PS_AI_Agent/ConvAI/Convai/Source/ConvaiEditor/ConvaiEditor.Build.cs
2026-02-19 12:44:26 +01:00

65 lines
1.3 KiB
C#

// Copyright 2022 Convai Inc. All Rights Reserved.
using UnrealBuildTool;
public class ConvaiEditor : ModuleRules
{
public ConvaiEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"UMG",
"Convai",
"UMGEditor",
"Blutility",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Slate",
"SlateCore",
"UnrealEd",
"LevelEditor",
"EditorScriptingUtilities",
"PropertyEditor",
"DeveloperSettings",
"Convai",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}