PS_Win_BLE : catégories Blueprint → ASTERION|Win_BLE

Toutes les entrées Blueprint (UFUNCTION, UPROPERTY, UCLASS, USTRUCT, UENUM)
sont désormais rangées dans ASTERION|Win_BLE au lieu de "PS BLE".
64 occurrences mises à jour dans les 4 headers publics.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
j.foucher 2026-02-18 16:54:35 +01:00
parent 113eddef46
commit 0573cd9a57
4 changed files with 64 additions and 64 deletions

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@ -10,7 +10,7 @@
class UPS_BLE_Manager;
class UPS_BLE_Module;
UCLASS(ClassGroup = (Custom), Category = "PS BLE", meta = (BlueprintSpawnableComponent))
UCLASS(ClassGroup = (Custom), Category = "ASTERION|Win_BLE", meta = (BlueprintSpawnableComponent))
class PS_WIN_BLE_API UPS_BLE_Device : public UObject
{
GENERATED_BODY()
@ -23,68 +23,68 @@ public:
virtual ~UPS_BLE_Device() override;
// ─── Getters Blueprint ────────────────────────────────────────────────────
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "PS BLE", meta = (DisplayName = "Address as String", ReturnDisplayName = "Address"))
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "ASTERION|Win_BLE", meta = (DisplayName = "Address as String", ReturnDisplayName = "Address"))
FString DeviceAddressAsString();
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "PS BLE", meta = (DisplayName = "Address as Int64", ReturnDisplayName = "Int64"))
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "ASTERION|Win_BLE", meta = (DisplayName = "Address as Int64", ReturnDisplayName = "Int64"))
int64 DeviceAddressAsInt64();
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "PS BLE", meta = (DisplayName = "Address as MAC", ReturnDisplayName = "MAC"))
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "ASTERION|Win_BLE", meta = (DisplayName = "Address as MAC", ReturnDisplayName = "MAC"))
FPS_MACAddress DeviceAddressAsMAC();
// ─── Actions ──────────────────────────────────────────────────────────────
UFUNCTION(BlueprintCallable, Category = "PS BLE")
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE")
void Connect();
UFUNCTION(BlueprintCallable, Category = "PS BLE")
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE")
void Disconnect();
UFUNCTION(BlueprintCallable, Category = "PS BLE", meta = (DisplayName = "Is Connected", ReturnDisplayName = "Connected"))
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE", meta = (DisplayName = "Is Connected", ReturnDisplayName = "Connected"))
bool IsConnected();
UFUNCTION(BlueprintCallable, Category = "PS BLE")
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE")
void DiscoverServices();
UFUNCTION(BlueprintCallable, Category = "PS BLE")
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE")
void Read(const FString& ServiceUUID, const FString& CharacteristicUUID);
UFUNCTION(BlueprintCallable, Category = "PS BLE")
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE")
void Write(const FString& ServiceUUID, const FString& CharacteristicUUID, TArray<uint8> Data);
UFUNCTION(BlueprintCallable, Category = "PS BLE")
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE")
void Subscribe(const FString& ServiceUUID, const FString& CharacteristicUUID);
UFUNCTION(BlueprintCallable, Category = "PS BLE")
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE")
