j.foucher 9eca5a3cfe Posture: smooth eye compensation blend + separate head/eye AnimationCompensation
- Fix eye compensation to use smooth Lerp blend instead of binary switch.
  Uses Curve.Get() to read animation's existing CTRL values, then
  Lerp(animCTRL, postureCTRL, Comp) for proportional blending.
- Split AnimationCompensation into HeadAnimationCompensation and
  EyeAnimationCompensation for independent control per layer.
- Fix CTRL curve naming: use correct MetaHuman format
  (CTRL_expressions_eyeLook{Dir}{L/R}) with proper In/Out→Left/Right mapping.
- Add eye diagnostic modes (disabled) for pipeline debugging.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 15:00:12 +01:00
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