chore: ignore les binaires compilés

Ajoute Unreal/Plugins/*/Binaries/ et les patterns *.dll/*.pdb/*.exp/*.lib/*.exe/*.dylib au .gitignore, et retire de l'index les 22 binaires précédemment trackés. Évite de polluer le dépôt avec les artefacts de build régénérables.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-03 11:03:37 +02:00
parent b98d89c609
commit 1e1a29baef
23 changed files with 14 additions and 21 deletions

14
.gitignore vendored
View File

@@ -3,5 +3,19 @@ Unreal/.vs/
Unreal/Binaries/
Unreal/Intermediate/
Unreal/Plugins/EasyBallistics/Intermediate/
Unreal/Plugins/EasyBallistics/Binaries/
Unreal/Saved/
Unreal/Plugins/PS_Ballistics/Intermediate/
Unreal/Plugins/PS_Ballistics/Binaries/
# Binaires compilés
*.dll
*.exp
*.pdb
*.lib
*.obj
*.exe
*.so
*.dylib
*.a
*.o

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@@ -1,7 +0,0 @@
{
"BuildId": "37670630",
"Modules":
{
"EasyBallistics": "UnrealEditor-EasyBallistics.dylib"
}
}

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@@ -1,7 +0,0 @@
{
"BuildId": "37670630",
"Modules":
{
"EasyBallistics": "UnrealEditor-EasyBallistics-Win64-DebugGame.dll"
}
}

View File

@@ -1,7 +0,0 @@
{
"BuildId": "37670630",
"Modules":
{
"EasyBallistics": "UnrealEditor-EasyBallistics.dll"
}
}