void Unsubscribe(const FString& ServiceUUID, const FString& CharacteristicUUID);
// ─── Properties ───────────────────────────────────────────────────────────
UPROPERTY(BlueprintReadOnly, Category = "PS BLE")
UPROPERTY(BlueprintReadOnly, Category = "ASTERION|Win_BLE")
FString DeviceName = "<noname>";
UPROPERTY(BlueprintReadOnly, BlueprintGetter = "DeviceAddressAsString", Category = "PS BLE")
UPROPERTY(BlueprintReadOnly, BlueprintGetter = "DeviceAddressAsString", Category = "ASTERION|Win_BLE")
FString AddressAsString;
UPROPERTY(BlueprintReadOnly, BlueprintGetter = "DeviceAddressAsInt64", Category = "PS BLE")
UPROPERTY(BlueprintReadOnly, BlueprintGetter = "DeviceAddressAsInt64", Category = "ASTERION|Win_BLE")
int64 AddressAsInt64 = 0;
UPROPERTY(BlueprintReadOnly, BlueprintGetter = "DeviceAddressAsMAC", Category = "PS BLE")
UPROPERTY(BlueprintReadOnly, BlueprintGetter = "DeviceAddressAsMAC", Category = "ASTERION|Win_BLE")
FPS_MACAddress AddressAsMAC;
UPROPERTY(BlueprintReadOnly, Category = "PS BLE")
UPROPERTY(BlueprintReadOnly, Category = "ASTERION|Win_BLE")
int32 RSSI = 0;
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "PS BLE")
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "ASTERION|Win_BLE")
TArray<FPS_ServiceItem> ActiveServices;
// ─── Delegates ────────────────────────────────────────────────────────────
UPROPERTY(BlueprintAssignable, Category = "PS BLE") FPS_OnConnect OnConnect;
UPROPERTY(BlueprintAssignable, Category = "PS BLE") FPS_OnDisconnect OnDisconnect;
UPROPERTY(BlueprintAssignable, Category = "PS BLE") FPS_OnServicesDiscovered OnServicesDiscovered;
UPROPERTY(BlueprintAssignable, Category = "PS BLE") FPS_OnRead OnRead;
UPROPERTY(BlueprintAssignable, Category = "PS BLE") FPS_OnNotify OnNotify;
UPROPERTY(BlueprintAssignable, Category = "PS BLE") FPS_OnWrite OnWrite;
UPROPERTY(BlueprintAssignable, Category = "PS BLE") FPS_OnSubscribe OnSubscribe;
UPROPERTY(BlueprintAssignable, Category = "PS BLE") FPS_OnUnsubscribe OnUnsubscribe;
UPROPERTY(BlueprintAssignable, Category = "ASTERION|Win_BLE") FPS_OnConnect OnConnect;
UPROPERTY(BlueprintAssignable, Category = "ASTERION|Win_BLE") FPS_OnDisconnect OnDisconnect;
UPROPERTY(BlueprintAssignable, Category = "ASTERION|Win_BLE") FPS_OnServicesDiscovered OnServicesDiscovered;
UPROPERTY(BlueprintAssignable, Category = "ASTERION|Win_BLE") FPS_OnRead OnRead;
UPROPERTY(BlueprintAssignable, Category = "ASTERION|Win_BLE") FPS_OnNotify OnNotify;
UPROPERTY(BlueprintAssignable, Category = "ASTERION|Win_BLE") FPS_OnWrite OnWrite;
UPROPERTY(BlueprintAssignable, Category = "ASTERION|Win_BLE") FPS_OnSubscribe OnSubscribe;
UPROPERTY(BlueprintAssignable, Category = "ASTERION|Win_BLE") FPS_OnUnsubscribe OnUnsubscribe;
// ─── Internal state ───────────────────────────────────────────────────────
uint64 DeviceID = 0;

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@ -16,18 +16,18 @@ class PS_WIN_BLE_API UPS_BLE_Library : public UBlueprintFunctionLibrary
public:
/** Return the BLE Manager singleton */
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "PS BLE", meta = (
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "ASTERION|Win_BLE", meta = (
DisplayName = "Get BLE Manager",
ReturnDisplayName = "BLE Manager",
Keywords = "Bluetooth LE BLE manager PS"))
static UPS_BLE_Manager* GetBLEManager(bool& IsPluginLoaded, bool& BLEAdapterFound);
