v0.14.0 — rename PSLauncher.exe → PS_Launcher.exe (with backward compat)
Aligns the executable name with the repo / product naming. Backward-
compatible: existing installs that have PSLauncher.exe on disk continue
to work — the self-updater overwrites the file at the running .exe path
without renaming, so the historical filename persists on those machines.
Changes
- AssemblyName : PSLauncher → PS_Launcher (both App and Updater csproj)
- Inno Setup : MyAppExeName, MyUpdaterExeName, OutputBaseFilename all
now use PS_Launcher prefix
- LauncherSelfUpdater : looks for PS_Launcher.Updater.exe first, falls
back to legacy PSLauncher.Updater.exe so old installs keep updating
- Build scripts (build-launcher / build-updater / build-installer /
build-all) : taskkill both legacy AND new names; output paths printed
with new names
- .gitignore : added PS_Launcher.exe / PS_Launcher.Updater.exe /
PS_Launcher-*.exe patterns alongside the legacy ones; also ignored
the WebView2 user-data folder and Office ~$ lock files
- Server admin/launcher.php : URL pattern now generates
PS_Launcher-{ver}.exe ; SignManifest's existing tolerant glob
*{ver}*.exe still matches both names
- Versions bumped to 0.14.0 (App + Updater + installer .iss)
Migration story for clients
- Brand-new install via PS_Launcher-Setup-0.14.0.exe → PS_Launcher.exe
on disk
- Existing install (PSLauncher.exe) auto-updates to v0.14 → file stays
named PSLauncher.exe but contains v0.14 code; self-updater fallback
ensures future updates keep working
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -4,18 +4,22 @@
|
||||
; "C:\Program Files (x86)\Inno Setup 6\ISCC.exe" PSLauncher.iss
|
||||
;
|
||||
; Avant compile :
|
||||
; 1. Faire `dotnet publish src/PSLauncher.App -c Release` (génère PSLauncher.exe ~77 Mo)
|
||||
; 2. Faire `dotnet publish src/PSLauncher.Updater -c Release` (génère PSLauncher.Updater.exe ~10 Mo)
|
||||
; 1. Faire `dotnet publish src/PSLauncher.App -c Release` (génère PS_Launcher.exe ~77 Mo)
|
||||
; 2. Faire `dotnet publish src/PSLauncher.Updater -c Release` (génère PS_Launcher.Updater.exe ~10 Mo)
|
||||
;
|
||||
; Le script picore directement les binaires dans bin/Release/.../publish/.
|
||||
|
||||
#define MyAppName "PROSERVE Launcher"
|
||||
#define MyAppShortName "PSLauncher"
|
||||
#define MyAppVersion "0.13.0"
|
||||
#define MyAppShortName "PS_Launcher"
|
||||
#define MyAppVersion "0.14.0"
|
||||
#define MyAppPublisher "ASTERION VR"
|
||||
#define MyAppURL "https://asterionvr.com"
|
||||
#define MyAppExeName "PSLauncher.exe"
|
||||
#define MyUpdaterExeName "PSLauncher.Updater.exe"
|
||||
; Renommé en v0.14.0 (PSLauncher.exe → PS_Launcher.exe). Les nouvelles installs
|
||||
; auront ce nom ; les anciennes installs auto-updatées garderont PSLauncher.exe
|
||||
; sur disque (le self-updater écrase le fichier sans le renommer). Code OK pour
|
||||
; les deux variantes.
|
||||
#define MyAppExeName "PS_Launcher.exe"
|
||||
#define MyUpdaterExeName "PS_Launcher.Updater.exe"
|
||||
|
||||
[Setup]
|
||||
; AppId est UNIQUE pour PSLauncher — ne pas changer entre deux versions sinon
|
||||
@@ -29,12 +33,12 @@ AppPublisherURL={#MyAppURL}
|
||||
AppSupportURL={#MyAppURL}
|
||||
AppUpdatesURL={#MyAppURL}
|
||||
; Installation user-mode (pas d'admin requis) : le launcher pourra se mettre à jour
|
||||
; tout seul via PSLauncher.Updater.exe sans déclencher de UAC.
|
||||
; tout seul via PS_Launcher.Updater.exe sans déclencher de UAC.
|
||||
DefaultDirName={localappdata}\Programs\{#MyAppPublisher}\{#MyAppShortName}
|
||||
DefaultGroupName={#MyAppName}
|
||||
DisableProgramGroupPage=yes
|
||||
OutputDir=output
|
||||
OutputBaseFilename=PSLauncher-Setup-{#MyAppVersion}
|
||||
OutputBaseFilename=PS_Launcher-Setup-{#MyAppVersion}
|
||||
SetupIconFile=..\src\PSLauncher.App\Resources\favicon.ico
|
||||
Compression=lzma2/ultra
|
||||
SolidCompression=yes
|
||||
|
||||
Reference in New Issue
Block a user