  • +
+
Tracker LED description Tracker charger port location
+ +
+

Notes

+
    +
  • Ensure the headset and trackers are fully charged before use to avoid interruptions.
  • +
  • Refer to the tracker LED chart for detailed information about battery status.
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StatusLED Behavior
Low BatteryBlinks red
ChargingSolid amber
Fully ChargedWhen connected, solid amber to solid green.
When not connected, solid amber to solid blue
PairingBlinks blue
ConnectingSolid blue
ConnectedSolid green
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Last Checks

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Before launching PROSERVE

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1. Verify the Vive Business Streaming (VBS) Environment

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    +
  • Ensure you are in the VBS environment.
  • +
  • Confirm that no error messages are displayed on the screen.
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2. Check the Trackers

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    +
  • Verify that the trackers are floating in their 3D positions within the virtual space.
  • +
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3. Confirm 3D Ground Height Alignment

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    +
  • Ensure the 3D ground height (represented by a grid) matches the real ground level.
  • +
  • Place the replica on the ground to verify alignment.
  • +
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+Laptop +
Default Vive Business Streaming view
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+Laptop +
Vive Business Streaming should look like this on the computer
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+

Troubleshooting Ground height Issues

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If the 3D ground height does not match the real ground:

+
    +
  1. Put the headset on standby by performing a quick double-tap on the rear power button.
  2. +
  3. Remove the headset and then put it back on.
  4. +
  5. +

    While wearing the headset:

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      +
    • Look around your environment
    • +
    • Slightly tilt your head downward and focus on the floor to assist calibration.
    • +
    +

    ⚠️ Note: Having a table or other large object directly in front of you may interfere with calibration.

    +
  6. +
  7. +

    Once the headset comes out of standby, turn the wrist trackers back on.

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  8. +
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LAUNCH PROSERVE !

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Technical Informations

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Windows Session

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    +
  • Login: AsterionVR
  • +
  • Password: Control35
  • +
+
+

Router

+
    +
  • Session: Admin / AsterionBB35
  • +
  • SSID WIFI: AsterionVR-6G
  • +
  • WIFI Password (WPA3): Control35
  • +
+
+

IP Adresses

+
    +
  • Router: 10.0.4.1
  • +
  • Server kit: 10.0.4.100
  • +
  • PCs: 10.0.4.101, 10.0.4.102, 10.0.4.103, etc...
  • +
  • Headsets: 10.0.4.151, 10.0.4.152, 10.0.4.153, etc...
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Headset 1 (10.0.4.151) will be bound to PC 1 (10.0.4.101), etc...

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Connection and Ignition

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Important Notice

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⚠️ Please follow the steps in the specified order to ensure a proper connection of all elements.

+

Deviating from this sequence may result in setup issues.

+
+

Steps to Connect and Power On

+
    +
  1. +

    Connect the Laptop

    +
      +
    • Plug the laptop into the mains using its adapter
    • +
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  2. +
  3. +

    Connect the Router

    +
      +
    • Plug the Router into the mains using its adapter
    • +
    +
  4. +
  5. +

    Connect the Ethernet Cable to the Router

    +
      +
    • Insert one end of the Ethernet cable into one of the router's input ports (1, 2, 3, or 4).
    • +
    +
  6. +
+
+Router +
Red box: Inputs
Blue box: Power Button
+
+
    +
  1. Connect the Ethernet Cable to the Laptop
      +
    • Plug the other end of the Ethernet cable into the laptop's Ethernet port.
    • +
    +
  2. +
+
+Laptop +
Ethernet port on the left side of the laptop
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+
    +
  1. +

    Power On the Router

    +
      +
    • Press the power button on the router to turn it on.
    • +
    +
  2. +
  3. +

    Start the Laptop

    +
      +
    • Open the laptop and press the "Alien" button to power it on.
    • +
    +

    Note: It may take a few seconds for the laptop to light up and boot

    +
  4. +
+
+Router +
"Alien" Power button
Position may vary on newer models
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+
    +
  1. Power On the VR Headset
      +
    • Press and hold the power button on the back of the VR headset for a few seconds.
    • +
    • Both trackers should switch to green LED status when powered on.
    • +
    • For right-handed operation:
        +
      • The weapon tracker should display the R label.
      • +
      • The wrist tracker should display the L label.
      • +
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  2. +
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+Headset +
Headset power button
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Status LED
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Tips

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    +
  • +

    Ensure all devices are fully charged or properly connected to power before starting the setup process.

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  • +

    Verify all connections and LED indicators are functioning as expected before using the system.

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Connection and Preparation

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Important Reminders

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    +
  • ⚠️DO NOT launch PROSERVE right away.
  • +
+

Ensure that VR is fully set up and ready before proceeding.

+
+

Check the Router

+
    +
  • Verify that the router is ready:
  • +
  • The LEDs on the front panel must be solid (not blinking) to indicate proper functionality.
  • +
+
+

Initialize the VR Headset

+

1. Put on the VR Headset

+
    +
  • Wear the headset securely.
  • +
+

2. Verify Initial Startup

+
    +
  • You should see the Vive logo appear on a black background
  • +
+

3. Calibrate the Environment

+
    +
  • +

    Slowly turn your head in all directions to allow the headset to calibrate.

    +
  • +
  • +

    Look at the ground, even if not visible to you in the headset, to assist with proper calibration

    +
  • +
+

Note:

+
    +
  • If you are in front of a table, it may interfere with calibration and result in an incorrect floor height.
  • +
  • Refer to the Troubleshooting section for guidance if this happens.
  • +
+

4. Confirm Initialization

+
    +
  • After a few seconds:
  • +
  • The Vive logo will disappear.
  • +
  • You will see a void environment with:
      +
    • A grid on the ground
    • +
    • A "Vive Streaming" message in front of you.
    • +
    +
  • +
  • The trackers should appear in your view and move when manipulated.
  • +
+
+

Next Steps

+

Once these checks are complete and the environment is correctly calibrated, you can proceed to the final checks section before launching PROSERVE.

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Gas Refills for Your Replica

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Refilling gas for your replica depends on the type of replica you own. Here are some important points to consider:

+
    +
  • Types of Gas: There are two distinct types of gas used for blowback replicas: green gas (propane-based) and CO2. Ensure you are using the correct type for your replica.
  • +
  • Refill Procedure: The process differs depending on the type of replica. Some require refilling with a gas bottle, while others need CO2 cartridge replacement.
  • +
  • Tutorials: If you're unsure about the process, many detailed tutorials are available online to guide you step-by-step.
  • +
+

Traditional Airsoft Power Gas Bottle

+

Below are some images to help you understand CO2 cartridge replacement and handling:

+
+
+ Power button location +
Typical Airsoft Power Gas bottle
+
+
+ Bottom of gas holder +
Bottom of gas holder
+
+
+ Refilling the magazine +
Refilling the magazine
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CO2 Cartridges

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+ Typical CO2 cartridge +
Typical CO2 cartridge
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+
+ Replica clip holding the cartridge +
Replica clip holding the cartridge
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+ Slide in the new cartridge +
Slide in the new cartridge
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Ensure the screw is properly in place
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Wrist Tracker

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Purpose

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The wrist tracker is essential for animating your off-hand (the hand not carrying the weapon) during the simulation. Proper placement ensures accurate tracking and an immersive experience.

+
+

How to Wear the Wrist Tracker

+

1. Choose the Correct Wrist

+
    +
  • Attach the wrist tracker to the wrist not carrying the weapon.
  • +
+

2. Attach the Tracker

+
    +
  • Wear the wrist tracker like a watch, securing it snugly around your wrist.
  • +
+

3. Verify Orientation

+
    +
  • Ensure that the VIVE logo is oriented correctly (readable in the right way when looking at it).
  • +
  • This ensures the tracker is positioned accurately for the simulation.
  • +
+
+

Visual Reference

+

Use the images below to verify proper placement:

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+ Correct Wrist Tracker Placement + Wrist Tracker Orientation +
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Content of the Trainee Pack

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The solution contains the following equipment:

+
    +
  • Last Generation laptop
  • +
  • WIFI 6E Router
  • +
  • 5K VR Headset
  • +
  • Weapon Replica + Tracker
  • +
  • Wrist Tracker
  • +
  • Additional Battery
  • +
  • Misc cable + power adaptor
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Trackers

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Overview

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Tracker
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Trackers Buttons and LEDs

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Power Button

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    +
  • +

    Short Press: Powers on the tracker

    +
      +
    • The R or L LED should turn green.
    • +
    +

    If both LEDs are blue, the tracker is not connected via Bluetooth:

    +
      +
    • +

      Ensure the headset is ON.

      +
    • +
    • +

      Re-pair the tracker: Quit Kiosk Mode on the VR headset and navigate to: Settings → Input → Pair Tracker

      +
    • +
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  • +
  • +

    Long Press: Activates pairing mode (LED blinks blue).

    +
  • +
  • +

    Longer Press: Powers off the tracker

    +
      +
    • Tip: Hold the button until the LED turns off to avoid entering pairing mode.
    • +
    +
  • +
+

Application Button

+

This button in only used within PROSERVE scenarios.

+
    +
  • +

    Short Press: Simulates a shot.

    +
      +
    • Tip: Use this to verify functionality.
    • +
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  • +
  • +

    Long Press: Initiates the calibration process.

    +
      +
    • Tip: Use a short press afterward to confirm the new position.
    • +
    +
  • +
+

Left-handed Operation

+

To switch the trackers between hands:

+
    +
  • Simultaneously press the Application and Power buttons.
  • +
  • The R and L LEDs will switch sides.
  • +
+

In PROSERVE, update your profile settings to left-handed for correct tracking.

+
+ Schema +
Left Handed setting
+
+

Pairing Trackers

+

Trackers rarely unpair from the headset, but if this occurs, you can identify the issue by checking the LEDs:

+
    +
  • Blue LEDs: The tracker is not paired with the headset. Follow the steps below to re-pair the tracker.
  • +
+

Re-Pairing Procedure

+
    +
  1. +

    Exit Kiosk Mode

    +
      +
    • Long press the side button of the headset (5 seconds) to exit Kiosk Mode.
    • +
    +
  2. +
  3. +

    Access Settings

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      +
    • Open the floating menu and select the settings icon at the bottom.
    • +
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  4. +
  5. +

    Navigate to Input Settings

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      +
    • Go to Input > Controllers.
    • +
    +
  6. +
  7. +

    Start Pairing

    +
      +
    • Select Pair for the unpaired tracker.
    • +
    +
  8. +
  9. +

    Activate Tracker Pairing Mode

    +
      +
    • Long press the Power Button on the tracker until the LED blinks blue.
    • +
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  10. +
  11. +

    Confirm Pairing

    +
      +
    • Wait for the tracker to pair. The appropriate LED (L or R) should turn solid green based on the tracker’s role.
    • +
    +
  12. +
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Switching Tracker Roles

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If needed, you can reverse the roles of the trackers (L/R) by pressing both buttons simultaneously on one of the trackers.

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Vive Focus 3

+

Official Documentation

+

You can find the official documentation of the VR Headset at this link.

+

Overview

+
Top view of the Vive Focus 3 Bottom view of the Vive Focus 3
+ +
+

Adjusting the Inter-Pupillary Distance

+

The inter-pupillary distance (IPD) is the distance between your eyes, which varies from person to person.

+

To maximize comfort:

+
    +
  • Measure your IPD with a ruler in front of a mirror.
  • +
  • Adjust the lens spacing on the headset to match your IPD using the rotary knob located underneath the headset.
  • +
+
Measuring the IPD in front of a mirror Placing the pupil at the origin of the ruler IPD adjustment knob at the bottom of the headset
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+

Back Button (Battery)

+

When the VR Headset is Off

+
    +
  • Short Press: Displays the battery level.
  • +
  • Long Press: Powers on the headset.
  • +
  • The Vive logo will appear in the headset.
  • +
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+

When the VR Headset is On

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    +
  • +

    Two Short Presses: Puts the headset and trackers into standby mode.

    +
      +
    • To wake the headset: remove it and put it back on.
    • +
    • Trackers (weapon and wrist) need to be powered on again.
    • +
    +
  • +
  • +

    Long Press: Turns off the headset.

    +
  • +
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Left Side button

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+ Schema +
Button 12 on the headset
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    +
  • +

    Short press: Opens the application menu.

    +
      +
    • Tip: This functionality may be disabled in Kiosk Mode.
    • +
    +
  • +
  • +

    Two Short Presses: Switches between VR and Passthrough modes.

    +
  • +
  • +

    Long Press (5s): Show the Kiosk Mode menu

    +
      +
    • This allows exiting Kiosk Mode to access the main user interface for advanced settings (e.g., Wi-Fi, Bluetooth pairing of trackers).
    • +
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  • +
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+

Kiosk Mode

+

Kiosk Mode is a feature of the VR headset that automatically launches a designated application at startup and restricts user access to advanced configuration options on the headset.

+

When to exit Kiosk Mode ?

+

Exiting Kiosk Mode is necessary for specific tasks, such as:

+
    +
  • Pairing new trackers
  • +
  • Change WIFI connection
  • +
+

How to Exit Kiosk Mode ?

+
    +
  1. Press and hold the side button on the headset for 5 seconds.
  2. +
  3. A menu will appear, allowing you to exit Kiosk Mode.
  4. +
+

How to Re-enter Kiosk Mode ?

+

Go to:

+
Settings → Kiosk Mode → Enter Kiosk Mode
+
+

Tip: Avoid setting a PIN code to re-enter Kiosk Mode, as it can be easily forgotten.

+
+ Schema +
Kiosk Mode setting
+
+
+

Hand Tracking

+

The headset UI is operated using Hand Tracking features, allowing for intuitive interaction without additional controllers.

+

How to Interact with the UI

+

Aiming

+
    +
  • Point your hand at an option. A virtual "laser" appears, ending with a circle at the targeted position.
  • +
+

Selecting

+
    +
  • +

    Pinch your index finger and thumb together to confirm a selection.

    +
      +
    • Tip: Keep your fingers wide open during other movements to avoid unintentional selections.
    • +
    +
  • +
+

Selecting Menus

+
    +
  • To scroll, pinch with two fingers (e.g., index and thumb) and move your hand up or down while keeping the fingers pinched.
  • +
+
Floating hands in the UI Scrolling in the UI
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+

Cleaning

+
    +
  • +

    External Parts: Clean with a cloth soaked in 75% diluted alcohol.

    +
  • +
  • +

    Lenses: Use a dry microfiber cloth to prevent scratches or damage.

    +
      +
    • Avoid using wet cleaning solutions or harsh chemicals.
    • +
    +
  • +
  • +

    Do Not Spray Cleaner: Never spray cleaning products directly on the headset.

    +
  • +
  • +

    Face Cushion: The magnetic face cushion can be easily removed for cleaning convenience.

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  • +
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Clean with a microfiber cloth Don't spray directly on the headset Be careful when cleaning lenses
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End of Scenario

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  • +

    Depending on the scenarios, the session ill end either when:

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      +
    • The objectives are reached
    • +
    • A stopping condition occurs (e.g., death in the simulator)
    • +
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  • +
  • +

    For scenarios like the free shooting range, there are no stopping conditions. You can choose to end the session manually at any time.

