// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;

public class EasyBallistics : ModuleRules
{
    public EasyBallistics(ReadOnlyTargetRules Target) : base(Target)
    {
        PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
        DefaultBuildSettings = BuildSettingsVersion.Latest;
        IncludeOrderVersion = EngineIncludeOrderVersion.Latest;

        PublicDependencyModuleNames.AddRange(
            new string[]
            {
                "Core"
				// ... add other public dependencies that you statically link with here ...
			}
            );

        PrivateDependencyModuleNames.AddRange(
            new string[]
            {
                "CoreUObject",
                "Engine",
                "PhysicsCore"
                // ... add private dependencies that you statically link with here ...	
            }
            );


        DynamicallyLoadedModuleNames.AddRange(
            new string[]
            {
				// ... add any modules that your module loads dynamically here ...
			}
            );
    }
}
