41 lines
2.3 KiB
Plaintext
41 lines
2.3 KiB
Plaintext
ChangeTest - sample code to call DinkeyChange in MinGW
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Tested using minGW 3.4.2 and 4.8.1 and minGW-w64 4.8.1
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The source files in the project are:
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File name Folder Description
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changetest.c Samples\c main source code file for C
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changetest.h Samples\c contains some useful constants
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libDinkeyChange.a Samples\c\import_libs contains the function definitions for DinkeyChange.dll
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libDinkeyChangeDebug.a Samples\c\import_libs contains the function definitions for DinkeyChangeDebug.dll
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libDinkeyChange64.a Samples\c\import_libs contains the function definitions for DinkeyChange64.dll
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libDinkeyChangeDebug64.a Samples\c\import_libs contains the function definitions for DinkeyChangeDebug64.dll
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changetest.rc Samples\c\Visual Studio 5\DinkeyChange resource for main dialog
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(NB for compiling you will also need to compile the resources)
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To compile for 32-bit:
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gcc -m32 ..\..\changetest.c -L..\..\import_libs -lDinkeyChange -o ChangeTest.exe
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To compile for 64-bit:
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gcc -m64 ..\..\changetest.c -L..\..\import_libs -lDinkeyChange64 -o ChangeTest64.exe
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Note that the source paths are structured to minimise files. If you want to
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move this project the references to these files will probably be no longer valid.
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The sample code contains 7 functions. Just use which ever functions are most
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appropriate and customise in your own way. The sample code is just a guide.
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As none of the parameters are sensitive then there is no need to implement
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strong security in calling DinkeyChange.
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Note - you will not be able to debug your program after DinkeyChange has been called.
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Our strong anti-debug code will cause the debugger to throw an exception. However,
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if you do need to debug your code you can use our debug module for DinkeyChange:
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DinkeyChangeDebug.dll. So, you can use DinkeyChange.dll for your release build
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and DinkeyChangeDebug.dll for your debug build.
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Note - if you are interested in creating the libDinkeyChange.a import library yourself
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then read the notes in the MinGW\Runtime\readme.txt file.
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