    +
  • +
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Steps to End the Scenario

+
    +
  1. Remove your VR headset.
  2. +
  3. Press the ESCAPE button on the laptop.
  4. +
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Debriefing

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After exiting, a debriefing screen will display:

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    +
  • Statistics related to the scenario.
  • +
  • Other performance metrics.
  • +
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+End screen +
End of Scenario screen
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Launching PROSERVE

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    +
  1. Double Click on the PROSERVE application icon on the Windows desktop
  2. +
  3. The application loads and displays the following screen
  4. +
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PROSERVE main menu

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User Identification

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    +
  1. The next screen will ask you to log in with your user account.
  2. +
  3. If you don't have any account yet, fil in a username and password then click on "Create User"
  4. +
  5. If you have already created an account before, enter the information and click on "Sign In"
  6. +
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Login menu

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Multi Trainee Pack + Server Guide

+

Getting Started

+
    +
  1. +

    Launch the Server Application:

    +
      +
    • Open PROSERVE on the SERVER machine.
    • +
    • Ensure the server is running before proceeding to launch the trainee packs.
    • +
    +
  2. +
  3. +

    Launch All Trainee Packs:

    +
      +
    • Start the trainee pack applications on individual trainee machines.
    • +
    • Log in to each trainee pack as described below.
    • +
    +
  4. +
+
+

Server Setup

+

Logging in as Instructor

+
    +
  • Click on the Instructor button.
  • +
  • You will be automatically logged in as the instructor with full access to all related features.
  • +
+

Instructor features

+
    +
  • Select and manage training scenarios.
  • +
  • Start a scenario automatically when all trainees are ready or manually initiate it.
  • +
  • Additional views during sessions:
      +
    • Free view
    • +
    • Top view
    • +
    • Trainee POV
    • +
    • Use the keyboard and trackpad or mouse to change position and point of view
    • +
    +
  • +
  • Enable or disable shot traces
  • +
  • Force the scenario to end when necessary
  • +
+
+
+ +
+
+ +
+

Trainee Pack Setup

+

Logging in as a Trainee

+
    +
  1. +

    Access the Trainee Pack:

    +
      +
    • Click on the Trainee button.
    • +
    +
  2. +
  3. +

    Enter Credentials:

    +
      +
    • Provide your username and password to log in.
    • +
    +
  4. +
  5. +

    Important Note:

    +
      +
    • If you previously used the system in Solo Mode, you may need to recreate your account.
    • +
    • When connected to the server, the server database will be used.
    • +
    +
  6. +
  7. +

    Reusing Your Account:

    +
      +
    • Your account will remain accessible in the same way for future use with the trainee pack.
    • +
    +
  8. +
  9. +

    Starting a Scenario

    +
      +
    • While the instructor selects the scenario, trainees can change their equipment and character
    • +
    • Clicking the "Launch" button will transport the player to a VR waiting room.
    • +
    • Trainees should position themselves correctly at the designated starting location, marked by a blue circle on the floor.
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Scenario

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Single Trainee Pack

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Scenario Selection

+
    +
  • The next screen allows you to choose your environment and scenario. The relevant selection area is highlighted in the red box.
  • +
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Scenario selection menu

+
    +
  • You can also set a countdown to delay the scenario start, highlighted in the yellow box.
  • +
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Scenario Configuration

+
    +
  • The next screen presents a summary of your information and prompts you to choose your weapon. Ensure the selected weapon corresponds to the one you will use for training.
  • +
  • Click on the "Start" button to begin the training session.
  • +
  • Once started, the display will switch to virtual reality, while showing a real-time view on the laptop screen.
  • +
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Scenario selection menu

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Mission

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    +
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User Setup

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+ User statistics + User information + User statistics +
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  • The backup process is performed automatically when you close the window using the close button.
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Xa({viewport$:e}){if(!B("header.autohide"))return I(!1);let t=e.pipe(m(({offset:{y:n}})=>n),Be(2,1),m(([n,i])=>[nMath.abs(i-n.y)>100),m(([,[n]])=>n),K()),o=ze("search");return z([e,o]).pipe(m(([{offset:n},i])=>n.y>400&&!i),K(),v(n=>n?r:I(!1)),Q(!1))}function Kn(e,t){return C(()=>z([ge(e),Xa(t)])).pipe(m(([{height:r},o])=>({height:r,hidden:o})),K((r,o)=>r.height===o.height&&r.hidden===o.hidden),G(1))}function Yn(e,{header$:t,main$:r}){return C(()=>{let o=new g,n=o.pipe(Z(),ie(!0));o.pipe(ee("active"),He(t)).subscribe(([{active:a},{hidden:s}])=>{e.classList.toggle("md-header--shadow",a&&!s),e.hidden=s});let i=ue(P("[title]",e)).pipe(b(()=>B("content.tooltips")),ne(a=>Qn(a)));return r.subscribe(o),t.pipe(W(n),m(a=>$({ref:e},a)),Re(i.pipe(W(n))))})}function Za(e,{viewport$:t,header$:r}){return mr(e,{viewport$:t,header$:r}).pipe(m(({offset:{y:o}})=>{let{height:n}=ce(e);return{active:o>=n}}),ee("active"))}function Bn(e,t){return C(()=>{let r=new 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I(...e).pipe(ne(o=>h(o,"change").pipe(m(()=>o))),Q(e[r]),m(o=>({index:e.indexOf(o),color:{media:o.getAttribute("data-md-color-media"),scheme:o.getAttribute("data-md-color-scheme"),primary:o.getAttribute("data-md-color-primary"),accent:o.getAttribute("data-md-color-accent")}})),G(1))}function Jn(e){let t=P("input",e),r=x("meta",{name:"theme-color"});document.head.appendChild(r);let o=x("meta",{name:"color-scheme"});document.head.appendChild(o);let n=Pt("(prefers-color-scheme: light)");return C(()=>{let i=new g;return i.subscribe(a=>{if(document.body.setAttribute("data-md-color-switching",""),a.color.media==="(prefers-color-scheme)"){let s=matchMedia("(prefers-color-scheme: light)"),p=document.querySelector(s.matches?"[data-md-color-media='(prefers-color-scheme: light)']":"[data-md-color-media='(prefers-color-scheme: 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Jr=Mt(Br());function ts(e){e.setAttribute("data-md-copying","");let t=e.closest("[data-copy]"),r=t?t.getAttribute("data-copy"):e.innerText;return e.removeAttribute("data-md-copying"),r.trimEnd()}function Zn({alert$:e}){Jr.default.isSupported()&&new j(t=>{new Jr.default("[data-clipboard-target], [data-clipboard-text]",{text:r=>r.getAttribute("data-clipboard-text")||ts(R(r.getAttribute("data-clipboard-target")))}).on("success",r=>t.next(r))}).pipe(w(t=>{t.trigger.focus()}),m(()=>Ee("clipboard.copied"))).subscribe(e)}function ei(e,t){return e.protocol=t.protocol,e.hostname=t.hostname,e}function rs(e,t){let r=new Map;for(let o of P("url",e)){let n=R("loc",o),i=[ei(new URL(n.textContent),t)];r.set(`${i[0]}`,i);for(let a of P("[rel=alternate]",o)){let s=a.getAttribute("href");s!=null&&i.push(ei(new URL(s),t))}}return r}function ur(e){return un(new URL("sitemap.xml",e)).pipe(m(t=>rs(t,new URL(e))),de(()=>I(new Map)))}function os(e,t){if(!(e.target instanceof Element))return S;let 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g,n=on(e.parentElement).pipe(b(Boolean)),i=e.parentElement,a=R(":scope > :first-child",e),s=R(":scope > :last-child",e);ze("search").subscribe(l=>s.setAttribute("role",l?"list":"presentation")),o.pipe(re(r),Wr(t.pipe(Ae(jt)))).subscribe(([{items:l},{value:f}])=>{switch(l.length){case 0:a.textContent=f.length?Ee("search.result.none"):Ee("search.result.placeholder");break;case 1:a.textContent=Ee("search.result.one");break;default:let u=sr(l.length);a.textContent=Ee("search.result.other",u)}});let p=o.pipe(w(()=>s.innerHTML=""),v(({items:l})=>O(I(...l.slice(0,10)),I(...l.slice(10)).pipe(Be(4),Vr(n),v(([f])=>f)))),m(Mn),pe());return p.subscribe(l=>s.appendChild(l)),p.pipe(ne(l=>{let f=fe("details",l);return typeof f=="undefined"?S:h(f,"toggle").pipe(W(o),m(()=>f))})).subscribe(l=>{l.open===!1&&l.offsetTop<=i.scrollTop&&i.scrollTo({top:l.offsetTop})}),t.pipe(b(dr),m(({data:l})=>l)).pipe(w(l=>o.next(l)),_(()=>o.complete()),m(l=>$({ref:e},l)))}function ms(e,{query$:t}){return t.pipe(m(({value:r})=>{let o=ye();return o.hash="",r=r.replace(/\s+/g,"+").replace(/&/g,"%26").replace(/=/g,"%3D"),o.search=`q=${r}`,{url:o}}))}function mi(e,t){let r=new g,o=r.pipe(Z(),ie(!0));return r.subscribe(({url:n})=>{e.setAttribute("data-clipboard-text",e.href),e.href=`${n}`}),h(e,"click").pipe(W(o)).subscribe(n=>n.preventDefault()),ms(e,t).pipe(w(n=>r.next(n)),_(()=>r.complete()),m(n=>$({ref:e},n)))}function fi(e,{worker$:t,keyboard$:r}){let o=new g,n=Se("search-query"),i=O(h(n,"keydown"),h(n,"focus")).pipe(ve(se),m(()=>n.value),K());return o.pipe(He(i),m(([{suggest:s},p])=>{let c=p.split(/([\s-]+)/);if(s!=null&&s.length&&c[c.length-1]){let l=s[s.length-1];l.startsWith(c[c.length-1])&&(c[c.length-1]=l)}else c.length=0;return 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n){let{childNodes:c}=x("span",null,p);s.replaceWith(...Array.from(c))}return{ref:e,nodes:n}}))}function fs(e,{viewport$:t,main$:r}){let o=e.closest(".md-grid"),n=o.offsetTop-o.parentElement.offsetTop;return z([r,t]).pipe(m(([{offset:i,height:a},{offset:{y:s}}])=>(a=a+Math.min(n,Math.max(0,s-i))-n,{height:a,locked:s>=i+n})),K((i,a)=>i.height===a.height&&i.locked===a.locked))}function Zr(e,o){var n=o,{header$:t}=n,r=so(n,["header$"]);let i=R(".md-sidebar__scrollwrap",e),{y:a}=Ve(i);return C(()=>{let s=new g,p=s.pipe(Z(),ie(!0)),c=s.pipe(Me(0,me));return c.pipe(re(t)).subscribe({next([{height:l},{height:f}]){i.style.height=`${l-2*a}px`,e.style.top=`${f}px`},complete(){i.style.height="",e.style.top=""}}),c.pipe(Ae()).subscribe(()=>{for(let l of P(".md-nav__link--active[href]",e)){if(!l.clientHeight)continue;let f=l.closest(".md-sidebar__scrollwrap");if(typeof f!="undefined"){let u=l.offsetTop-f.offsetTop,{height:d}=ce(f);f.scrollTo({top:u-d/2})}}}),ue(P("label[tabindex]",e)).pipe(ne(l=>h(l,"click").pipe(ve(se),m(()=>l),W(p)))).subscribe(l=>{let f=R(`[id="${l.htmlFor}"]`);R(`[aria-labelledby="${l.id}"]`).setAttribute("aria-expanded",`${f.checked}`)}),fs(e,r).pipe(w(l=>s.next(l)),_(()=>s.complete()),m(l=>$({ref:e},l)))})}function hi(e,t){if(typeof t!="undefined"){let r=`https://api.github.com/repos/${e}/${t}`;return st(je(`${r}/releases/latest`).pipe(de(()=>S),m(o=>({version:o.tag_name})),De({})),je(r).pipe(de(()=>S),m(o=>({stars:o.stargazers_count,forks:o.forks_count})),De({}))).pipe(m(([o,n])=>$($({},o),n)))}else{let r=`https://api.github.com/users/${e}`;return je(r).pipe(m(o=>({repositories:o.public_repos})),De({}))}}function bi(e,t){let r=`https://${e}/api/v4/projects/${encodeURIComponent(t)}`;return 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"src/templates/assets/javascripts/components/top/index.ts", "src/templates/assets/javascripts/patches/ellipsis/index.ts", "src/templates/assets/javascripts/patches/indeterminate/index.ts", "src/templates/assets/javascripts/patches/scrollfix/index.ts", "src/templates/assets/javascripts/patches/scrolllock/index.ts", "src/templates/assets/javascripts/polyfills/index.ts"], + "sourcesContent": ["(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (factory());\n}(this, (function () { 'use strict';\n\n /**\n * Applies the :focus-visible polyfill at the given scope.\n * A scope in this case is either the top-level Document or a Shadow Root.\n *\n * @param {(Document|ShadowRoot)} scope\n * @see https://github.com/WICG/focus-visible\n */\n function applyFocusVisiblePolyfill(scope) {\n var hadKeyboardEvent = true;\n var hadFocusVisibleRecently = false;\n var hadFocusVisibleRecentlyTimeout = null;\n\n var inputTypesAllowlist = {\n text: true,\n search: true,\n url: true,\n tel: true,\n email: true,\n password: true,\n number: true,\n date: true,\n month: true,\n week: true,\n time: true,\n datetime: true,\n 'datetime-local': true\n };\n\n /**\n * Helper function for legacy browsers and iframes which sometimes focus\n * elements like document, body, and non-interactive SVG.\n * @param {Element} el\n */\n function isValidFocusTarget(el) {\n if (\n el &&\n el !== document &&\n el.nodeName !== 'HTML' &&\n el.nodeName !== 'BODY' &&\n 'classList' in el &&\n 'contains' in el.classList\n ) {\n return true;\n }\n return false;\n }\n\n /**\n * Computes whether the given element should automatically trigger the\n * `focus-visible` class being added, i.e. whether it should always match\n * `:focus-visible` when focused.\n * @param {Element} el\n * @return {boolean}\n */\n function focusTriggersKeyboardModality(el) {\n var type = el.type;\n var tagName = el.tagName;\n\n if (tagName === 'INPUT' && inputTypesAllowlist[type] && !el.readOnly) {\n return true;\n }\n\n if (tagName === 'TEXTAREA' && !el.readOnly) {\n return true;\n }\n\n if (el.isContentEditable) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Add the `focus-visible` class to the given element if it was not added by\n * the author.\n * @param {Element} el\n */\n function addFocusVisibleClass(el) {\n if (el.classList.contains('focus-visible')) {\n return;\n }\n el.classList.add('focus-visible');\n el.setAttribute('data-focus-visible-added', '');\n }\n\n /**\n * Remove the `focus-visible` class from the given element if it was not\n * originally added by the author.\n * @param {Element} el\n */\n function removeFocusVisibleClass(el) {\n if (!el.hasAttribute('data-focus-visible-added')) {\n return;\n }\n el.classList.remove('focus-visible');\n el.removeAttribute('data-focus-visible-added');\n }\n\n /**\n * If the most recent user interaction was via the keyboard;\n * and the key press did not include a meta, alt/option, or control key;\n * then the modality is keyboard. Otherwise, the modality is not keyboard.\n * Apply `focus-visible` to any current active element and keep track\n * of our keyboard modality state with `hadKeyboardEvent`.\n * @param {KeyboardEvent} e\n */\n function onKeyDown(e) {\n if (e.metaKey || e.altKey || e.ctrlKey) {\n return;\n }\n\n if (isValidFocusTarget(scope.activeElement)) {\n addFocusVisibleClass(scope.activeElement);\n }\n\n hadKeyboardEvent = true;\n }\n\n /**\n * If at any point a user clicks with a pointing device, ensure that we change\n * the modality away from keyboard.\n * This avoids the situation where a user presses a key on an already focused\n * element, and then clicks on a different element, focusing it with a\n * pointing device, while we still think we're in keyboard modality.\n * @param {Event} e\n */\n function onPointerDown(e) {\n hadKeyboardEvent = false;\n }\n\n /**\n * On `focus`, add the `focus-visible` class to the target if:\n * - the target received focus as a result of keyboard navigation, or\n * - the event target is an element that will likely require interaction\n * via the keyboard (e.g. a text box)\n * @param {Event} e\n */\n function onFocus(e) {\n // Prevent IE from focusing the document or HTML element.\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (hadKeyboardEvent || focusTriggersKeyboardModality(e.target)) {\n addFocusVisibleClass(e.target);\n }\n }\n\n /**\n * On `blur`, remove the `focus-visible` class from the target.\n * @param {Event} e\n */\n function onBlur(e) {\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (\n e.target.classList.contains('focus-visible') ||\n e.target.hasAttribute('data-focus-visible-added')\n ) {\n // To detect a tab/window switch, we look for a blur event followed\n // rapidly by a visibility change.\n // If we don't see a visibility change within 100ms, it's probably a\n // regular focus change.\n hadFocusVisibleRecently = true;\n window.clearTimeout(hadFocusVisibleRecentlyTimeout);\n hadFocusVisibleRecentlyTimeout = window.setTimeout(function() {\n hadFocusVisibleRecently = false;\n }, 100);\n removeFocusVisibleClass(e.target);\n }\n }\n\n /**\n * If the user changes tabs, keep track of whether or not the previously\n * focused element had .focus-visible.\n * @param {Event} e\n */\n function onVisibilityChange(e) {\n if (document.visibilityState === 'hidden') {\n // If the tab becomes active again, the browser will handle calling focus\n // on the element (Safari actually calls it twice).\n // If this tab change caused a blur on an element with focus-visible,\n // re-apply the class when the user switches back to the tab.\n if (hadFocusVisibleRecently) {\n hadKeyboardEvent = true;\n }\n addInitialPointerMoveListeners();\n }\n }\n\n /**\n * Add a group of listeners to detect usage of any pointing devices.\n * These listeners will be added when the polyfill first loads, and anytime\n * the window is blurred, so that they are active when the window regains\n * focus.\n */\n function addInitialPointerMoveListeners() {\n document.addEventListener('mousemove', onInitialPointerMove);\n document.addEventListener('mousedown', onInitialPointerMove);\n document.addEventListener('mouseup', onInitialPointerMove);\n document.addEventListener('pointermove', onInitialPointerMove);\n document.addEventListener('pointerdown', onInitialPointerMove);\n document.addEventListener('pointerup', onInitialPointerMove);\n document.addEventListener('touchmove', onInitialPointerMove);\n document.addEventListener('touchstart', onInitialPointerMove);\n document.addEventListener('touchend', onInitialPointerMove);\n }\n\n function removeInitialPointerMoveListeners() {\n document.removeEventListener('mousemove', onInitialPointerMove);\n document.removeEventListener('mousedown', onInitialPointerMove);\n document.removeEventListener('mouseup', onInitialPointerMove);\n document.removeEventListener('pointermove', onInitialPointerMove);\n document.removeEventListener('pointerdown', onInitialPointerMove);\n document.removeEventListener('pointerup', onInitialPointerMove);\n document.removeEventListener('touchmove', onInitialPointerMove);\n document.removeEventListener('touchstart', onInitialPointerMove);\n document.removeEventListener('touchend', onInitialPointerMove);\n }\n\n /**\n * When the polfyill first loads, assume the user is in keyboard modality.\n * If any event is received from a pointing device (e.g. mouse, pointer,\n * touch), turn off keyboard modality.\n * This accounts for situations where focus enters the page from the URL bar.\n * @param {Event} e\n */\n function onInitialPointerMove(e) {\n // Work around a Safari quirk that fires a mousemove on whenever the\n // window blurs, even if you're tabbing out of the page. \u00AF\\_(\u30C4)_/\u00AF\n if (e.target.nodeName && e.target.nodeName.toLowerCase() === 'html') {\n return;\n }\n\n hadKeyboardEvent = false;\n removeInitialPointerMoveListeners();\n }\n\n // For some kinds of state, we are interested in changes at the global scope\n // only. For example, global pointer input, global key presses and global\n // visibility change should affect the state at every scope:\n document.addEventListener('keydown', onKeyDown, true);\n document.addEventListener('mousedown', onPointerDown, true);\n document.addEventListener('pointerdown', onPointerDown, true);\n document.addEventListener('touchstart', onPointerDown, true);\n document.addEventListener('visibilitychange', onVisibilityChange, true);\n\n addInitialPointerMoveListeners();\n\n // For focus and blur, we specifically care about state changes in the local\n // scope. This is because focus / blur events that originate from within a\n // shadow root are not re-dispatched from the host element if it was already\n // the active element in its own scope:\n scope.addEventListener('focus', onFocus, true);\n scope.addEventListener('blur', onBlur, true);\n\n // We detect that a node is a ShadowRoot by ensuring that it is a\n // DocumentFragment and also has a host property. This check covers native\n // implementation and polyfill implementation transparently. If we only cared\n // about the native implementation, we could just check if the scope was\n // an instance of a ShadowRoot.\n if (scope.nodeType === Node.DOCUMENT_FRAGMENT_NODE && scope.host) {\n // Since a ShadowRoot is a special kind of DocumentFragment, it does not\n // have a root element to add a class to. So, we add this attribute to the\n // host element instead:\n scope.host.setAttribute('data-js-focus-visible', '');\n } else if (scope.nodeType === Node.DOCUMENT_NODE) {\n document.documentElement.classList.add('js-focus-visible');\n document.documentElement.setAttribute('data-js-focus-visible', '');\n }\n }\n\n // It is important to wrap all references to global window and document in\n // these checks to support server-side rendering use cases\n // @see https://github.com/WICG/focus-visible/issues/199\n if (typeof window !== 'undefined' && typeof document !== 'undefined') {\n // Make the polyfill helper globally available. This can be used as a signal\n // to interested libraries that wish to coordinate with the polyfill for e.g.,\n // applying the polyfill to a shadow root:\n window.applyFocusVisiblePolyfill = applyFocusVisiblePolyfill;\n\n // Notify interested libraries of the polyfill's presence, in case the\n // polyfill was loaded lazily:\n var event;\n\n try {\n event = new CustomEvent('focus-visible-polyfill-ready');\n } catch (error) {\n // IE11 does not support using CustomEvent as a constructor directly:\n event = document.createEvent('CustomEvent');\n event.initCustomEvent('focus-visible-polyfill-ready', false, false, {});\n }\n\n window.dispatchEvent(event);\n }\n\n if (typeof document !