// Copyright 2022 Convai Inc. All Rights Reserved. using UnrealBuildTool; public class ConvaiEditor : ModuleRules { public ConvaiEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG", "Convai", "UMGEditor", "Blutility", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "UnrealEd", "LevelEditor", "EditorScriptingUtilities", "PropertyEditor", "DeveloperSettings", "Convai", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }