# Session Log — 2026-02-19 **Project**: PS_AI_Agent (Unreal Engine 5.5) **Machine**: Desktop PC (j_foucher) **Working directory**: `E:\ASTERION\GIT\PS_AI_Agent` --- ## Conversation Summary ### 1. Initial Request User asked to create a plugin to use the ElevenLabs Conversational AI Agent in UE5.5. Reference: existing Convai plugin (gRPC-based, more complex). Goal: simpler version using ElevenLabs. Plugin name requested: `PS_AI_Agent_ElevenLabs`. ### 2. Codebase Exploration Explored the Convai plugin source at `ConvAI/Convai/` to understand: - Module/settings structure - AudioCapture patterns - HTTP proxy pattern - gRPC streaming architecture (to know what to replace with WebSocket) - Convai already had `EVoiceType::ElevenLabsVoices` — confirming the direction ### 3. Plugin Created All source files written from scratch under: `Unreal/PS_AI_Agent/Plugins/PS_AI_Agent_ElevenLabs/` Files created: - `PS_AI_Agent_ElevenLabs.uplugin` - `PS_AI_Agent_ElevenLabs.Build.cs` - `Public/PS_AI_Agent_ElevenLabs.h` — Module + `UElevenLabsSettings` - `Public/ElevenLabsDefinitions.h` — Enums, structs, protocol constants - `Public/ElevenLabsWebSocketProxy.h` + `.cpp` — WS session manager - `Public/ElevenLabsConversationalAgentComponent.h` + `.cpp` — Main NPC component - `Public/ElevenLabsMicrophoneCaptureComponent.h` + `.cpp` — Mic capture - `PS_AI_Agent.uproject` — Plugin registered Commit: `f0055e8` ### 4. Memory Files Created To allow context recovery on any machine (including laptop): - `.claude/MEMORY.md` — project structure + patterns (auto-loaded by Claude Code) - `.claude/elevenlabs_plugin.md` — plugin file map + API protocol details - `.claude/project_context.md` — original ask, intent, short/long-term goals - Local copy also at `C:\Users\j_foucher\.claude\projects\...\memory\` Commit: `f0055e8` (with plugin), updated in `4d6ae10` ### 5. .gitignore Updated Added to existing ignores: - `Unreal/PS_AI_Agent/Plugins/*/Binaries/` - `Unreal/PS_AI_Agent/Plugins/*/Intermediate/` - `Unreal/PS_AI_Agent/*.sln` / `*.suo` - `.claude/settings.local.json` - `generate_pptx.py` Commit: `4d6ae10`, `b114ab0` ### 6. Compile — First Attempt (Errors Found) Ran `Build.bat PS_AI_AgentEditor Win64 Development`. Errors: - `WebSockets` listed in `.uplugin` — it's a module not a plugin → removed - `OpenDefaultCaptureStream` doesn't exist in UE 5.5 → use `OpenAudioCaptureStream` - `FOnAudioCaptureFunction` callback uses `const void*` not `const float*` → fixed cast - `TArray::RemoveAt(0, N, false)` deprecated → use `EAllowShrinking::No` - `AudioCapture` is a plugin and must be in `.uplugin` Plugins array → added Commit: `bb1a857` ### 7. Compile — Success Clean build, no warnings, no errors. Output: `Plugins/PS_AI_Agent_ElevenLabs/Binaries/Win64/UnrealEditor-PS_AI_Agent_ElevenLabs.dll` Memory updated with confirmed UE 5.5 API patterns. Commit: `3b98edc` ### 8. Documentation — Markdown Full reference doc written to `.claude/PS_AI_Agent_ElevenLabs_Documentation.md`: - Installation, Project Settings, Quick Start (BP + C++), Components Reference, Data Types, Turn Modes, Security/Signed URL, Audio Pipeline, Common Patterns, Troubleshooting. Commit: `c833ccd` ### 9. Documentation — PowerPoint 20-slide dark-themed PowerPoint generated via Python (python-pptx 1.0.2): - File: `PS_AI_Agent_ElevenLabs_Documentation.pptx` in repo root - Covers all sections with visual layout, code blocks, flow diagrams, colour-coded elements - Generator script `generate_pptx.py` excluded from git via .gitignore Commit: `1b72026` --- ## Session 2 — 2026-02-19 (continued context) ### 10. API vs Implementation Cross-Check (3 bugs found and fixed) Cross-referenced `elevenlabs_api_reference.md` against plugin source. Found 3 protocol bugs: **Bug 1 — Transcript fields wrong:** - Type: `"transcript"` → `"user_transcript"` - Event key: `"transcript_event"` → `"user_transcription_event"` - Field: `"message"` → `"user_transcript"` **Bug 2 — Pong format wrong:** - `event_id` was nested in `pong_event{}` → must be top-level **Bug 3 — Client turn mode messages don't exist:** - `"user_turn_start"` / `"user_turn_end"` are not valid API types - Replaced: start → `"user_activity"`, end → no-op (server detects silence) Commit: `ae2c9b9` ### 11. SendTextMessage Added User asked for text input to agent for testing (without mic). Added `SendTextMessage(FString)` to `UElevenLabsWebSocketProxy` and `UElevenLabsConversationalAgentComponent`. Sends `{"type":"user_message","text":"..."