== 'undefined') {\n // Apply the polyfill to the global document, so that no JavaScript\n // coordination is required to use the polyfill in the top-level document:\n applyFocusVisiblePolyfill(document);\n }\n\n})));\n", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "/*\n * Copyright (c) 2016-2025 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport \"focus-visible\"\n\nimport {\n EMPTY,\n NEVER,\n Observable,\n Subject,\n defer,\n delay,\n filter,\n map,\n merge,\n mergeWith,\n shareReplay,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"./_\"\nimport {\n at,\n getActiveElement,\n getOptionalElement,\n requestJSON,\n setLocation,\n setToggle,\n watchDocument,\n watchKeyboard,\n watchLocation,\n watchLocationTarget,\n watchMedia,\n watchPrint,\n watchScript,\n watchViewport\n} from \"./browser\"\nimport {\n getComponentElement,\n getComponentElements,\n mountAnnounce,\n mountBackToTop,\n mountConsent,\n mountContent,\n mountDialog,\n mountHeader,\n mountHeaderTitle,\n mountPalette,\n mountProgress,\n mountSearch,\n mountSearchHiglight,\n mountSidebar,\n mountSource,\n mountTableOfContents,\n mountTabs,\n watchHeader,\n watchMain\n} from \"./components\"\nimport {\n SearchIndex,\n setupClipboardJS,\n setupInstantNavigation,\n setupVersionSelector\n} from \"./integrations\"\nimport {\n patchEllipsis,\n patchIndeterminate,\n patchScrollfix,\n patchScrolllock\n} from \"./patches\"\nimport \"./polyfills\"\n\n/* ----------------------------------------------------------------------------\n * Functions - @todo refactor\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch search index\n *\n * @returns Search index observable\n */\nfunction fetchSearchIndex(): Observable {\n if (location.protocol === \"file:\") {\n return watchScript(\n `${new URL(\"search/search_index.js\", config.base)}`\n )\n .pipe(\n // @ts-ignore - @todo fix typings\n map(() => __index),\n shareReplay(1)\n )\n } else {\n return requestJSON(\n new URL(\"search/search_index.json\", config.base)\n )\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Application\n * ------------------------------------------------------------------------- */\n\n/* Yay, JavaScript is available */\ndocument.documentElement.classList.remove(\"no-js\")\ndocument.documentElement.classList.add(\"js\")\n\n/* Set up navigation observables and subjects */\nconst document$ = watchDocument()\nconst location$ = watchLocation()\nconst target$ = watchLocationTarget(location$)\nconst keyboard$ = watchKeyboard()\n\n/* Set up media observables */\nconst viewport$ = watchViewport()\nconst tablet$ = watchMedia(\"(min-width: 960px)\")\nconst screen$ = watchMedia(\"(min-width: 1220px)\")\nconst print$ = watchPrint()\n\n/* Retrieve search index, if search is enabled */\nconst config = configuration()\nconst index$ = document.forms.namedItem(\"search\")\n ? fetchSearchIndex()\n : NEVER\n\n/* Set up Clipboard.js integration */\nconst alert$ = new Subject()\nsetupClipboardJS({ alert$ })\n\n/* Set up progress indicator */\nconst progress$ = new Subject()\n\n/* Set up instant navigation, if enabled */\nif (feature(\"navigation.instant\"))\n setupInstantNavigation({ location$, viewport$, progress$ })\n .subscribe(document$)\n\n/* Set up version selector */\nif (config.version?.provider === \"mike\")\n setupVersionSelector({ document$ })\n\n/* Always close drawer and search on navigation */\nmerge(location$, target$)\n .pipe(\n delay(125)\n )\n .subscribe(() => {\n setToggle(\"drawer\", false)\n setToggle(\"search\", false)\n })\n\n/* Set up global keyboard handlers */\nkeyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Go to previous page */\n case \"p\":\n case \",\":\n const prev = getOptionalElement(\"link[rel=prev]\")\n if (typeof prev !== \"undefined\")\n setLocation(prev)\n break\n\n /* Go to next page */\n case \"n\":\n case \".\":\n const next = getOptionalElement(\"link[rel=next]\")\n if (typeof next !== \"undefined\")\n setLocation(next)\n break\n\n /* Expand navigation, see https://bit.ly/3ZjG5io */\n case \"Enter\":\n const active = getActiveElement()\n if (active instanceof HTMLLabelElement)\n active.click()\n }\n })\n\n/* Set up patches */\npatchEllipsis({ viewport$, document$ })\npatchIndeterminate({ document$, tablet$ })\npatchScrollfix({ document$ })\npatchScrolllock({ viewport$, tablet$ })\n\n/* Set up header and main area observable */\nconst header$ = watchHeader(getComponentElement(\"header\"), { viewport$ })\nconst main$ = document$\n .pipe(\n map(() => getComponentElement(\"main\")),\n switchMap(el => watchMain(el, { viewport$, header$ })),\n shareReplay(1)\n )\n\n/* Set up control component observables */\nconst control$ = merge(\n\n /* Consent */\n ...getComponentElements(\"consent\")\n .map(el => mountConsent(el, { target$ })),\n\n /* Dialog */\n ...getComponentElements(\"dialog\")\n .map(el => mountDialog(el, { alert$ })),\n\n /* Color palette */\n ...getComponentElements(\"palette\")\n .map(el => mountPalette(el)),\n\n /* Progress bar */\n ...getComponentElements(\"progress\")\n .map(el => mountProgress(el, { progress$ })),\n\n /* Search */\n ...getComponentElements(\"search\")\n .map(el => mountSearch(el, { index$, keyboard$ })),\n\n /* Repository information */\n ...getComponentElements(\"source\")\n .map(el => mountSource(el))\n)\n\n/* Set up content component observables */\nconst content$ = defer(() => merge(\n\n /* Announcement bar */\n ...getComponentElements(\"announce\")\n .map(el => mountAnnounce(el)),\n\n /* Content */\n ...getComponentElements(\"content\")\n .map(el => mountContent(el, { viewport$, target$, print$ })),\n\n /* Search highlighting */\n ...getComponentElements(\"content\")\n .map(el => feature(\"search.highlight\")\n ? mountSearchHiglight(el, { index$, location$ })\n : EMPTY\n ),\n\n /* Header */\n ...getComponentElements(\"header\")\n .map(el => mountHeader(el, { viewport$, header$, main$ })),\n\n /* Header title */\n ...getComponentElements(\"header-title\")\n .map(el => mountHeaderTitle(el, { viewport$, header$ })),\n\n /* Sidebar */\n ...getComponentElements(\"sidebar\")\n .map(el => el.getAttribute(\"data-md-type\") === \"navigation\"\n ? at(screen$, () => mountSidebar(el, { viewport$, header$, main$ }))\n : at(tablet$, () => mountSidebar(el, { viewport$, header$, main$ }))\n ),\n\n /* Navigation tabs */\n ...getComponentElements(\"tabs\")\n .map(el => mountTabs(el, { viewport$, header$ })),\n\n /* Table of contents */\n ...getComponentElements(\"toc\")\n .map(el => mountTableOfContents(el, {\n viewport$, header$, main$, target$\n })),\n\n /* Back-to-top button */\n ...getComponentElements(\"top\")\n .map(el => mountBackToTop(el, { viewport$, header$, main$, target$ }))\n))\n\n/* Set up component observables */\nconst component$ = document$\n .pipe(\n switchMap(() => content$),\n mergeWith(control$),\n shareReplay(1)\n )\n\n/* Subscribe to all components */\ncomponent$.subscribe()\n\n/* ----------------------------------------------------------------------------\n * Exports\n * ------------------------------------------------------------------------- */\n\nwindow.document$ = document$ /* Document observable */\nwindow.location$ = location$ /* Location subject */\nwindow.target$ = target$ /* Location target observable */\nwindow.keyboard$ = keyboard$ /* Keyboard observable */\nwindow.viewport$ = viewport$ /* Viewport observable */\nwindow.tablet$ = tablet$ /* Media tablet observable */\nwindow.screen$ = screen$ /* Media screen observable */\nwindow.print$ = print$ /* Media print observable */\nwindow.alert$ = alert$ /* Alert subject */\nwindow.progress$ = progress$ /* Progress indicator subject */\nwindow.component$ = component$ /* Component observable */\n", "/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n}\n\nexport var __assign = function() {\n __assign = Object.assign || function __assign(t) {\n for (var s, i = 1, n = arguments.length; i < n; i++) {\n s = arguments[i];\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\n }\n return t;\n }\n return __assign.apply(this, arguments);\n}\n\nexport function __rest(s, e) {\n var t = {};\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\n t[p] = s[p];\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\n t[p[i]] = s[p[i]];\n }\n return t;\n}\n\nexport function __decorate(decorators, target, key, desc) {\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\n return c > 3 && r && Object.defineProperty(target, key, r), r;\n}\n\nexport function __param(paramIndex, decorator) {\n return function (target, key) { decorator(target, key, paramIndex); }\n}\n\nexport function __esDecorate(ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {\n function accept(f) { if (f !== void 0 && typeof f !== \"function\") throw new TypeError(\"Function expected\"); return f; }\n var kind = contextIn.kind, key = kind === \"getter\" ? \"get\" : kind === \"setter\" ? \"set\" : \"value\";\n var target = !descriptorIn && ctor ? contextIn[\"static\"] ? ctor : ctor.prototype : null;\n var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\n var _, done = false;\n for (var i = decorators.length - 1; i >= 0; i--) {\n var context = {};\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\n if (kind === \"accessor\") {\n if (result === void 0) continue;\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\n if (_ = accept(result.get)) descriptor.get = _;\n if (_ = accept(result.set)) descriptor.set = _;\n if (_ = accept(result.init)) initializers.unshift(_);\n }\n else if (_ = accept(result)) {\n if (kind === \"field\") initializers.unshift(_);\n else descriptor[key] = _;\n }\n }\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\n done = true;\n};\n\nexport function __runInitializers(thisArg, initializers, value) {\n var useValue = arguments.length > 2;\n for (var i = 0; i < initializers.length; i++) {\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\n }\n return useValue ? value : void 0;\n};\n\nexport function __propKey(x) {\n return typeof x === \"symbol\" ? x : \"\".concat(x);\n};\n\nexport function __setFunctionName(f, name, prefix) {\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\n};\n\nexport function __metadata(metadataKey, metadataValue) {\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\n}\n\nexport function __awaiter(thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n}\n\nexport function __generator(thisArg, body) {\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? Iterator : Object).prototype);\n return g.next = verb(0), g[\"throw\"] = verb(1), g[\"return\"] = verb(2), typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\n function verb(n) { return function (v) { return step([n, v]); }; }\n function step(op) {\n if (f) throw new TypeError(\"Generator is already executing.\");\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\n if (y = 0, t) op = [op[0] & 2, t.value];\n switch (op[0]) {\n case 0: case 1: t = op; break;\n case 4: _.label++; return { value: op[1], done: false };\n case 5: _.label++; y = op[1]; op = [0]; continue;\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\n default:\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\n if (t[2]) _.ops.pop();\n _.trys.pop(); continue;\n }\n op = body.call(thisArg, _);\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\n }\n}\n\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\n function fulfill(value) { resume(\"next\", value); }\n function reject(value) { resume(\"throw\", value); }\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\n}\n\nexport function __asyncDelegator(o) {\n var i, p;\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\n}\n\nexport function __asyncValues(o) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var m = o[Symbol.asyncIterator], i;\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\n}\n\nexport function __makeTemplateObject(cooked, raw) {\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\n return cooked;\n};\n\nvar __setModuleDefault = Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport function __addDisposableResource(env, value, async) {\n if (value !== null && value !== void 0) {\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\n var dispose, inner;\n if (async) {\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\n dispose = value[Symbol.asyncDispose];\n }\n if (dispose === void 0) {\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\n dispose = value[Symbol.dispose];\n if (async) inner = dispose;\n }\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\n env.stack.push({ value: value, dispose: dispose, async: async });\n }\n else if (async) {\n env.stack.push({ async: true });\n }\n return value;\n}\n\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\n var e = new Error(message);\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\n};\n\nexport function __disposeResources(env) {\n function fail(e) {\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\n env.hasError = true;\n }\n var r, s = 0;\n function next() {\n while (r = env.stack.pop()) {\n try {\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\n if (r.dispose) {\n var result = r.dispose.call(r.value);\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\n }\n else s |= 1;\n }\n catch (e) {\n fail(e);\n }\n }\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\n if (env.hasError) throw env.error;\n }\n return next();\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n __addDisposableResource,\n __disposeResources,\n};\n", "/**\n * Returns true if the object is a function.\n * @param value The value to check\n */\nexport function isFunction(value: any): value is (...args: any[]) => any {\n return typeof value === 'function';\n}\n", "/**\n * Used to create Error subclasses until the community moves away from ES5.\n *\n * This is because compiling from TypeScript down to ES5 has issues with subclassing Errors\n * as well as other built-in types: https://github.com/Microsoft/TypeScript/issues/12123\n *\n * @param createImpl A factory function to create the actual constructor implementation. The returned\n * function should be a named function that calls `_super` internally.\n */\nexport function createErrorClass(createImpl: (_super: any) => any): T {\n const _super = (instance: any) => {\n Error.call(instance);\n instance.stack = new Error().stack;\n };\n\n const ctorFunc = createImpl(_super);\n ctorFunc.prototype = Object.create(Error.prototype);\n ctorFunc.prototype.constructor = ctorFunc;\n return ctorFunc;\n}\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface UnsubscriptionError extends Error {\n readonly errors: any[];\n}\n\nexport interface UnsubscriptionErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (errors: any[]): UnsubscriptionError;\n}\n\n/**\n * An error thrown when one or more errors have occurred during the\n * `unsubscribe` of a {@link Subscription}.\n */\nexport const UnsubscriptionError: UnsubscriptionErrorCtor = createErrorClass(\n (_super) =>\n function UnsubscriptionErrorImpl(this: any, errors: (Error | string)[]) {\n _super(this);\n this.message = errors\n ? `${errors.length} errors occurred during unsubscription:\n${errors.map((err, i) => `${i + 1}) ${err.toString()}`).join('\\n ')}`\n : '';\n this.name = 'UnsubscriptionError';\n this.errors = errors;\n }\n);\n", "/**\n * Removes an item from an array, mutating it.\n * @param arr The array to remove the item from\n * @param item The item to remove\n */\nexport function arrRemove(arr: T[] | undefined | null, item: T) {\n if (arr) {\n const index = arr.indexOf(item);\n 0 <= index && arr.splice(index, 1);\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { UnsubscriptionError } from './util/UnsubscriptionError';\nimport { SubscriptionLike, TeardownLogic, Unsubscribable } from './types';\nimport { arrRemove } from './util/arrRemove';\n\n/**\n * Represents a disposable resource, such as the execution of an Observable. A\n * Subscription has one important method, `unsubscribe`, that takes no argument\n * and just disposes the resource held by the subscription.\n *\n * Additionally, subscriptions may be grouped together through the `add()`\n * method, which will attach a child Subscription to the current Subscription.\n * When a Subscription is unsubscribed, all its children (and its grandchildren)\n * will be unsubscribed as well.\n *\n * @class Subscription\n */\nexport class Subscription implements SubscriptionLike {\n /** @nocollapse */\n public static EMPTY = (() => {\n const empty = new Subscription();\n empty.closed = true;\n return empty;\n })();\n\n /**\n * A flag to indicate whether this Subscription has already been unsubscribed.\n */\n public closed = false;\n\n private _parentage: Subscription[] | Subscription | null = null;\n\n /**\n * The list of registered finalizers to execute upon unsubscription. Adding and removing from this\n * list occurs in the {@link #add} and {@link #remove} methods.\n */\n private _finalizers: Exclude[] | null = null;\n\n /**\n * @param initialTeardown A function executed first as part of the finalization\n * process that is kicked off when {@link #unsubscribe} is called.\n */\n constructor(private initialTeardown?: () => void) {}\n\n /**\n * Disposes the resources held by the subscription. May, for instance, cancel\n * an ongoing Observable execution or cancel any other type of work that\n * started when the Subscription was created.\n * @return {void}\n */\n unsubscribe(): void {\n let errors: any[] | undefined;\n\n if (!this.closed) {\n this.closed = true;\n\n // Remove this from it's parents.\n const { _parentage } = this;\n if (_parentage) {\n this._parentage = null;\n if (Array.isArray(_parentage)) {\n for (const parent of _parentage) {\n parent.remove(this);\n }\n } else {\n _parentage.remove(this);\n }\n }\n\n const { initialTeardown: initialFinalizer } = this;\n if (isFunction(initialFinalizer)) {\n try {\n initialFinalizer();\n } catch (e) {\n errors = e instanceof UnsubscriptionError ? e.errors : [e];\n }\n }\n\n const { _finalizers } = this;\n if (_finalizers) {\n this._finalizers = null;\n for (const finalizer of _finalizers) {\n try {\n execFinalizer(finalizer);\n } catch (err) {\n errors = errors ?? [];\n if (err instanceof UnsubscriptionError) {\n errors = [...errors, ...err.errors];\n } else {\n errors.push(err);\n }\n }\n }\n }\n\n if (errors) {\n throw new UnsubscriptionError(errors);\n }\n }\n }\n\n /**\n * Adds a finalizer to this subscription, so that finalization will be unsubscribed/called\n * when this subscription is unsubscribed. If this subscription is already {@link #closed},\n * because it has already been unsubscribed, then whatever finalizer is passed to it\n * will automatically be executed (unless the finalizer itself is also a closed subscription).\n *\n * Closed Subscriptions cannot be added as finalizers to any subscription. Adding a closed\n * subscription to a any subscription will result in no operation. (A noop).\n *\n * Adding a subscription to itself, or adding `null` or `undefined` will not perform any\n * operation at all. (A noop).\n *\n * `Subscription` instances that are added to this instance will automatically remove themselves\n * if they are unsubscribed. Functions and {@link Unsubscribable} objects that you wish to remove\n * will need to be removed manually with {@link #remove}\n *\n * @param teardown The finalization logic to add to this subscription.\n */\n add(teardown: TeardownLogic): void {\n // Only add the finalizer if it's not undefined\n // and don't add a subscription to itself.\n if (teardown && teardown !== this) {\n if (this.closed) {\n // If this subscription is already closed,\n // execute whatever finalizer is handed to it automatically.\n execFinalizer(teardown);\n } else {\n if (teardown instanceof Subscription) {\n // We don't add closed subscriptions, and we don't add the same subscription\n // twice. Subscription unsubscribe is idempotent.\n if (teardown.closed || teardown._hasParent(this)) {\n return;\n }\n teardown._addParent(this);\n }\n (this._finalizers = this._finalizers ?? []).push(teardown);\n }\n }\n }\n\n /**\n * Checks to see if a this subscription already has a particular parent.\n * This will signal that this subscription has already been added to the parent in question.\n * @param parent the parent to check for\n */\n private _hasParent(parent: Subscription) {\n const { _parentage } = this;\n return _parentage === parent || (Array.isArray(_parentage) && _parentage.includes(parent));\n }\n\n /**\n * Adds a parent to this subscription so it can be removed from the parent if it\n * unsubscribes on it's own.\n *\n * NOTE: THIS ASSUMES THAT {@link _hasParent} HAS ALREADY BEEN CHECKED.\n * @param parent The parent subscription to add\n */\n private _addParent(parent: Subscription) {\n const { _parentage } = this;\n this._parentage = Array.isArray(_parentage) ? (_parentage.push(parent), _parentage) : _parentage ? [_parentage, parent] : parent;\n }\n\n /**\n * Called on a child when it is removed via {@link #remove}.