/** Convert a hex nibble character to byte (0-15). Valid=false if invalid character. */
UFUNCTION(BlueprintPure, Category = "PS BLE", meta = (DisplayName = "Nibble To Byte", ReturnDisplayName = "Byte"))
UFUNCTION(BlueprintPure, Category = "ASTERION|Win_BLE", meta = (DisplayName = "Nibble To Byte", ReturnDisplayName = "Byte"))
static uint8 NibbleToByte(const FString& Nibble, bool& Valid);
/** Decompose a characteristic descriptor byte into individual capability booleans */
UFUNCTION(BlueprintPure, Category = "PS BLE", meta = (DisplayName = "Get Descriptor Bits"))
UFUNCTION(BlueprintPure, Category = "ASTERION|Win_BLE", meta = (DisplayName = "Get Descriptor Bits"))
static void GetDescriptorBits(
const EPS_CharacteristicDescriptor& Descriptor,
bool& Broadcastable, bool& ExtendedProperties,
@ -36,7 +36,7 @@ public:
bool& WriteNoResponse, bool& SignedWrite);
/** Build a characteristic descriptor byte from individual capability booleans */
UFUNCTION(BlueprintPure, Category = "PS BLE", meta = (DisplayName = "Make BLE Descriptor"))
UFUNCTION(BlueprintPure, Category = "ASTERION|Win_BLE", meta = (DisplayName = "Make BLE Descriptor"))
static EPS_CharacteristicDescriptor MakeDescriptor(
const bool Broadcastable, const bool ExtendedProperties,
const bool Notifiable, const bool Indicable,
@ -44,10 +44,10 @@ public:
const bool WriteNoResponse, const bool SignedWrite);
/** Convert a descriptor byte to a human-readable string */
UFUNCTION(BlueprintPure, Category = "PS BLE", meta = (DisplayName = "Descriptor To String", ReturnDisplayName = "Descriptor"))
UFUNCTION(BlueprintPure, Category = "ASTERION|Win_BLE", meta = (DisplayName = "Descriptor To String", ReturnDisplayName = "Descriptor"))
static FString DescriptorToString(const uint8& Descriptor);
/** True if running inside the Unreal Editor */
UFUNCTION(BlueprintPure, Category = "PS BLE", meta = (DisplayName = "Is Editor Running", ReturnDisplayName = "EditorRunning"))
UFUNCTION(BlueprintPure, Category = "ASTERION|Win_BLE", meta = (DisplayName = "Is Editor Running", ReturnDisplayName = "EditorRunning"))
static bool IsEditorRunning();
};

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@ -10,7 +10,7 @@
class UPS_BLE_Module;
class UPS_BLE_Device;
UCLASS(ClassGroup = (Custom), Category = "PS BLE", meta = (BlueprintSpawnableComponent))
UCLASS(ClassGroup = (Custom), Category = "ASTERION|Win_BLE", meta = (BlueprintSpawnableComponent))
class PS_WIN_BLE_API UPS_BLE_Manager : public UObject
{
GENERATED_BODY()
@ -24,7 +24,7 @@ public:
void AttachModule(UPS_BLE_Module* Module);
// ─── Discovery ────────────────────────────────────────────────────────────
UFUNCTION(BlueprintCallable, Category = "PS BLE", meta = (
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE", meta = (
AutoCreateRefTerm = "OnNewDeviceDiscovered",
ToolTip = "Live scan: fires OnNewDeviceDiscovered each time a device is found. Filter is comma-separated name substrings."))
void StartDiscoveryLive(
@ -33,7 +33,7 @@ public:
const int64 DurationMs = 5000,
const FString& NameFilter = "");
UFUNCTION(BlueprintCallable, Category = "PS BLE", meta = (
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE", meta = (
AutoCreateRefTerm = "OnDiscoveryEnd",
ToolTip = "Background scan: fires OnDiscoveryEnd once finished. Filter is comma-separated name substrings."))
