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@ -4,7 +4,17 @@
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"Bash(find /c/ASTERION/GIT/PS_Ballistics/Unreal -name *.bat -o -name Generate*.sh -o -name *Generate*)",
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"Bash(find /c/ASTERION/GIT/PS_Ballistics/Unreal -name *.bat -o -name Generate*.sh -o -name *Generate*)",
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"Bash(\"C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\" PS_BallisticsEditor Win64 Development -Project=\"C:\\\\ASTERION\\\\GIT\\\\PS_Ballistics\\\\Unreal\\\\PS_Ballistics.uproject\" -WaitMutex -FromMsBuild)",
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"Bash(\"C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\" PS_BallisticsEditor Win64 Development -Project=\"C:\\\\ASTERION\\\\GIT\\\\PS_Ballistics\\\\Unreal\\\\PS_Ballistics.uproject\" -WaitMutex -FromMsBuild)",
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"Bash(\"C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\" PS_BallisticsEditor Win64 Development -Project=\"C:\\\\ASTERION\\\\GIT\\\\PS_Ballistics\\\\Unreal\\\\PS_Ballistics.uproject\" -WaitMutex -FromMsBuild -NoLiveCoding)",
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"Bash(\"C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\" PS_BallisticsEditor Win64 Development -Project=\"C:\\\\ASTERION\\\\GIT\\\\PS_Ballistics\\\\Unreal\\\\PS_Ballistics.uproject\" -WaitMutex -FromMsBuild -NoLiveCoding)",
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"Bash(\"C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\" PS_BallisticsEditor Win64 Development -Project=\"C:\\\\ASTERION\\\\GIT\\\\PS_Ballistics\\\\Unreal\\\\PS_Ballistics.uproject\" -NoLiveCoding)"
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"Bash(\"C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\Build.bat\" PS_BallisticsEditor Win64 Development -Project=\"C:\\\\ASTERION\\\\GIT\\\\PS_Ballistics\\\\Unreal\\\\PS_Ballistics.uproject\" -NoLiveCoding)",
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"Bash(grep -l \"Shoot\\\\|ClientAim\\\\|ShootRep\" \"E:\\\\ASTERION\\\\GIT\\\\PS_Ballistics\\\\Unreal\\\\Plugins\\\\PS_Ballistics\\\\Source\\\\EasyBallistics\\\\Private\"/*.cpp)",
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"Bash(xargs grep:*)",
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"Bash(ls Source/EasyBallistics/Private/*.cpp Source/EasyBallistics/Public/*.h)",
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"Bash(powershell.exe -Command \"& ''''C:\\\\Program Files\\\\Epic Games\\\\UE_5.5\\\\Engine\\\\Build\\\\BatchFiles\\\\RunUAT.bat'''' BuildEditor -project=''''E:\\\\ASTERION\\\\GIT\\\\PS_Ballistics\\\\Unreal\\\\PS_Ballistics.uproject'''' -notools -noP4 2>&1\")",
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"Bash(python \"E:\\\\ASTERION\\\\GIT\\\\PS_Ballistics\\\\Tools\\\\analyze_antirecoil.py\" \"E:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Saved\\\\Logs\\\\AntiRecoil_20260316_150326.csv\")",
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"Bash(python \"Tools\\\\analyze_antirecoil.py\" \"E:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Saved\\\\Logs\\\\AntiRecoil_20260316_150326.csv\")",
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"Bash(python \"Tools\\\\analyze_antirecoil.py\" \"E:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Saved\\\\Logs\\\\AntiRecoil_20260316_153607.csv\")",
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"Bash(python \"Tools\\\\analyze_antirecoil.py\" \"E:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Saved\\\\Logs\\\\AntiRecoil_20260316_160323.csv\")",
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"Bash(python \"Tools\\\\analyze_antirecoil.py\" \"E:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Saved\\\\Logs\\\\AntiRecoil_20260316_164341.csv\")",
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"Bash(python \"Tools\\\\analyze_antirecoil.py\" \"E:\\\\ASTERION\\\\SVN\\\\DEV\\\\PROSERVE_UE_5_5\\\\Saved\\\\Logs\\\\AntiRecoil_20260316_170543.csv\")"
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]
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]
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}
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}
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}
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}
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35
Unreal/build Lancelot.bat
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35
Unreal/build Lancelot.bat
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@ -0,0 +1,35 @@
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@echo off
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chcp 65001 >nul
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title Build PS_AI_Agent
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echo ============================================================
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echo PS_AI_Agent - Compilation plugin ElevenLabs (UE 5.5)
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echo ============================================================
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echo.
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echo ATTENTION : Ferme l'Unreal Editor avant de continuer !
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echo (Les DLL seraient verrouillees et la compilation echouerait)
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echo.
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pause
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echo.
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echo Compilation en cours...
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echo (Seuls les .cpp modifies sont recompiles, ~16s)
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echo.
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powershell.exe -Command "& 'C:\Program Files\Epic Games\UE_5.5\Engine\Build\BatchFiles\RunUAT.bat' BuildEditor -project='E:\ASTERION\GIT\PS_Ballistics\Unreal\PS_Ballistics.uproject' -notools -noP4 2>&1"
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echo.
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if %ERRORLEVEL% == 0 (
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echo ============================================================
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echo SUCCES - Compilation terminee sans erreur.
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echo Tu peux relancer l'Unreal Editor.
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echo ============================================================
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) else (
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echo ============================================================
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echo ECHEC - Erreur de compilation (code %ERRORLEVEL%)
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echo Consulte le log ci-dessus pour le detail.
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echo ============================================================
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)
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echo.
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pause
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