\n * @param parent The parent to remove\n */\n private _removeParent(parent: Subscription) {\n const { _parentage } = this;\n if (_parentage === parent) {\n this._parentage = null;\n } else if (Array.isArray(_parentage)) {\n arrRemove(_parentage, parent);\n }\n }\n\n /**\n * Removes a finalizer from this subscription that was previously added with the {@link #add} method.\n *\n * Note that `Subscription` instances, when unsubscribed, will automatically remove themselves\n * from every other `Subscription` they have been added to. This means that using the `remove` method\n * is not a common thing and should be used thoughtfully.\n *\n * If you add the same finalizer instance of a function or an unsubscribable object to a `Subscription` instance\n * more than once, you will need to call `remove` the same number of times to remove all instances.\n *\n * All finalizer instances are removed to free up memory upon unsubscription.\n *\n * @param teardown The finalizer to remove from this subscription\n */\n remove(teardown: Exclude): void {\n const { _finalizers } = this;\n _finalizers && arrRemove(_finalizers, teardown);\n\n if (teardown instanceof Subscription) {\n teardown._removeParent(this);\n }\n }\n}\n\nexport const EMPTY_SUBSCRIPTION = Subscription.EMPTY;\n\nexport function isSubscription(value: any): value is Subscription {\n return (\n value instanceof Subscription ||\n (value && 'closed' in value && isFunction(value.remove) && isFunction(value.add) && isFunction(value.unsubscribe))\n );\n}\n\nfunction execFinalizer(finalizer: Unsubscribable | (() => void)) {\n if (isFunction(finalizer)) {\n finalizer();\n } else {\n finalizer.unsubscribe();\n }\n}\n", "import { Subscriber } from './Subscriber';\nimport { ObservableNotification } from './types';\n\n/**\n * The {@link GlobalConfig} object for RxJS. It is used to configure things\n * like how to react on unhandled errors.\n */\nexport const config: GlobalConfig = {\n onUnhandledError: null,\n onStoppedNotification: null,\n Promise: undefined,\n useDeprecatedSynchronousErrorHandling: false,\n useDeprecatedNextContext: false,\n};\n\n/**\n * The global configuration object for RxJS, used to configure things\n * like how to react on unhandled errors. Accessible via {@link config}\n * object.\n */\nexport interface GlobalConfig {\n /**\n * A registration point for unhandled errors from RxJS. These are errors that\n * cannot were not handled by consuming code in the usual subscription path. For\n * example, if you have this configured, and you subscribe to an observable without\n * providing an error handler, errors from that subscription will end up here. This\n * will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onUnhandledError: ((err: any) => void) | null;\n\n /**\n * A registration point for notifications that cannot be sent to subscribers because they\n * have completed, errored or have been explicitly unsubscribed. By default, next, complete\n * and error notifications sent to stopped subscribers are noops. However, sometimes callers\n * might want a different behavior. For example, with sources that attempt to report errors\n * to stopped subscribers, a caller can configure RxJS to throw an unhandled error instead.\n * This will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onStoppedNotification: ((notification: ObservableNotification, subscriber: Subscriber) => void) | null;\n\n /**\n * The promise constructor used by default for {@link Observable#toPromise toPromise} and {@link Observable#forEach forEach}\n * methods.\n *\n * @deprecated As of version 8, RxJS will no longer support this sort of injection of a\n * Promise constructor. If you need a Promise implementation other than native promises,\n * please polyfill/patch Promise as you see appropriate. Will be removed in v8.\n */\n Promise?: PromiseConstructorLike;\n\n /**\n * If true, turns on synchronous error rethrowing, which is a deprecated behavior\n * in v6 and higher. This behavior enables bad patterns like wrapping a subscribe\n * call in a try/catch block. It also enables producer interference, a nasty bug\n * where a multicast can be broken for all observers by a downstream consumer with\n * an unhandled error. DO NOT USE THIS FLAG UNLESS IT'S NEEDED TO BUY TIME\n * FOR MIGRATION REASONS.\n *\n * @deprecated As of version 8, RxJS will no longer support synchronous throwing\n * of unhandled errors. All errors will be thrown on a separate call stack to prevent bad\n * behaviors described above. Will be removed in v8.\n */\n useDeprecatedSynchronousErrorHandling: boolean;\n\n /**\n * If true, enables an as-of-yet undocumented feature from v5: The ability to access\n * `unsubscribe()` via `this` context in `next` functions created in observers passed\n * to `subscribe`.\n *\n * This is being removed because the performance was severely problematic, and it could also cause\n * issues when types other than POJOs are passed to subscribe as subscribers, as they will likely have\n * their `this` context overwritten.\n *\n * @deprecated As of version 8, RxJS will no longer support altering the\n * context of next functions provided as part of an observer to Subscribe. Instead,\n * you will have access to a subscription or a signal or token that will allow you to do things like\n * unsubscribe and test closed status. Will be removed in v8.\n */\n useDeprecatedNextContext: boolean;\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetTimeoutFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearTimeoutFunction = (handle: TimerHandle) => void;\n\ninterface TimeoutProvider {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n delegate:\n | {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n }\n | undefined;\n}\n\nexport const timeoutProvider: TimeoutProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setTimeout(handler: () => void, timeout?: number, ...args) {\n const { delegate } = timeoutProvider;\n if (delegate?.setTimeout) {\n return delegate.setTimeout(handler, timeout, ...args);\n }\n return setTimeout(handler, timeout, ...args);\n },\n clearTimeout(handle) {\n const { delegate } = timeoutProvider;\n return (delegate?.clearTimeout || clearTimeout)(handle as any);\n },\n delegate: undefined,\n};\n", "import { config } from '../config';\nimport { timeoutProvider } from '../scheduler/timeoutProvider';\n\n/**\n * Handles an error on another job either with the user-configured {@link onUnhandledError},\n * or by throwing it on that new job so it can be picked up by `window.onerror`, `process.on('error')`, etc.\n *\n * This should be called whenever there is an error that is out-of-band with the subscription\n * or when an error hits a terminal boundary of the subscription and no error handler was provided.\n *\n * @param err the error to report\n */\nexport function reportUnhandledError(err: any) {\n timeoutProvider.setTimeout(() => {\n const { onUnhandledError } = config;\n if (onUnhandledError) {\n // Execute the user-configured error handler.\n onUnhandledError(err);\n } else {\n // Throw so it is picked up by the runtime's uncaught error mechanism.\n throw err;\n }\n });\n}\n", "/* tslint:disable:no-empty */\nexport function noop() { }\n", "import { CompleteNotification, NextNotification, ErrorNotification } from './types';\n\n/**\n * A completion object optimized for memory use and created to be the\n * same \"shape\" as other notifications in v8.\n * @internal\n */\nexport const COMPLETE_NOTIFICATION = (() => createNotification('C', undefined, undefined) as CompleteNotification)();\n\n/**\n * Internal use only. Creates an optimized error notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function errorNotification(error: any): ErrorNotification {\n return createNotification('E', undefined, error) as any;\n}\n\n/**\n * Internal use only. Creates an optimized next notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function nextNotification(value: T) {\n return createNotification('N', value, undefined) as NextNotification;\n}\n\n/**\n * Ensures that all notifications created internally have the same \"shape\" in v8.\n *\n * TODO: This is only exported to support a crazy legacy test in `groupBy`.\n * @internal\n */\nexport function createNotification(kind: 'N' | 'E' | 'C', value: any, error: any) {\n return {\n kind,\n value,\n error,\n };\n}\n", "import { config } from '../config';\n\nlet context: { errorThrown: boolean; error: any } | null = null;\n\n/**\n * Handles dealing with errors for super-gross mode. Creates a context, in which\n * any synchronously thrown errors will be passed to {@link captureError}. Which\n * will record the error such that it will be rethrown after the call back is complete.\n * TODO: Remove in v8\n * @param cb An immediately executed function.\n */\nexport function errorContext(cb: () => void) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n const isRoot = !context;\n if (isRoot) {\n context = { errorThrown: false, error: null };\n }\n cb();\n if (isRoot) {\n const { errorThrown, error } = context!;\n context = null;\n if (errorThrown) {\n throw error;\n }\n }\n } else {\n // This is the general non-deprecated path for everyone that\n // isn't crazy enough to use super-gross mode (useDeprecatedSynchronousErrorHandling)\n cb();\n }\n}\n\n/**\n * Captures errors only in super-gross mode.\n * @param err the error to capture\n */\nexport function captureError(err: any) {\n if (config.useDeprecatedSynchronousErrorHandling && context) {\n context.errorThrown = true;\n context.error = err;\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { Observer, ObservableNotification } from './types';\nimport { isSubscription, Subscription } from './Subscription';\nimport { config } from './config';\nimport { reportUnhandledError } from './util/reportUnhandledError';\nimport { noop } from './util/noop';\nimport { nextNotification, errorNotification, COMPLETE_NOTIFICATION } from './NotificationFactories';\nimport { timeoutProvider } from './scheduler/timeoutProvider';\nimport { captureError } from './util/errorContext';\n\n/**\n * Implements the {@link Observer} interface and extends the\n * {@link Subscription} class. While the {@link Observer} is the public API for\n * consuming the values of an {@link Observable}, all Observers get converted to\n * a Subscriber, in order to provide Subscription-like capabilities such as\n * `unsubscribe`. Subscriber is a common type in RxJS, and crucial for\n * implementing operators, but it is rarely used as a public API.\n *\n * @class Subscriber\n */\nexport class Subscriber extends Subscription implements Observer {\n /**\n * A static factory for a Subscriber, given a (potentially partial) definition\n * of an Observer.\n * @param next The `next` callback of an Observer.\n * @param error The `error` callback of an\n * Observer.\n * @param complete The `complete` callback of an\n * Observer.\n * @return A Subscriber wrapping the (partially defined)\n * Observer represented by the given arguments.\n * @nocollapse\n * @deprecated Do not use. Will be removed in v8. There is no replacement for this\n * method, and there is no reason to be creating instances of `Subscriber` directly.\n * If you have a specific use case, please file an issue.\n */\n static create(next?: (x?: T) => void, error?: (e?: any) => void, complete?: () => void): Subscriber {\n return new SafeSubscriber(next, error, complete);\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected isStopped: boolean = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected destination: Subscriber | Observer; // this `any` is the escape hatch to erase extra type param (e.g. R)\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * There is no reason to directly create an instance of Subscriber. This type is exported for typings reasons.\n */\n constructor(destination?: Subscriber | Observer) {\n super();\n if (destination) {\n this.destination = destination;\n // Automatically chain subscriptions together here.\n // if destination is a Subscription, then it is a Subscriber.\n if (isSubscription(destination)) {\n destination.add(this);\n }\n } else {\n this.destination = EMPTY_OBSERVER;\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `next` from\n * the Observable, with a value. The Observable may call this method 0 or more\n * times.\n * @param {T} [value] The `next` value.\n * @return {void}\n */\n next(value?: T): void {\n if (this.isStopped) {\n handleStoppedNotification(nextNotification(value), this);\n } else {\n this._next(value!);\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `error` from\n * the Observable, with an attached `Error`. Notifies the Observer that\n * the Observable has experienced an error condition.\n * @param {any} [err] The `error` exception.\n * @return {void}\n */\n error(err?: any): void {\n if (this.isStopped) {\n handleStoppedNotification(errorNotification(err), this);\n } else {\n this.isStopped = true;\n this._error(err);\n }\n }\n\n /**\n * The {@link Observer} callback to receive a valueless notification of type\n * `complete` from the Observable. Notifies the Observer that the Observable\n * has finished sending push-based notifications.\n * @return {void}\n */\n complete(): void {\n if (this.isStopped) {\n handleStoppedNotification(COMPLETE_NOTIFICATION, this);\n } else {\n this.isStopped = true;\n this._complete();\n }\n }\n\n unsubscribe(): void {\n if (!this.closed) {\n this.isStopped = true;\n super.unsubscribe();\n this.destination = null!;\n }\n }\n\n protected _next(value: T): void {\n this.destination.next(value);\n }\n\n protected _error(err: any): void {\n try {\n this.destination.error(err);\n } finally {\n this.unsubscribe();\n }\n }\n\n protected _complete(): void {\n try {\n this.destination.complete();\n } finally {\n this.unsubscribe();\n }\n }\n}\n\n/**\n * This bind is captured here because we want to be able to have\n * compatibility with monoid libraries that tend to use a method named\n * `bind`. In particular, a library called Monio requires this.\n */\nconst _bind = Function.prototype.bind;\n\nfunction bind any>(fn: Fn, thisArg: any): Fn {\n return _bind.call(fn, thisArg);\n}\n\n/**\n * Internal optimization only, DO NOT EXPOSE.\n * @internal\n */\nclass ConsumerObserver implements Observer {\n constructor(private partialObserver: Partial>) {}\n\n next(value: T): void {\n const { partialObserver } = this;\n if (partialObserver.next) {\n try {\n partialObserver.next(value);\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n\n error(err: any): void {\n const { partialObserver } = this;\n if (partialObserver.error) {\n try {\n partialObserver.error(err);\n } catch (error) {\n handleUnhandledError(error);\n }\n } else {\n handleUnhandledError(err);\n }\n }\n\n complete(): void {\n const { partialObserver } = this;\n if (partialObserver.complete) {\n try {\n partialObserver.complete();\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n}\n\nexport class SafeSubscriber extends Subscriber {\n constructor(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((e?: any) => void) | null,\n complete?: (() => void) | null\n ) {\n super();\n\n let partialObserver: Partial>;\n if (isFunction(observerOrNext) || !observerOrNext) {\n // The first argument is a function, not an observer. The next\n // two arguments *could* be observers, or they could be empty.\n partialObserver = {\n next: (observerOrNext ?? undefined) as (((value: T) => void) | undefined),\n error: error ?? undefined,\n complete: complete ?? undefined,\n };\n } else {\n // The first argument is a partial observer.\n let context: any;\n if (this && config.useDeprecatedNextContext) {\n // This is a deprecated path that made `this.unsubscribe()` available in\n // next handler functions passed to subscribe. This only exists behind a flag\n // now, as it is *very* slow.\n context = Object.create(observerOrNext);\n context.unsubscribe = () => this.unsubscribe();\n partialObserver = {\n next: observerOrNext.next && bind(observerOrNext.next, context),\n error: observerOrNext.error && bind(observerOrNext.error, context),\n complete: observerOrNext.complete && bind(observerOrNext.complete, context),\n };\n } else {\n // The \"normal\" path. Just use the partial observer directly.\n partialObserver = observerOrNext;\n }\n }\n\n // Wrap the partial observer to ensure it's a full observer, and\n // make sure proper error handling is accounted for.\n this.destination = new ConsumerObserver(partialObserver);\n }\n}\n\nfunction handleUnhandledError(error: any) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n captureError(error);\n } else {\n // Ideal path, we report this as an unhandled error,\n // which is thrown on a new call stack.\n reportUnhandledError(error);\n }\n}\n\n/**\n * An error handler used when no error handler was supplied\n * to the SafeSubscriber -- meaning no error handler was supplied\n * do the `subscribe` call on our observable.\n * @param err The error to handle\n */\nfunction defaultErrorHandler(err: any) {\n throw err;\n}\n\n/**\n * A handler for notifications that cannot be sent to a stopped subscriber.\n * @param notification The notification being sent\n * @param subscriber The stopped subscriber\n */\nfunction handleStoppedNotification(notification: ObservableNotification, subscriber: Subscriber) {\n const { onStoppedNotification } = config;\n onStoppedNotification && timeoutProvider.setTimeout(() => onStoppedNotification(notification, subscriber));\n}\n\n/**\n * The observer used as a stub for subscriptions where the user did not\n * pass any arguments to `subscribe`. Comes with the default error handling\n * behavior.\n */\nexport const EMPTY_OBSERVER: Readonly> & { closed: true } = {\n closed: true,\n next: noop,\n error: defaultErrorHandler,\n complete: noop,\n};\n", "/**\n * Symbol.observable or a string \"@@observable\". Used for interop\n *\n * @deprecated We will no longer be exporting this symbol in upcoming versions of RxJS.\n * Instead polyfill and use Symbol.observable directly *or* use https://www.npmjs.com/package/symbol-observable\n */\nexport const observable: string | symbol = (() => (typeof Symbol === 'function' && Symbol.observable) || '@@observable')();\n", "/**\n * This function takes one parameter and just returns it. Simply put,\n * this is like `(x: T): T => x`.\n *\n * ## Examples\n *\n * This is useful in some cases when using things like `mergeMap`\n *\n * ```ts\n * import { interval, take, map, range, mergeMap, identity } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(5));\n *\n * const result$ = source$.pipe(\n * map(i => range(i)),\n * mergeMap(identity) // same as mergeMap(x => x)\n * );\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * Or when you want to selectively apply an operator\n *\n * ```ts\n * import { interval, take, identity } from 'rxjs';\n *\n * const shouldLimit = () => Math.random() < 0.5;\n *\n * const source$ = interval(1000);\n *\n * const result$ = source$.pipe(shouldLimit() ? take(5) : identity);\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * @param x Any value that is returned by this function\n * @returns The value passed as the first parameter to this function\n */\nexport function identity(x: T): T {\n return x;\n}\n", "import { identity } from './identity';\nimport { UnaryFunction } from '../types';\n\nexport function pipe(): typeof identity;\nexport function pipe(fn1: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction, fn3: UnaryFunction): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction,\n ...fns: UnaryFunction[]\n): UnaryFunction;\n\n/**\n * pipe() can be called on one or more functions, each of which can take one argument (\"UnaryFunction\")\n * and uses it to return a value.