void StartDiscoveryInBackground(
@ -41,34 +41,34 @@ public:
const int64 DurationMs = 5000,
const FString& NameFilter = "");
UFUNCTION(BlueprintCallable, Category = "PS BLE")
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE")
void StopDiscovery();
UFUNCTION(BlueprintCallable, Category = "PS BLE")
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE")
void DisconnectAll();
UFUNCTION(BlueprintCallable, Category = "PS BLE", meta = (DisplayName = "Reset BLE Adapter", ReturnDisplayName = "Success"))
UFUNCTION(BlueprintCallable, Category = "ASTERION|Win_BLE", meta = (DisplayName = "Reset BLE Adapter", ReturnDisplayName = "Success"))
bool ResetBLEAdapter();
// ─── MAC utils ────────────────────────────────────────────────────────────
UFUNCTION(BlueprintPure, Category = "PS BLE", meta = (DisplayName = "MAC to String", ReturnDisplayName = "Address"))
UFUNCTION(BlueprintPure, Category = "ASTERION|Win_BLE", meta = (DisplayName = "MAC to String", ReturnDisplayName = "Address"))
static FString MACToString(const FPS_MACAddress& Address);
UFUNCTION(BlueprintPure, Category = "PS BLE", meta = (DisplayName = "String to MAC", ReturnDisplayName = "MAC"))
UFUNCTION(BlueprintPure, Category = "ASTERION|Win_BLE", meta = (DisplayName = "String to MAC", ReturnDisplayName = "MAC"))
static FPS_MACAddress StringToMAC(const FString& Address, bool& Valid);
// ─── Properties ───────────────────────────────────────────────────────────
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "PS BLE")
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "ASTERION|Win_BLE")
TArray<UPS_BLE_Device*> FoundDevices;
UPROPERTY(BlueprintReadOnly, Category = "PS BLE")
UPROPERTY(BlueprintReadOnly, Category = "ASTERION|Win_BLE")
bool bIsScanInProgress = false;
// ─── Delegates ────────────────────────────────────────────────────────────
UPROPERTY(BlueprintAssignable, Category = "PS BLE") FPS_OnAnyBLEDeviceConnected OnAnyDeviceConnected;
UPROPERTY(BlueprintAssignable, Category = "PS BLE") FPS_OnAnyBLEDeviceDisconnected OnAnyDeviceDisconnected;
UPROPERTY(BlueprintAssignable, Category = "PS BLE") FPS_OnAnyServiceDiscovered OnAnyServiceDiscovered;
UPROPERTY(BlueprintAssignable, Category = "PS BLE") FPS_OnBLEError OnBLEError;
UPROPERTY(BlueprintAssignable, Category = "ASTERION|Win_BLE") FPS_OnAnyBLEDeviceConnected OnAnyDeviceConnected;
UPROPERTY(BlueprintAssignable, Category = "ASTERION|Win_BLE") FPS_OnAnyBLEDeviceDisconnected OnAnyDeviceDisconnected;
UPROPERTY(BlueprintAssignable, Category = "ASTERION|Win_BLE") FPS_OnAnyServiceDiscovered OnAnyServiceDiscovered;
UPROPERTY(BlueprintAssignable, Category = "ASTERION|Win_BLE") FPS_OnBLEError OnBLEError;
// ─── Internal callbacks (called from UPS_BLE_Module dispatch) ─────────────
void JustDiscoveredDevice(const FPS_DeviceRecord& Rec);

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@ -7,7 +7,7 @@
// ─── ENUMS ───────────────────────────────────────────────────────────────────
UENUM(BlueprintType, Category = "PS BLE")
UENUM(BlueprintType, Category = "ASTERION|Win_BLE")
enum class EPS_GATTStatus : uint8
{
Success = 0x00 UMETA(DisplayName = "Success"),
@ -21,7 +21,7 @@ enum class EPS_GATTStatus : uint8
