Initial scaffolding: PS_Launcher v0.2

Client (C# / .NET 8 / WPF, MVVM via CommunityToolkit.Mvvm):
- PSLauncher.App: WPF UI dark theme (Epic-style sidebar + hero + big play button)
  with UpdateAvailableDialog rendering Markdown release notes via Markdig.Wpf.
- PSLauncher.Core: services for installation registry (scans Proserve v{X.Y.Z}/),
  process launcher, manifest fetch, SHA-256 integrity, HTTP download with
  progress, ZIP install via .tmp + atomic rename, update orchestrator.
- PSLauncher.Models: RemoteManifest, InstalledVersion, LocalConfig DTOs.

Server (PHP 8 for OVH mutualisé, deployed under www/PS_Launcher/):
- Front controller + routes /manifest and /releasenotes/{version}.
- Static signed-manifest workflow with tools/sign-manifest.php CLI to
  recompute SHA-256 and sizeBytes after each ZIP upload.
- .htaccess: HTTPS redirect, rewrite, security headers.
- config.example.php template; real config.php is gitignored.

Cohabiting versions: each release lives in its own Proserve v{version}/ folder
under installRoot. Old versions are never deleted automatically.

Roadmap: v0.3 = HTTP Range resume + Polly retry + state.json,
v0.4 = MySQL license + Ed25519 signatures + DPAPI, v0.5 = settings/UX polish.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-01 08:54:45 +02:00
commit 1c8c6803e8
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using PSLauncher.Models;
namespace PSLauncher.App.ViewModels;
public sealed class InstalledVersionViewModel
{
public InstalledVersion Model { get; }
public InstalledVersionViewModel(InstalledVersion model) => Model = model;
public string Display => $"v{Model.Version}";
public string Subtitle =>
$"{FormatSize(Model.SizeBytes)} • Installée le {Model.InstalledAt.ToLocalTime():dd/MM/yyyy}";
private static string FormatSize(long bytes)
{
if (bytes <= 0) return "—";
string[] units = { "o", "Ko", "Mo", "Go", "To" };
double v = bytes;
int u = 0;
while (v >= 1024 && u < units.Length - 1) { v /= 1024; u++; }
return $"{v:0.#} {units[u]}";
}
public override string ToString() => Display;
}