\n * It returns a function that takes one argument, passes it to the first UnaryFunction, and then\n * passes the result to the next one, passes that result to the next one, and so on. \n */\nexport function pipe(...fns: Array>): UnaryFunction {\n return pipeFromArray(fns);\n}\n\n/** @internal */\nexport function pipeFromArray(fns: Array>): UnaryFunction {\n if (fns.length === 0) {\n return identity as UnaryFunction;\n }\n\n if (fns.length === 1) {\n return fns[0];\n }\n\n return function piped(input: T): R {\n return fns.reduce((prev: any, fn: UnaryFunction) => fn(prev), input as any);\n };\n}\n", "import { Operator } from './Operator';\nimport { SafeSubscriber, Subscriber } from './Subscriber';\nimport { isSubscription, Subscription } from './Subscription';\nimport { TeardownLogic, OperatorFunction, Subscribable, Observer } from './types';\nimport { observable as Symbol_observable } from './symbol/observable';\nimport { pipeFromArray } from './util/pipe';\nimport { config } from './config';\nimport { isFunction } from './util/isFunction';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A representation of any set of values over any amount of time. This is the most basic building block\n * of RxJS.\n *\n * @class Observable\n */\nexport class Observable implements Subscribable {\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n source: Observable | undefined;\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n operator: Operator | undefined;\n\n /**\n * @constructor\n * @param {Function} subscribe the function that is called when the Observable is\n * initially subscribed to. This function is given a Subscriber, to which new values\n * can be `next`ed, or an `error` method can be called to raise an error, or\n * `complete` can be called to notify of a successful completion.\n */\n constructor(subscribe?: (this: Observable, subscriber: Subscriber) => TeardownLogic) {\n if (subscribe) {\n this._subscribe = subscribe;\n }\n }\n\n // HACK: Since TypeScript inherits static properties too, we have to\n // fight against TypeScript here so Subject can have a different static create signature\n /**\n * Creates a new Observable by calling the Observable constructor\n * @owner Observable\n * @method create\n * @param {Function} subscribe? the subscriber function to be passed to the Observable constructor\n * @return {Observable} a new observable\n * @nocollapse\n * @deprecated Use `new Observable()` instead. Will be removed in v8.\n */\n static create: (...args: any[]) => any = (subscribe?: (subscriber: Subscriber) => TeardownLogic) => {\n return new Observable(subscribe);\n };\n\n /**\n * Creates a new Observable, with this Observable instance as the source, and the passed\n * operator defined as the new observable's operator.\n * @method lift\n * @param operator the operator defining the operation to take on the observable\n * @return a new observable with the Operator applied\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * If you have implemented an operator using `lift`, it is recommended that you create an\n * operator by simply returning `new Observable()` directly. See \"Creating new operators from\n * scratch\" section here: https://rxjs.dev/guide/operators\n */\n lift(operator?: Operator): Observable {\n const observable = new Observable();\n observable.source = this;\n observable.operator = operator;\n return observable;\n }\n\n subscribe(observerOrNext?: Partial> | ((value: T) => void)): Subscription;\n /** @deprecated Instead of passing separate callback arguments, use an observer argument. Signatures taking separate callback arguments will be removed in v8. Details: https://rxjs.dev/deprecations/subscribe-arguments */\n subscribe(next?: ((value: T) => void) | null, error?: ((error: any) => void) | null, complete?: (() => void) | null): Subscription;\n /**\n * Invokes an execution of an Observable and registers Observer handlers for notifications it will emit.\n *\n * Use it when you have all these Observables, but still nothing is happening.\n *\n * `subscribe` is not a regular operator, but a method that calls Observable's internal `subscribe` function. It\n * might be for example a function that you passed to Observable's constructor, but most of the time it is\n * a library implementation, which defines what will be emitted by an Observable, and when it be will emitted. This means\n * that calling `subscribe` is actually the moment when Observable starts its work, not when it is created, as it is often\n * the thought.\n *\n * Apart from starting the execution of an Observable, this method allows you to listen for values\n * that an Observable emits, as well as for when it completes or errors. You can achieve this in two\n * of the following ways.\n *\n * The first way is creating an object that implements {@link Observer} interface. It should have methods\n * defined by that interface, but note that it should be just a regular JavaScript object, which you can create\n * yourself in any way you want (ES6 class, classic function constructor, object literal etc.). In particular, do\n * not attempt to use any RxJS implementation details to create Observers - you don't need them. Remember also\n * that your object does not have to implement all methods. If you find yourself creating a method that doesn't\n * do anything, you can simply omit it. Note however, if the `error` method is not provided and an error happens,\n * it will be thrown asynchronously. Errors thrown asynchronously cannot be caught using `try`/`catch`. Instead,\n * use the {@link onUnhandledError} configuration option or use a runtime handler (like `window.onerror` or\n * `process.on('error)`) to be notified of unhandled errors. Because of this, it's recommended that you provide\n * an `error` method to avoid missing thrown errors.\n *\n * The second way is to give up on Observer object altogether and simply provide callback functions in place of its methods.\n * This means you can provide three functions as arguments to `subscribe`, where the first function is equivalent\n * of a `next` method, the second of an `error` method and the third of a `complete` method. Just as in case of an Observer,\n * if you do not need to listen for something, you can omit a function by passing `undefined` or `null`,\n * since `subscribe` recognizes these functions by where they were placed in function call. When it comes\n * to the `error` function, as with an Observer, if not provided, errors emitted by an Observable will be thrown asynchronously.\n *\n * You can, however, subscribe with no parameters at all. This may be the case where you're not interested in terminal events\n * and you also handled emissions internally by using operators (e.g. using `tap`).\n *\n * Whichever style of calling `subscribe` you use, in both cases it returns a Subscription object.\n * This object allows you to call `unsubscribe` on it, which in turn will stop the work that an Observable does and will clean\n * up all resources that an Observable used. Note that cancelling a subscription will not call `complete` callback\n * provided to `subscribe` function, which is reserved for a regular completion signal that comes from an Observable.\n *\n * Remember that callbacks provided to `subscribe` are not guaranteed to be called asynchronously.\n * It is an Observable itself that decides when these functions will be called. For example {@link of}\n * by default emits all its values synchronously. Always check documentation for how given Observable\n * will behave when subscribed and if its default behavior can be modified with a `scheduler`.\n *\n * #### Examples\n *\n * Subscribe with an {@link guide/observer Observer}\n *\n * ```ts\n * import { of } from 'rxjs';\n *\n * const sumObserver = {\n * sum: 0,\n * next(value) {\n * console.log('Adding: ' + value);\n * this.sum = this.sum + value;\n * },\n * error() {\n * // We actually could just remove this method,\n * // since we do not really care about errors right now.\n * },\n * complete() {\n * console.log('Sum equals: ' + this.sum);\n * }\n * };\n *\n * of(1, 2, 3) // Synchronously emits 1, 2, 3 and then completes.\n * .subscribe(sumObserver);\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Subscribe with functions ({@link deprecations/subscribe-arguments deprecated})\n *\n * ```ts\n * import { of } from 'rxjs'\n *\n * let sum = 0;\n *\n * of(1, 2, 3).subscribe(\n * value => {\n * console.log('Adding: ' + value);\n * sum = sum + value;\n * },\n * undefined,\n * () => console.log('Sum equals: ' + sum)\n * );\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Cancel a subscription\n *\n * ```ts\n * import { interval } from 'rxjs';\n *\n * const subscription = interval(1000).subscribe({\n * next(num) {\n * console.log(num)\n * },\n * complete() {\n * // Will not be called, even when cancelling subscription.\n * console.log('completed!');\n * }\n * });\n *\n * setTimeout(() => {\n * subscription.unsubscribe();\n * console.log('unsubscribed!');\n * }, 2500);\n *\n * // Logs:\n * // 0 after 1s\n * // 1 after 2s\n * // 'unsubscribed!' after 2.5s\n * ```\n *\n * @param {Observer|Function} observerOrNext (optional) Either an observer with methods to be called,\n * or the first of three possible handlers, which is the handler for each value emitted from the subscribed\n * Observable.\n * @param {Function} error (optional) A handler for a terminal event resulting from an error. If no error handler is provided,\n * the error will be thrown asynchronously as unhandled.\n * @param {Function} complete (optional) A handler for a terminal event resulting from successful completion.\n * @return {Subscription} a subscription reference to the registered handlers\n * @method subscribe\n */\n subscribe(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((error: any) => void) | null,\n complete?: (() => void) | null\n ): Subscription {\n const subscriber = isSubscriber(observerOrNext) ? observerOrNext : new SafeSubscriber(observerOrNext, error, complete);\n\n errorContext(() => {\n const { operator, source } = this;\n subscriber.add(\n operator\n ? // We're dealing with a subscription in the\n // operator chain to one of our lifted operators.\n operator.call(subscriber, source)\n : source\n ? // If `source` has a value, but `operator` does not, something that\n // had intimate knowledge of our API, like our `Subject`, must have\n // set it. We're going to just call `_subscribe` directly.\n this._subscribe(subscriber)\n : // In all other cases, we're likely wrapping a user-provided initializer\n // function, so we need to catch errors and handle them appropriately.\n this._trySubscribe(subscriber)\n );\n });\n\n return subscriber;\n }\n\n /** @internal */\n protected _trySubscribe(sink: Subscriber): TeardownLogic {\n try {\n return this._subscribe(sink);\n } catch (err) {\n // We don't need to return anything in this case,\n // because it's just going to try to `add()` to a subscription\n // above.\n sink.error(err);\n }\n }\n\n /**\n * Used as a NON-CANCELLABLE means of subscribing to an observable, for use with\n * APIs that expect promises, like `async/await`. You cannot unsubscribe from this.\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * #### Example\n *\n * ```ts\n * import { interval, take } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(4));\n *\n * async function getTotal() {\n * let total = 0;\n *\n * await source$.forEach(value => {\n * total += value;\n * console.log('observable -> ' + value);\n * });\n *\n * return total;\n * }\n *\n * getTotal().then(\n * total => console.log('Total: ' + total)\n * );\n *\n * // Expected:\n * // 'observable -> 0'\n * // 'observable -> 1'\n * // 'observable -> 2'\n * // 'observable -> 3'\n * // 'Total: 6'\n * ```\n *\n * @param next a handler for each value emitted by the observable\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n */\n forEach(next: (value: T) => void): Promise;\n\n /**\n * @param next a handler for each value emitted by the observable\n * @param promiseCtor a constructor function used to instantiate the Promise\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n * @deprecated Passing a Promise constructor will no longer be available\n * in upcoming versions of RxJS. This is because it adds weight to the library, for very\n * little benefit. If you need this functionality, it is recommended that you either\n * polyfill Promise, or you create an adapter to convert the returned native promise\n * to whatever promise implementation you wanted. Will be removed in v8.\n */\n forEach(next: (value: T) => void, promiseCtor: PromiseConstructorLike): Promise;\n\n forEach(next: (value: T) => void, promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n const subscriber = new SafeSubscriber({\n next: (value) => {\n try {\n next(value);\n } catch (err) {\n reject(err);\n subscriber.unsubscribe();\n }\n },\n error: reject,\n complete: resolve,\n });\n this.subscribe(subscriber);\n }) as Promise;\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): TeardownLogic {\n return this.source?.subscribe(subscriber);\n }\n\n /**\n * An interop point defined by the es7-observable spec https://github.com/zenparsing/es-observable\n * @method Symbol.observable\n * @return {Observable} this instance of the observable\n */\n [Symbol_observable]() {\n return this;\n }\n\n /* tslint:disable:max-line-length */\n pipe(): Observable;\n pipe(op1: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction, op3: OperatorFunction): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction,\n ...operations: OperatorFunction[]\n ): Observable;\n /* tslint:enable:max-line-length */\n\n /**\n * Used to stitch together functional operators into a chain.\n * @method pipe\n * @return {Observable} the Observable result of all of the operators having\n * been called in the order they were passed in.\n *\n * ## Example\n *\n * ```ts\n * import { interval, filter, map, scan } from 'rxjs';\n *\n * interval(1000)\n * .pipe(\n * filter(x => x % 2 === 0),\n * map(x => x + x),\n * scan((acc, x) => acc + x)\n * )\n * .subscribe(x => console.log(x));\n * ```\n */\n pipe(...operations: OperatorFunction[]): Observable {\n return pipeFromArray(operations)(this);\n }\n\n /* tslint:disable:max-line-length */\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: typeof Promise): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: PromiseConstructorLike): Promise;\n /* tslint:enable:max-line-length */\n\n /**\n * Subscribe to this Observable and get a Promise resolving on\n * `complete` with the last emission (if any).\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * @method toPromise\n * @param [promiseCtor] a constructor function used to instantiate\n * the Promise\n * @return A Promise that resolves with the last value emit, or\n * rejects on an error. If there were no emissions, Promise\n * resolves with undefined.\n * @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise\n */\n toPromise(promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n let value: T | undefined;\n this.subscribe(\n (x: T) => (value = x),\n (err: any) => reject(err),\n () => resolve(value)\n );\n }) as Promise;\n }\n}\n\n/**\n * Decides between a passed promise constructor from consuming code,\n * A default configured promise constructor, and the native promise\n * constructor and returns it. If nothing can be found, it will throw\n * an error.\n * @param promiseCtor The optional promise constructor to passed by consuming code\n */\nfunction getPromiseCtor(promiseCtor: PromiseConstructorLike | undefined) {\n return promiseCtor ?? config.Promise ?? Promise;\n}\n\nfunction isObserver(value: any): value is Observer {\n return value && isFunction(value.next) && isFunction(value.error) && isFunction(value.complete);\n}\n\nfunction isSubscriber(value: any): value is Subscriber {\n return (value && value instanceof Subscriber) || (isObserver(value) && isSubscription(value));\n}\n", "import { Observable } from '../Observable';\nimport { Subscriber } from '../Subscriber';\nimport { OperatorFunction } from '../types';\nimport { isFunction } from './isFunction';\n\n/**\n * Used to determine if an object is an Observable with a lift function.\n */\nexport function hasLift(source: any): source is { lift: InstanceType['lift'] } {\n return isFunction(source?.lift);\n}\n\n/**\n * Creates an `OperatorFunction`. Used to define operators throughout the library in a concise way.\n * @param init The logic to connect the liftedSource to the subscriber at the moment of subscription.\n */\nexport function operate(\n init: (liftedSource: Observable, subscriber: Subscriber) => (() => void) | void\n): OperatorFunction {\n return (source: Observable) => {\n if (hasLift(source)) {\n return source.lift(function (this: Subscriber, liftedSource: Observable) {\n try {\n return init(liftedSource, this);\n } catch (err) {\n this.error(err);\n }\n });\n }\n throw new TypeError('Unable to lift unknown Observable type');\n };\n}\n", "import { Subscriber } from '../Subscriber';\n\n/**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional teardown logic here. This will only be called on teardown if the\n * subscriber itself is not already closed. This is called after all other teardown logic is executed.\n */\nexport function createOperatorSubscriber(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n onFinalize?: () => void\n): Subscriber {\n return new OperatorSubscriber(destination, onNext, onComplete, onError, onFinalize);\n}\n\n/**\n * A generic helper for allowing operators to be created with a Subscriber and\n * use closures to capture necessary state from the operator function itself.\n */\nexport class OperatorSubscriber extends Subscriber {\n /**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional finalization logic here. This will only be called on finalization if the\n * subscriber itself is not already closed. This is called after all other finalization logic is executed.\n * @param shouldUnsubscribe An optional check to see if an unsubscribe call should truly unsubscribe.\n * NOTE: This currently **ONLY** exists to support the strange behavior of {@link groupBy}, where unsubscription\n * to the resulting observable does not actually disconnect from the source if there are active subscriptions\n * to any grouped observable. (DO NOT EXPOSE OR USE EXTERNALLY!!!)\n */\n constructor(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n private onFinalize?: () => void,\n private shouldUnsubscribe?: () => boolean\n ) {\n // It's important - for performance reasons - that all of this class's\n // members are initialized and that they are always initialized in the same\n // order. This will ensure that all OperatorSubscriber instances have the\n // same hidden class in V8. This, in turn, will help keep the number of\n // hidden classes involved in property accesses within the base class as\n // low as possible. If the number of hidden classes involved exceeds four,\n // the property accesses will become megamorphic and performance penalties\n // will be incurred - i.e. inline caches won't be used.