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35
Unreal/build Lancelot.bat
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35
Unreal/build Lancelot.bat
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@echo off
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chcp 65001 >nul
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title Build PS_AI_Agent
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echo ============================================================
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echo PS_AI_Agent - Compilation plugin ElevenLabs (UE 5.5)
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echo ============================================================
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echo.
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echo ATTENTION : Ferme l'Unreal Editor avant de continuer !
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echo (Les DLL seraient verrouillees et la compilation echouerait)
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echo.
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pause
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echo.
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echo Compilation en cours...
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echo (Seuls les .cpp modifies sont recompiles, ~16s)
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echo.
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powershell.exe -Command "& 'C:\Program Files\Epic Games\UE_5.5\Engine\Build\BatchFiles\RunUAT.bat' BuildEditor -project='E:\ASTERION\GIT\PS_Ballistics\Unreal\PS_Ballistics.uproject' -notools -noP4 2>&1"
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echo.
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if %ERRORLEVEL% == 0 (
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echo ============================================================
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echo SUCCES - Compilation terminee sans erreur.
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echo Tu peux relancer l'Unreal Editor.
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echo ============================================================
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) else (
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echo ============================================================
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echo ECHEC - Erreur de compilation (code %ERRORLEVEL%)
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echo Consulte le log ci-dessus pour le detail.
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echo ============================================================
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)
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echo.
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pause
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