initial Commit
This commit is contained in:
15
Unreal/PS_Chart/Source/PS_Chart.Target.cs
Normal file
15
Unreal/PS_Chart/Source/PS_Chart.Target.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class PS_ChartTarget : TargetRules
|
||||
{
|
||||
public PS_ChartTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V6;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
|
||||
ExtraModuleNames.Add("PS_Chart");
|
||||
}
|
||||
}
|
||||
23
Unreal/PS_Chart/Source/PS_Chart/PS_Chart.Build.cs
Normal file
23
Unreal/PS_Chart/Source/PS_Chart/PS_Chart.Build.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class PS_Chart : ModuleRules
|
||||
{
|
||||
public PS_Chart(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
// Uncomment if you are using online features
|
||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||
|
||||
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||
}
|
||||
}
|
||||
6
Unreal/PS_Chart/Source/PS_Chart/PS_Chart.cpp
Normal file
6
Unreal/PS_Chart/Source/PS_Chart/PS_Chart.cpp
Normal file
@@ -0,0 +1,6 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "PS_Chart.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, PS_Chart, "PS_Chart" );
|
||||
6
Unreal/PS_Chart/Source/PS_Chart/PS_Chart.h
Normal file
6
Unreal/PS_Chart/Source/PS_Chart/PS_Chart.h
Normal file
@@ -0,0 +1,6 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
15
Unreal/PS_Chart/Source/PS_ChartEditor.Target.cs
Normal file
15
Unreal/PS_Chart/Source/PS_ChartEditor.Target.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class PS_ChartEditorTarget : TargetRules
|
||||
{
|
||||
public PS_ChartEditorTarget( TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Editor;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V6;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
|
||||
ExtraModuleNames.Add("PS_Chart");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user