\n //\n // The reasons for ensuring all instances have the same hidden class are\n // further discussed in this blog post from Benedikt Meurer:\n // https://benediktmeurer.de/2018/03/23/impact-of-polymorphism-on-component-based-frameworks-like-react/\n super(destination);\n this._next = onNext\n ? function (this: OperatorSubscriber, value: T) {\n try {\n onNext(value);\n } catch (err) {\n destination.error(err);\n }\n }\n : super._next;\n this._error = onError\n ? function (this: OperatorSubscriber, err: any) {\n try {\n onError(err);\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._error;\n this._complete = onComplete\n ? function (this: OperatorSubscriber) {\n try {\n onComplete();\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._complete;\n }\n\n unsubscribe() {\n if (!this.shouldUnsubscribe || this.shouldUnsubscribe()) {\n const { closed } = this;\n super.unsubscribe();\n // Execute additional teardown if we have any and we didn't already do so.\n !closed && this.onFinalize?.();\n }\n }\n}\n", "import { Subscription } from '../Subscription';\n\ninterface AnimationFrameProvider {\n schedule(callback: FrameRequestCallback): Subscription;\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n delegate:\n | {\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n }\n | undefined;\n}\n\nexport const animationFrameProvider: AnimationFrameProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n schedule(callback) {\n let request = requestAnimationFrame;\n let cancel: typeof cancelAnimationFrame | undefined = cancelAnimationFrame;\n const { delegate } = animationFrameProvider;\n if (delegate) {\n request = delegate.requestAnimationFrame;\n cancel = delegate.cancelAnimationFrame;\n }\n const handle = request((timestamp) => {\n // Clear the cancel function. The request has been fulfilled, so\n // attempting to cancel the request upon unsubscription would be\n // pointless.\n cancel = undefined;\n callback(timestamp);\n });\n return new Subscription(() => cancel?.(handle));\n },\n requestAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.requestAnimationFrame || requestAnimationFrame)(...args);\n },\n cancelAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.cancelAnimationFrame || cancelAnimationFrame)(...args);\n },\n delegate: undefined,\n};\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface ObjectUnsubscribedError extends Error {}\n\nexport interface ObjectUnsubscribedErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (): ObjectUnsubscribedError;\n}\n\n/**\n * An error thrown when an action is invalid because the object has been\n * unsubscribed.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n *\n * @class ObjectUnsubscribedError\n */\nexport const ObjectUnsubscribedError: ObjectUnsubscribedErrorCtor = createErrorClass(\n (_super) =>\n function ObjectUnsubscribedErrorImpl(this: any) {\n _super(this);\n this.name = 'ObjectUnsubscribedError';\n this.message = 'object unsubscribed';\n }\n);\n", "import { Operator } from './Operator';\nimport { Observable } from './Observable';\nimport { Subscriber } from './Subscriber';\nimport { Subscription, EMPTY_SUBSCRIPTION } from './Subscription';\nimport { Observer, SubscriptionLike, TeardownLogic } from './types';\nimport { ObjectUnsubscribedError } from './util/ObjectUnsubscribedError';\nimport { arrRemove } from './util/arrRemove';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A Subject is a special type of Observable that allows values to be\n * multicasted to many Observers. Subjects are like EventEmitters.\n *\n * Every Subject is an Observable and an Observer. You can subscribe to a\n * Subject, and you can call next to feed values as well as error and complete.\n */\nexport class Subject extends Observable implements SubscriptionLike {\n closed = false;\n\n private currentObservers: Observer[] | null = null;\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n observers: Observer[] = [];\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n isStopped = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n hasError = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n thrownError: any = null;\n\n /**\n * Creates a \"subject\" by basically gluing an observer to an observable.\n *\n * @nocollapse\n * @deprecated Recommended you do not use. Will be removed at some point in the future. Plans for replacement still under discussion.\n */\n static create: (...args: any[]) => any = (destination: Observer, source: Observable): AnonymousSubject => {\n return new AnonymousSubject(destination, source);\n };\n\n constructor() {\n // NOTE: This must be here to obscure Observable's constructor.\n super();\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n lift(operator: Operator): Observable {\n const subject = new AnonymousSubject(this, this);\n subject.operator = operator as any;\n return subject as any;\n }\n\n /** @internal */\n protected _throwIfClosed() {\n if (this.closed) {\n throw new ObjectUnsubscribedError();\n }\n }\n\n next(value: T) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n if (!this.currentObservers) {\n this.currentObservers = Array.from(this.observers);\n }\n for (const observer of this.currentObservers) {\n observer.next(value);\n }\n }\n });\n }\n\n error(err: any) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.hasError = this.isStopped = true;\n this.thrownError = err;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.error(err);\n }\n }\n });\n }\n\n complete() {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.isStopped = true;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.complete();\n }\n }\n });\n }\n\n unsubscribe() {\n this.isStopped = this.closed = true;\n this.observers = this.currentObservers = null!;\n }\n\n get observed() {\n return this.observers?.length > 0;\n }\n\n /** @internal */\n protected _trySubscribe(subscriber: Subscriber): TeardownLogic {\n this._throwIfClosed();\n return super._trySubscribe(subscriber);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._checkFinalizedStatuses(subscriber);\n return this._innerSubscribe(subscriber);\n }\n\n /** @internal */\n protected _innerSubscribe(subscriber: Subscriber) {\n const { hasError, isStopped, observers } = this;\n if (hasError || isStopped) {\n return EMPTY_SUBSCRIPTION;\n }\n this.currentObservers = null;\n observers.push(subscriber);\n return new Subscription(() => {\n this.currentObservers = null;\n arrRemove(observers, subscriber);\n });\n }\n\n /** @internal */\n protected _checkFinalizedStatuses(subscriber: Subscriber) {\n const { hasError, thrownError, isStopped } = this;\n if (hasError) {\n subscriber.error(thrownError);\n } else if (isStopped) {\n subscriber.complete();\n }\n }\n\n /**\n * Creates a new Observable with this Subject as the source. You can do this\n * to create custom Observer-side logic of the Subject and conceal it from\n * code that uses the Observable.\n * @return {Observable} Observable that the Subject casts to\n */\n asObservable(): Observable {\n const observable: any = new Observable();\n observable.source = this;\n return observable;\n }\n}\n\n/**\n * @class AnonymousSubject\n */\nexport class AnonymousSubject extends Subject {\n constructor(\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n public destination?: Observer,\n source?: Observable\n ) {\n super();\n this.source = source;\n }\n\n next(value: T) {\n this.destination?.next?.(value);\n }\n\n error(err: any) {\n this.destination?.error?.(err);\n }\n\n complete() {\n this.destination?.complete?.();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n return this.source?.subscribe(subscriber) ?? EMPTY_SUBSCRIPTION;\n }\n}\n", "import { Subject } from './Subject';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\n\n/**\n * A variant of Subject that requires an initial value and emits its current\n * value whenever it is subscribed to.\n *\n * @class BehaviorSubject\n */\nexport class BehaviorSubject extends Subject {\n constructor(private _value: T) {\n super();\n }\n\n get value(): T {\n return this.getValue();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n const subscription = super._subscribe(subscriber);\n !subscription.closed && subscriber.next(this._value);\n return subscription;\n }\n\n getValue(): T {\n const { hasError, thrownError, _value } = this;\n if (hasError) {\n throw thrownError;\n }\n this._throwIfClosed();\n return _value;\n }\n\n next(value: T): void {\n super.next((this._value = value));\n }\n}\n", "import { TimestampProvider } from '../types';\n\ninterface DateTimestampProvider extends TimestampProvider {\n delegate: TimestampProvider | undefined;\n}\n\nexport const dateTimestampProvider: DateTimestampProvider = {\n now() {\n // Use the variable rather than `this` so that the function can be called\n // without being bound to the provider.\n return (dateTimestampProvider.delegate || Date).now();\n },\n delegate: undefined,\n};\n", "import { Subject } from './Subject';\nimport { TimestampProvider } from './types';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * A variant of {@link Subject} that \"replays\" old values to new subscribers by emitting them when they first subscribe.\n *\n * `ReplaySubject` has an internal buffer that will store a specified number of values that it has observed. Like `Subject`,\n * `ReplaySubject` \"observes\" values by having them passed to its `next` method. When it observes a value, it will store that\n * value for a time determined by the configuration of the `ReplaySubject`, as passed to its constructor.\n *\n * When a new subscriber subscribes to the `ReplaySubject` instance, it will synchronously emit all values in its buffer in\n * a First-In-First-Out (FIFO) manner. The `ReplaySubject` will also complete, if it has observed completion; and it will\n * error if it has observed an error.\n *\n * There are two main configuration items to be concerned with:\n *\n * 1. `bufferSize` - This will determine how many items are stored in the buffer, defaults to infinite.\n * 2. `windowTime` - The amount of time to hold a value in the buffer before removing it from the buffer.\n *\n * Both configurations may exist simultaneously. So if you would like to buffer a maximum of 3 values, as long as the values\n * are less than 2 seconds old, you could do so with a `new ReplaySubject(3, 2000)`.\n *\n * ### Differences with BehaviorSubject\n *\n * `BehaviorSubject` is similar to `new ReplaySubject(1)`, with a couple of exceptions:\n *\n * 1. `BehaviorSubject` comes \"primed\" with a single value upon construction.\n * 2. `ReplaySubject` will replay values, even after observing an error, where `BehaviorSubject` will not.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n * @see {@link shareReplay}\n */\nexport class ReplaySubject extends Subject {\n private _buffer: (T | number)[] = [];\n private _infiniteTimeWindow = true;\n\n /**\n * @param bufferSize The size of the buffer to replay on subscription\n * @param windowTime The amount of time the buffered items will stay buffered\n * @param timestampProvider An object with a `now()` method that provides the current timestamp. This is used to\n * calculate the amount of time something has been buffered.\n */\n constructor(\n private _bufferSize = Infinity,\n private _windowTime = Infinity,\n private _timestampProvider: TimestampProvider = dateTimestampProvider\n ) {\n super();\n this._infiniteTimeWindow = _windowTime === Infinity;\n this._bufferSize = Math.max(1, _bufferSize);\n this._windowTime = Math.max(1, _windowTime);\n }\n\n next(value: T): void {\n const { isStopped, _buffer, _infiniteTimeWindow, _timestampProvider, _windowTime } = this;\n if (!isStopped) {\n _buffer.push(value);\n !_infiniteTimeWindow && _buffer.push(_timestampProvider.now() + _windowTime);\n }\n this._trimBuffer();\n super.next(value);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._trimBuffer();\n\n const subscription = this._innerSubscribe(subscriber);\n\n const { _infiniteTimeWindow, _buffer } = this;\n // We use a copy here, so reentrant code does not mutate our array while we're\n // emitting it to a new subscriber.\n const copy = _buffer.slice();\n for (let i = 0; i < copy.length && !subscriber.closed; i += _infiniteTimeWindow ? 1 : 2) {\n subscriber.next(copy[i] as T);\n }\n\n this._checkFinalizedStatuses(subscriber);\n\n return subscription;\n }\n\n private _trimBuffer() {\n const { _bufferSize, _timestampProvider, _buffer, _infiniteTimeWindow } = this;\n // If we don't have an infinite buffer size, and we're over the length,\n // use splice to truncate the old buffer values off. Note that we have to\n // double the size for instances where we're not using an infinite time window\n // because we're storing the values and the timestamps in the same array.\n const adjustedBufferSize = (_infiniteTimeWindow ? 1 : 2) * _bufferSize;\n _bufferSize < Infinity && adjustedBufferSize < _buffer.length && _buffer.splice(0, _buffer.length - adjustedBufferSize);\n\n // Now, if we're not in an infinite time window, remove all values where the time is\n // older than what is allowed.\n if (!_infiniteTimeWindow) {\n const now = _timestampProvider.now();\n let last = 0;\n // Search the array for the first timestamp that isn't expired and\n // truncate the buffer up to that point.\n for (let i = 1; i < _buffer.length && (_buffer[i] as number) <= now; i += 2) {\n last = i;\n }\n last && _buffer.splice(0, last + 1);\n }\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Subscription } from '../Subscription';\nimport { SchedulerAction } from '../types';\n\n/**\n * A unit of work to be executed in a `scheduler`. An action is typically\n * created from within a {@link SchedulerLike} and an RxJS user does not need to concern\n * themselves about creating and manipulating an Action.\n *\n * ```ts\n * class Action extends Subscription {\n * new (scheduler: Scheduler, work: (state?: T) => void);\n * schedule(state?: T, delay: number = 0): Subscription;\n * }\n * ```\n *\n * @class Action\n */\nexport class Action extends Subscription {\n constructor(scheduler: Scheduler, work: (this: SchedulerAction, state?: T) => void) {\n super();\n }\n /**\n * Schedules this action on its parent {@link SchedulerLike} for execution. May be passed\n * some context object, `state`. May happen at some point in the future,\n * according to the `delay` parameter, if specified.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler.\n * @return {void}\n */\n public schedule(state?: T, delay: number = 0): Subscription {\n return this;\n }\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetIntervalFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearIntervalFunction = (handle: TimerHandle) => void;\n\ninterface IntervalProvider {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n delegate:\n | {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n }\n | undefined;\n}\n\nexport const intervalProvider: IntervalProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setInterval(handler: () => void, timeout?: number, ...args) {\n const { delegate } = intervalProvider;\n if (delegate?.setInterval) {\n return delegate.setInterval(handler, timeout, ...args);\n }\n return setInterval(handler, timeout, ...args);\n },\n clearInterval(handle) {\n const { delegate } = intervalProvider;\n return (delegate?.clearInterval || clearInterval)(handle as any);\n },\n delegate: undefined,\n};\n", "import { Action } from './Action';\nimport { SchedulerAction } from '../types';\nimport { Subscription } from '../Subscription';\nimport { AsyncScheduler } from './AsyncScheduler';\nimport { intervalProvider } from './intervalProvider';\nimport { arrRemove } from '../util/arrRemove';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncAction extends Action {\n public id: TimerHandle | undefined;\n public state?: T;\n // @ts-ignore: Property has no initializer and is not definitely assigned\n public delay: number;\n protected pending: boolean = false;\n\n constructor(protected scheduler: AsyncScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (this.closed) {\n return this;\n }\n\n // Always replace the current state with the new state.\n this.state = state;\n\n const id = this.id;\n const scheduler = this.scheduler;\n\n //\n // Important implementation note:\n //\n // Actions only execute once by default, unless rescheduled from within the\n // scheduled callback. This allows us to implement single and repeat\n // actions via the same code path, without adding API surface area, as well\n // as mimic traditional recursion but across asynchronous boundaries.\n //\n // However, JS runtimes and timers distinguish between intervals achieved by\n // serial `setTimeout` calls vs. a single `setInterval` call. An interval of\n // serial `setTimeout` calls can be individually delayed, which delays\n // scheduling the next `setTimeout`, and so on. `setInterval` attempts to\n // guarantee the interval callback will be invoked more precisely to the\n // interval period, regardless of load.\n //\n // Therefore, we use `setInterval` to schedule single and repeat actions.\n // If the action reschedules itself with the same delay, the interval is not\n // canceled. If the action doesn't reschedule, or reschedules with a\n // different delay, the interval will be canceled after scheduled callback\n // execution.\n //\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, delay);\n }\n\n // Set the pending flag indicating that this action has been scheduled, or\n // has recursively rescheduled itself.\n this.pending = true;\n\n this.delay = delay;\n // If this action has already an async Id, don't request a new one.\n this.id = this.id ?? this.requestAsyncId(scheduler, this.id, delay);\n\n return this;\n }\n\n protected requestAsyncId(scheduler: AsyncScheduler, _id?: TimerHandle, delay: number = 0): TimerHandle {\n return intervalProvider.setInterval(scheduler.flush.bind(scheduler, this), delay);\n }\n\n protected recycleAsyncId(_scheduler: AsyncScheduler, id?: TimerHandle, delay: number | null = 0): TimerHandle | undefined {\n // If this action is rescheduled with the same delay time, don't clear the interval id.\n if (delay != null && this.delay === delay && this.pending === false) {\n return id;\n }\n // Otherwise, if the action's delay time is different from the current delay,\n // or the action has been rescheduled before it's executed, clear the interval id\n if (id != null) {\n intervalProvider.clearInterval(id);\n }\n\n return undefined;\n }\n\n /**\n * Immediately executes this action and the `work` it contains.\n * @return {any}\n */\n public execute(state: T, delay: number): any {\n if (this.closed) {\n return new Error('executing a cancelled action');\n }\n\n this.pending = false;\n const error = this._execute(state, delay);\n if (error) {\n return error;\n } else if (this.pending === false && this.id != null) {\n // Dequeue if the action didn't reschedule itself. Don't call\n // unsubscribe(), because the action could reschedule later.