# Session Log — 2026-02-19 **Project**: PS_AI_Agent (Unreal Engine 5.5) **Machine**: Desktop PC (j_foucher) **Working directory**: `E:\ASTERION\GIT\PS_AI_Agent` --- ## Conversation Summary ### 1. Initial Request User asked to create a plugin to use the ElevenLabs Conversational AI Agent in UE5.5. Reference: existing Convai plugin (gRPC-based, more complex). Goal: simpler version using ElevenLabs. Plugin name requested: `PS_AI_Agent_ElevenLabs`. ### 2. Codebase Exploration Explored the Convai plugin source at `ConvAI/Convai/` to understand: - Module/settings structure - AudioCapture patterns - HTTP proxy pattern - gRPC streaming architecture (to know what to replace with WebSocket) - Convai already had `EVoiceType::ElevenLabsVoices` — confirming the direction ### 3. Plugin Created All source files written from scratch under: `Unreal/PS_AI_Agent/Plugins/PS_AI_Agent_ElevenLabs/` Files created: - `PS_AI_Agent_ElevenLabs.uplugin` - `PS_AI_Agent_ElevenLabs.Build.cs` - `Public/PS_AI_Agent_ElevenLabs.h` — Module + `UElevenLabsSettings` - `Public/ElevenLabsDefinitions.h` — Enums, structs, protocol constants - `Public/ElevenLabsWebSocketProxy.h` + `.cpp` — WS session manager - `Public/ElevenLabsConversationalAgentComponent.h` + `.cpp` — Main NPC component - `Public/ElevenLabsMicrophoneCaptureComponent.h` + `.cpp` — Mic capture - `PS_AI_Agent.uproject` — Plugin registered Commit: `f0055e8` ### 4. Memory Files Created To allow context recovery on any machine (including laptop): - `.claude/MEMORY.md` — project structure + patterns (auto-loaded by Claude Code) - `.claude/elevenlabs_plugin.md` — plugin file map + API protocol details - `.claude/project_context.md` — original ask, intent, short/long-term goals - Local copy also at `C:\Users\j_foucher\.claude\projects\...\memory\` Commit: `f0055e8` (with plugin), updated in `4d6ae10` ### 5. .gitignore Updated Added to existing ignores: - `Unreal/PS_AI_Agent/Plugins/*/Binaries/` - `Unreal/PS_AI_Agent/Plugins/*/Intermediate/` - `Unreal/PS_AI_Agent/*.sln` / `*.suo` - `.claude/settings.local.json` - `generate_pptx.py` Commit: `4d6ae10`, `b114ab0` ### 6. Compile — First Attempt (Errors Found) Ran `Build.bat PS_AI_AgentEditor Win64 Development`. Errors: - `WebSockets` listed in `.uplugin` — it's a module not a plugin → removed - `OpenDefaultCaptureStream` doesn't exist in UE 5.5 → use `OpenAudioCaptureStream` - `FOnAudioCaptureFunction` callback uses `const void*` not `const float*` → fixed cast - `TArray::RemoveAt(0, N, false)` deprecated → use `EAllowShrinking::No` - `AudioCapture` is a plugin and must be in `.uplugin` Plugins array → added Commit: `bb1a857` ### 7. Compile — Success Clean build, no warnings, no errors. Output: `Plugins/PS_AI_Agent_ElevenLabs/Binaries/Win64/UnrealEditor-PS_AI_Agent_ElevenLabs.dll` Memory updated with confirmed UE 5.5 API patterns. Commit: `3b98edc` ### 8. Documentation — Markdown Full reference doc written to `.claude/PS_AI_Agent_ElevenLabs_Documentation.md`: - Installation, Project Settings, Quick Start (BP + C++), Components Reference, Data Types, Turn Modes, Security/Signed URL, Audio Pipeline, Common Patterns, Troubleshooting. Commit: `c833ccd` ### 9. Documentation — PowerPoint 20-slide dark-themed PowerPoint generated via Python (python-pptx 1.0.2): - File: `PS_AI_Agent_ElevenLabs_Documentation.pptx` in repo root - Covers all sections with visual layout, code blocks, flow diagrams, colour-coded elements - Generator script `generate_pptx.py` excluded from git via .gitignore Commit: `1b72026` --- ## Git History (this session) | Hash | Message | |------|---------| | `f0055e8` | Add PS_AI_Agent_ElevenLabs plugin (initial implementation) | | `4d6ae10` | Update .gitignore: exclude plugin build artifacts and local Claude settings | | `b114ab0` | Broaden .gitignore: use glob for all plugin Binaries/Intermediate | | `bb1a857` | Fix compile errors in PS_AI_Agent_ElevenLabs plugin | | `3b98edc` | Update memory: document confirmed UE 5.5 API patterns and plugin compile status | | `c833ccd` | Add plugin documentation for PS_AI_Agent_ElevenLabs | | `1b72026` | Add PowerPoint documentation and update .gitignore | --- ## Key Technical Decisions Made This Session | Decision | Reason | |----------|--------| | WebSocket instead of gRPC | ElevenLabs Conversational AI uses WS/JSON; no ThirdParty libs needed | | `AudioCapture` in `.uplugin` Plugins array | It's an engine plugin, not a module — UBT requires it declared | | `WebSockets` in Build.cs only | It's a module (no `.uplugin` file), declaring it in `.uplugin` causes build error | | `FOnAudioCaptureFunction` uses `const void*` | UE 5.3+ API change — must cast to `float*` inside callback | | `EAllowShrinking::No` | Bool overload of `RemoveAt` deprecated in UE 5.5 | | `USoundWaveProcedural` for playback | Allows pushing raw PCM bytes at runtime without file I/O | | Silence threshold = 30 ticks | ~0.5s at 60fps heuristic to detect agent finished speaking | --- ## Next Steps (not done yet) - [ ] Open in UE 5.5 Editor and test with a real ElevenLabs agent - [ ] Verify mic audio actually reaches ElevenLabs (enable Verbose Logging) - [ ] Test `USoundWaveProcedural` underflow behaviour in practice - [ ] Add lip-sync support (future) - [ ] Add session memory / conversation history (future, matching Convai) - [ ] Add environment/action context support (future) - [ ] Consider Signed URL Mode backend implementation