Failure = 0xFF UMETA(DisplayName = "Failure")
};
UENUM(BlueprintType, Category = "PS BLE")
UENUM(BlueprintType, Category = "ASTERION|Win_BLE")
enum class EPS_CharacteristicDescriptor : uint8
{
Unknown = 0x00 UMETA(DisplayName = "Unknown"),
@ -35,7 +35,7 @@ enum class EPS_CharacteristicDescriptor : uint8
SignedWrite = 0x80 UMETA(DisplayName = "Signed Write")
};
UENUM(BlueprintType, Category = "PS BLE")
UENUM(BlueprintType, Category = "ASTERION|Win_BLE")
enum class EPS_BLEError : uint8
{
NoError = 0x00 UMETA(DisplayName = "Success"),
@ -61,40 +61,40 @@ enum class EPS_BLEError : uint8
// ─── STRUCTS ─────────────────────────────────────────────────────────────────
USTRUCT(BlueprintType, Atomic, Category = "PS BLE")
USTRUCT(BlueprintType, Atomic, Category = "ASTERION|Win_BLE")
struct FPS_MACAddress
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category = "PS BLE") uint8 b0 = 0;
UPROPERTY(BlueprintReadWrite, Category = "PS BLE") uint8 b1 = 0;
UPROPERTY(BlueprintReadWrite, Category = "PS BLE") uint8 b2 = 0;
UPROPERTY(BlueprintReadWrite, Category = "PS BLE") uint8 b3 = 0;
UPROPERTY(BlueprintReadWrite, Category = "PS BLE") uint8 b4 = 0;
UPROPERTY(BlueprintReadWrite, Category = "PS BLE") uint8 b5 = 0;
UPROPERTY(BlueprintReadWrite, Category = "ASTERION|Win_BLE") uint8 b0 = 0;
UPROPERTY(BlueprintReadWrite, Category = "ASTERION|Win_BLE") uint8 b1 = 0;
UPROPERTY(BlueprintReadWrite, Category = "ASTERION|Win_BLE") uint8 b2 = 0;
UPROPERTY(BlueprintReadWrite, Category = "ASTERION|Win_BLE") uint8 b3 = 0;
UPROPERTY(BlueprintReadWrite, Category = "ASTERION|Win_BLE") uint8 b4 = 0;
UPROPERTY(BlueprintReadWrite, Category = "ASTERION|Win_BLE") uint8 b5 = 0;
};
USTRUCT(BlueprintType, Atomic, Category = "PS BLE")
USTRUCT(BlueprintType, Atomic, Category = "ASTERION|Win_BLE")
struct FPS_CharacteristicItem
{
GENERATED_BODY()
public:
FGuid cUUID;
bool subscribed = false;
UPROPERTY(BlueprintReadOnly, Category = "PS BLE") uint8 Descriptor = 0;
UPROPERTY(BlueprintReadOnly, Category = "PS BLE") FString CharacteristicName;
UPROPERTY(BlueprintReadOnly, Category = "PS BLE") FString CharacteristicUUID;
UPROPERTY(BlueprintReadOnly, Category = "ASTERION|Win_BLE") uint8 Descriptor = 0;
UPROPERTY(BlueprintReadOnly, Category = "ASTERION|Win_BLE") FString CharacteristicName;
UPROPERTY(BlueprintReadOnly, Category = "ASTERION|Win_BLE") FString CharacteristicUUID;
};
USTRUCT(BlueprintType, Atomic, Category = "PS BLE")
USTRUCT(BlueprintType, Atomic, Category = "ASTERION|Win_BLE")
struct FPS_ServiceItem
{
GENERATED_BODY()
public:
FGuid sUUID;
UPROPERTY(BlueprintReadOnly, Category = "PS BLE") FString ServiceName;
UPROPERTY(BlueprintReadOnly, Category = "PS BLE") FString ServiceUUID;
UPROPERTY(BlueprintReadOnly, Category = "PS BLE") TArray<FPS_CharacteristicItem> Characteristics;
UPROPERTY(BlueprintReadOnly, Category = "ASTERION|Win_BLE") FString ServiceName;
UPROPERTY(BlueprintReadOnly, Category = "ASTERION|Win_BLE") FString ServiceUUID;
UPROPERTY(BlueprintReadOnly, Category = "ASTERION|Win_BLE") TArray<FPS_CharacteristicItem> Characteristics;
};
// ─── INTERNAL DEVICE RECORD (forward-declared here so Manager can use it) ────