\n // For example:\n // ```\n // scheduler.schedule(function doWork(counter) {\n // /* ... I'm a busy worker bee ... */\n // var originalAction = this;\n // /* wait 100ms before rescheduling the action */\n // setTimeout(function () {\n // originalAction.schedule(counter + 1);\n // }, 100);\n // }, 1000);\n // ```\n this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n }\n }\n\n protected _execute(state: T, _delay: number): any {\n let errored: boolean = false;\n let errorValue: any;\n try {\n this.work(state);\n } catch (e) {\n errored = true;\n // HACK: Since code elsewhere is relying on the \"truthiness\" of the\n // return here, we can't have it return \"\" or 0 or false.\n // TODO: Clean this up when we refactor schedulers mid-version-8 or so.\n errorValue = e ? e : new Error('Scheduled action threw falsy error');\n }\n if (errored) {\n this.unsubscribe();\n return errorValue;\n }\n }\n\n unsubscribe() {\n if (!this.closed) {\n const { id, scheduler } = this;\n const { actions } = scheduler;\n\n this.work = this.state = this.scheduler = null!;\n this.pending = false;\n\n arrRemove(actions, this);\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, null);\n }\n\n this.delay = null!;\n super.unsubscribe();\n }\n }\n}\n", "import { Action } from './scheduler/Action';\nimport { Subscription } from './Subscription';\nimport { SchedulerLike, SchedulerAction } from './types';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * An execution context and a data structure to order tasks and schedule their\n * execution. Provides a notion of (potentially virtual) time, through the\n * `now()` getter method.\n *\n * Each unit of work in a Scheduler is called an `Action`.\n *\n * ```ts\n * class Scheduler {\n * now(): number;\n * schedule(work, delay?, state?): Subscription;\n * }\n * ```\n *\n * @class Scheduler\n * @deprecated Scheduler is an internal implementation detail of RxJS, and\n * should not be used directly. Rather, create your own class and implement\n * {@link SchedulerLike}. Will be made internal in v8.\n */\nexport class Scheduler implements SchedulerLike {\n public static now: () => number = dateTimestampProvider.now;\n\n constructor(private schedulerActionCtor: typeof Action, now: () => number = Scheduler.now) {\n this.now = now;\n }\n\n /**\n * A getter method that returns a number representing the current time\n * (at the time this function was called) according to the scheduler's own\n * internal clock.\n * @return {number} A number that represents the current time. May or may not\n * have a relation to wall-clock time. May or may not refer to a time unit\n * (e.g. milliseconds).\n */\n public now: () => number;\n\n /**\n * Schedules a function, `work`, for execution. May happen at some point in\n * the future, according to the `delay` parameter, if specified. May be passed\n * some context object, `state`, which will be passed to the `work` function.\n *\n * The given arguments will be processed an stored as an Action object in a\n * queue of actions.\n *\n * @param {function(state: ?T): ?Subscription} work A function representing a\n * task, or some unit of work to be executed by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler itself.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @return {Subscription} A subscription in order to be able to unsubscribe\n * the scheduled work.\n */\n public schedule(work: (this: SchedulerAction, state?: T) => void, delay: number = 0, state?: T): Subscription {\n return new this.schedulerActionCtor(this, work).schedule(state, delay);\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Action } from './Action';\nimport { AsyncAction } from './AsyncAction';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncScheduler extends Scheduler {\n public actions: Array> = [];\n /**\n * A flag to indicate whether the Scheduler is currently executing a batch of\n * queued actions.\n * @type {boolean}\n * @internal\n */\n public _active: boolean = false;\n /**\n * An internal ID used to track the latest asynchronous task such as those\n * coming from `setTimeout`, `setInterval`, `requestAnimationFrame`, and\n * others.\n * @type {any}\n * @internal\n */\n public _scheduled: TimerHandle | undefined;\n\n constructor(SchedulerAction: typeof Action, now: () => number = Scheduler.now) {\n super(SchedulerAction, now);\n }\n\n public flush(action: AsyncAction): void {\n const { actions } = this;\n\n if (this._active) {\n actions.push(action);\n return;\n }\n\n let error: any;\n this._active = true;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions.shift()!)); // exhaust the scheduler queue\n\n this._active = false;\n\n if (error) {\n while ((action = actions.shift()!)) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\n/**\n *\n * Async Scheduler\n *\n * Schedule task as if you used setTimeout(task, duration)\n *\n * `async` scheduler schedules tasks asynchronously, by putting them on the JavaScript\n * event loop queue. It is best used to delay tasks in time or to schedule tasks repeating\n * in intervals.\n *\n * If you just want to \"defer\" task, that is to perform it right after currently\n * executing synchronous code ends (commonly achieved by `setTimeout(deferredTask, 0)`),\n * better choice will be the {@link asapScheduler} scheduler.\n *\n * ## Examples\n * Use async scheduler to delay task\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * const task = () => console.log('it works!');\n *\n * asyncScheduler.schedule(task, 2000);\n *\n * // After 2 seconds logs:\n * // \"it works!\"\n * ```\n *\n * Use async scheduler to repeat task in intervals\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * function task(state) {\n * console.log(state);\n * this.schedule(state + 1, 1000); // `this` references currently executing Action,\n * // which we reschedule with new state and delay\n * }\n *\n * asyncScheduler.schedule(task, 3000, 0);\n *\n * // Logs:\n * // 0 after 3s\n * // 1 after 4s\n * // 2 after 5s\n * // 3 after 6s\n * ```\n */\n\nexport const asyncScheduler = new AsyncScheduler(AsyncAction);\n\n/**\n * @deprecated Renamed to {@link asyncScheduler}. Will be removed in v8.\n */\nexport const async = asyncScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { Subscription } from '../Subscription';\nimport { QueueScheduler } from './QueueScheduler';\nimport { SchedulerAction } from '../types';\nimport { TimerHandle } from './timerHandle';\n\nexport class QueueAction extends AsyncAction {\n constructor(protected scheduler: QueueScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (delay > 0) {\n return super.schedule(state, delay);\n }\n this.delay = delay;\n this.state = state;\n this.scheduler.flush(this);\n return this;\n }\n\n public execute(state: T, delay: number): any {\n return delay > 0 || this.closed ? super.execute(state, delay) : this._execute(state, delay);\n }\n\n protected requestAsyncId(scheduler: QueueScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n\n if ((delay != null && delay > 0) || (delay == null && this.delay > 0)) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n\n // Otherwise flush the scheduler starting with this action.\n scheduler.flush(this);\n\n // HACK: In the past, this was returning `void`. However, `void` isn't a valid\n // `TimerHandle`, and generally the return value here isn't really used. So the\n // compromise is to return `0` which is both \"falsy\" and a valid `TimerHandle`,\n // as opposed to refactoring every other instanceo of `requestAsyncId`.\n return 0;\n }\n}\n", "import { AsyncScheduler } from './AsyncScheduler';\n\nexport class QueueScheduler extends AsyncScheduler {\n}\n", "import { QueueAction } from './QueueAction';\nimport { QueueScheduler } from './QueueScheduler';\n\n/**\n *\n * Queue Scheduler\n *\n * Put every next task on a queue, instead of executing it immediately\n *\n * `queue` scheduler, when used with delay, behaves the same as {@link asyncScheduler} scheduler.\n *\n * When used without delay, it schedules given task synchronously - executes it right when\n * it is scheduled. However when called recursively, that is when inside the scheduled task,\n * another task is scheduled with queue scheduler, instead of executing immediately as well,\n * that task will be put on a queue and wait for current one to finish.\n *\n * This means that when you execute task with `queue` scheduler, you are sure it will end\n * before any other task scheduled with that scheduler will start.\n *\n * ## Examples\n * Schedule recursively first, then do something\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(() => {\n * queueScheduler.schedule(() => console.log('second')); // will not happen now, but will be put on a queue\n *\n * console.log('first');\n * });\n *\n * // Logs:\n * // \"first\"\n * // \"second\"\n * ```\n *\n * Reschedule itself recursively\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(function(state) {\n * if (state !== 0) {\n * console.log('before', state);\n * this.schedule(state - 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * console.log('after', state);\n * }\n * }, 0, 3);\n *\n * // In scheduler that runs recursively, you would expect:\n * // \"before\", 3\n * // \"before\", 2\n * // \"before\", 1\n * // \"after\", 1\n * // \"after\", 2\n * // \"after\", 3\n *\n * // But with queue it logs:\n * // \"before\", 3\n * // \"after\", 3\n * // \"before\", 2\n * // \"after\", 2\n * // \"before\", 1\n * // \"after\", 1\n * ```\n */\n\nexport const queueScheduler = new QueueScheduler(QueueAction);\n\n/**\n * @deprecated Renamed to {@link queueScheduler}. Will be removed in v8.\n */\nexport const queue = queueScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\nimport { SchedulerAction } from '../types';\nimport { animationFrameProvider } from './animationFrameProvider';\nimport { TimerHandle } from './timerHandle';\n\nexport class AnimationFrameAction extends AsyncAction {\n constructor(protected scheduler: AnimationFrameScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n protected requestAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay is greater than 0, request as an async action.\n if (delay !== null && delay > 0) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n // Push the action to the end of the scheduler queue.\n scheduler.actions.push(this);\n // If an animation frame has already been requested, don't request another\n // one. If an animation frame hasn't been requested yet, request one. Return\n // the current animation frame request id.\n return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(() => scheduler.flush(undefined)));\n }\n\n protected recycleAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle | undefined {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n if (delay != null ? delay > 0 : this.delay > 0) {\n return super.recycleAsyncId(scheduler, id, delay);\n }\n // If the scheduler queue has no remaining actions with the same async id,\n // cancel the requested animation frame and set the scheduled flag to\n // undefined so the next AnimationFrameAction will request its own.\n const { actions } = scheduler;\n if (id != null && actions[actions.length - 1]?.id !== id) {\n animationFrameProvider.cancelAnimationFrame(id as number);\n scheduler._scheduled = undefined;\n }\n // Return undefined so the action knows to request a new async id if it's rescheduled.\n return undefined;\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\nexport class AnimationFrameScheduler extends AsyncScheduler {\n public flush(action?: AsyncAction): void {\n this._active = true;\n // The async id that effects a call to flush is stored in _scheduled.\n // Before executing an action, it's necessary to check the action's async\n // id to determine whether it's supposed to be executed in the current\n // flush.\n // Previous implementations of this method used a count to determine this,\n // but that was unsound, as actions that are unsubscribed - i.e. cancelled -\n // are removed from the actions array and that can shift actions that are\n // scheduled to be executed in a subsequent flush into positions at which\n // they are executed within the current flush.\n const flushId = this._scheduled;\n this._scheduled = undefined;\n\n const { actions } = this;\n let error: any;\n action = action || actions.shift()!;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions[0]) && action.id === flushId && actions.shift());\n\n this._active = false;\n\n if (error) {\n while ((action = actions[0]) && action.id === flushId && actions.shift()) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AnimationFrameAction } from './AnimationFrameAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\n\n/**\n *\n * Animation Frame Scheduler\n *\n * Perform task when `window.requestAnimationFrame` would fire\n *\n * When `animationFrame` scheduler is used with delay, it will fall back to {@link asyncScheduler} scheduler\n * behaviour.\n *\n * Without delay, `animationFrame` scheduler can be used to create smooth browser animations.\n * It makes sure scheduled task will happen just before next browser content repaint,\n * thus performing animations as efficiently as possible.\n *\n * ## Example\n * Schedule div height animation\n * ```ts\n * // html:
\n * import { animationFrameScheduler } from 'rxjs';\n *\n * const div = document.querySelector('div');\n *\n * animationFrameScheduler.schedule(function(height) {\n * div.style.height = height + \"px\";\n *\n * this.schedule(height + 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * }, 0, 0);\n *\n * // You will see a div element growing in height\n * ```\n */\n\nexport const animationFrameScheduler = new AnimationFrameScheduler(AnimationFrameAction);\n\n/**\n * @deprecated Renamed to {@link animationFrameScheduler}. Will be removed in v8.\n */\nexport const animationFrame = animationFrameScheduler;\n", "import { Observable } from '../Observable';\nimport { SchedulerLike } from '../types';\n\n/**\n * A simple Observable that emits no items to the Observer and immediately\n * emits a complete notification.\n *\n * Just emits 'complete', and nothing else.\n *\n * ![](empty.png)\n *\n * A simple Observable that only emits the complete notification. It can be used\n * for composing with other Observables, such as in a {@link mergeMap}.\n *\n * ## Examples\n *\n * Log complete notification\n *\n * ```ts\n * import { EMPTY } from 'rxjs';\n *\n * EMPTY.subscribe({\n * next: () => console.log('Next'),\n * complete: () => console.log('Complete!')\n * });\n *\n * // Outputs\n * // Complete!\n * ```\n *\n * Emit the number 7, then complete\n *\n * ```ts\n * import { EMPTY, startWith } from 'rxjs';\n *\n * const result = EMPTY.pipe(startWith(7));\n * result.subscribe(x => console.log(x));\n *\n * // Outputs\n * // 7\n * ```\n *\n * Map and flatten only odd numbers to the sequence `'a'`, `'b'`, `'c'`\n *\n * ```ts\n * import { interval, mergeMap, of, EMPTY } from 'rxjs';\n *\n * const interval$ = interval(1000);\n * const result = interval$.pipe(\n * mergeMap(x => x % 2 === 1 ? of('a', 'b', 'c') : EMPTY),\n * );\n * result.subscribe(x => console.log(x));\n *\n * // Results in the following to the console:\n * // x is equal to the count on the interval, e.g. (0, 1, 2, 3, ...)\n * // x will occur every 1000ms\n * // if x % 2 is equal to 1, print a, b, c (each on its own)\n * // if x % 2 is not equal to 1, nothing will be output\n * ```\n *\n * @see {@link Observable}\n * @see {@link NEVER}\n * @see {@link of}\n * @see {@link throwError}\n */\nexport const EMPTY = new Observable((subscriber) => subscriber.complete());\n\n/**\n * @param scheduler A {@link SchedulerLike} to use for scheduling\n * the emission of the complete notification.\n * @deprecated Replaced with the {@link EMPTY} constant or {@link scheduled} (e.g. `scheduled([], scheduler)`). Will be removed in v8.\n */\nexport function empty(scheduler?: SchedulerLike) {\n return scheduler ? emptyScheduled(scheduler) : EMPTY;\n}\n\nfunction emptyScheduled(scheduler: SchedulerLike) {\n return new Observable((subscriber) => scheduler.schedule(() => subscriber.complete()));\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport function isScheduler(value: any): value is SchedulerLike {\n return value && isFunction(value.schedule);\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\nimport { isScheduler } from './isScheduler';\n\nfunction last(arr: T[]): T | undefined {\n return arr[arr.length - 1];\n}\n\nexport function popResultSelector(args: any[]): ((...args: unknown[]) => unknown) | undefined {\n return isFunction(last(args)) ? args.pop() : undefined;\n}\n\nexport function popScheduler(args: any[]): SchedulerLike | undefined {\n return isScheduler(last(args)) ? args.pop() : undefined;\n}\n\nexport function popNumber(args: any[], defaultValue: number): number {\n return typeof last(args) === 'number' ? args.pop()! : defaultValue;\n}\n", "export const isArrayLike = ((x: any): x is ArrayLike => x && typeof x.length === 'number' && typeof x !== 'function');", "import { isFunction } from \"./isFunction\";\n\n/**\n * Tests to see if the object is \"thennable\".\n * @param value the object to test\n */\nexport function isPromise(value: any): value is PromiseLike {\n return isFunction(value?.then);\n}\n", "import { InteropObservable } from '../types';\nimport { observable as Symbol_observable } from '../symbol/observable';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being Observable (but not necessary an Rx Observable) */\nexport function isInteropObservable(input: any): input is InteropObservable {\n return isFunction(input[Symbol_observable]);\n}\n", "import { isFunction } from './isFunction';\n\nexport function isAsyncIterable(obj: any): obj is AsyncIterable {\n return Symbol.asyncIterator && isFunction(obj?.[Symbol.asyncIterator]);\n}\n", "/**\n * Creates the TypeError to throw if an invalid object is passed to `from` or `scheduled`.\n * @param input The object that was passed.\n */\nexport function createInvalidObservableTypeError(input: any) {\n // TODO: We should create error codes that can be looked up, so this can be less verbose.\n return new TypeError(\n `You provided ${\n input !== null && typeof input === 'object' ? 'an invalid object' : `'${input}'`\n } where a stream was expected. You can provide an Observable, Promise, ReadableStream, Array, AsyncIterable, or Iterable.`\n );\n}\n", "export function getSymbolIterator(): symbol {\n if (typeof Symbol !== 'function' || !Symbol.iterator) {\n return '@@iterator' as any;\n }\n\n return Symbol.iterator;\n}\n\nexport const iterator = getSymbolIterator();\n", "import { iterator as Symbol_iterator } from '../symbol/iterator';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being an Iterable */\nexport function isIterable(input: any): input is Iterable {\n return isFunction(input?.[Symbol_iterator]);\n}\n", "import { ReadableStreamLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport async function* readableStreamLikeToAsyncGenerator(readableStream: ReadableStreamLike): AsyncGenerator {\n const reader = readableStream.getReader();\n try {\n while (true) {\n const { value, done } = await reader.read();\n if (done) {\n return;\n }\n yield value!;\n }\n } finally {\n reader.releaseLock();\n }\n}\n\nexport function isReadableStreamLike(obj: any): obj is ReadableStreamLike {\n // We don't want to use instanceof checks because they would return\n // false for instances from another Realm, like an