}` — agent replies with audio + text. Commit: `b489d11` ### 12. Binary WebSocket Frame Fix User reported: `"Received unexpected binary WebSocket frame"` warnings. Root cause: ElevenLabs sends **ALL WebSocket frames as binary**, never text. `OnMessage` (text handler) never fires. `OnRawMessage` must handle everything. Fix: Implemented `OnWsBinaryMessage` with fragment reassembly (`BinaryFrameBuffer`). Commit: `669c503` ### 13. JSON vs PCM Discrimination Fix After binary fix: `"Failed to parse WebSocket message as JSON"` errors. Root cause: Binary frames contain BOTH JSON control messages AND raw PCM audio. Fix: Peek at byte[0] of assembled buffer: - `'{'` (0x7B) → UTF-8 JSON → route to `OnWsMessage()` - anything else → raw PCM audio → broadcast to `OnAudioReceived` Commit: `4834567` ### 14. Documentation Updated to v1.1.0 Full rewrite of `.claude/PS_AI_Agent_ElevenLabs_Documentation.md`: - Added Changelog section (v1.0.0 / v1.1.0) - Updated audio pipeline (binary PCM path, not Base64 JSON) - Added `SendTextMessage` to all function tables and examples - Corrected turn mode docs, transcript docs, `OnAgentConnected` timing - New troubleshooting entries Commit: `e464cfe` ### 15. Test Blueprint Asset Updated `test_AI_Actor.uasset` updated in UE Editor. Commit: `99017f4` --- ## Git History (this session) | Hash | Message | |------|---------| | `f0055e8` | Add PS_AI_Agent_ElevenLabs plugin (initial implementation) | | `4d6ae10` | Update .gitignore: exclude plugin build artifacts and local Claude settings | | `b114ab0` | Broaden .gitignore: use glob for all plugin Binaries/Intermediate | | `bb1a857` | Fix compile errors in PS_AI_Agent_ElevenLabs plugin | | `3b98edc` | Update memory: document confirmed UE 5.5 API patterns and plugin compile status | | `c833ccd` | Add plugin documentation for PS_AI_Agent_ElevenLabs | | `1b72026` | Add PowerPoint documentation and update .gitignore | | `bbeb429` | ElevenLabs API reference doc | | `dbd6161` | TestMap, test actor, DefaultEngine.ini, memory update | | `ae2c9b9` | Fix 3 WebSocket protocol bugs | | `b489d11` | Add SendTextMessage | | `669c503` | Fix binary WebSocket frames | | `4834567` | Fix JSON vs binary frame discrimination | | `e464cfe` | Update documentation to v1.1.0 | | `99017f4` | Update test_AI_Actor blueprint asset | --- ## Key Technical Decisions Made This Session | Decision | Reason | |----------|--------| | WebSocket instead of gRPC | ElevenLabs Conversational AI uses WS/JSON; no ThirdParty libs needed | | `AudioCapture` in `.uplugin` Plugins array | It's an engine plugin, not a module — UBT requires it declared | | `WebSockets` in Build.cs only | It's a module (no `.uplugin` file), declaring it in `.uplugin` causes build error | | `FOnAudioCaptureFunction` uses `const void*` | UE 5.3+ API change — must cast to `float*` inside callback | | `EAllowShrinking::No` | Bool overload of `RemoveAt` deprecated in UE 5.5 | | `USoundWaveProcedural` for playback | Allows pushing raw PCM bytes at runtime without file I/O | | Silence threshold = 30 ticks | ~0.5s at 60fps heuristic to detect agent finished speaking | | Binary frame handling | ElevenLabs sends ALL WS frames as binary; peek byte[0] to discriminate JSON vs PCM | | `user_activity` for client turn | `user_turn_start`/`user_turn_end` don't exist in ElevenLabs API | --- --- ## Session 3 — 2026-02-19 (bug fixes from live testing) ### 16. Three Runtime Bugs Fixed (v1.2.0) User reported after live testing: 1. **AI speaks twice** — every audio response played double 2. **Cannot speak** — mic capture didn't reach ElevenLabs 3. **Latency** — requested `enable_intermediate_response: true` **Bug 1 Root Cause — Double Audio:** UE's libwebsockets backend fires **both** `OnMessage()` (text callback) **and** `OnRawMessage()` (binary callback) for the same incoming frame. We had bound both `WebSocket->OnMessage()` and `WebSocket->OnRawMessage()` in `Connect()`. Result: every audio frame was decoded and enqueued twice → played twice. Fix: **Remove `OnMessage` binding entirely.** `OnRawMessage` now handles all frames (JSON control messages peeked via first byte, raw PCM otherwise). **Bug 2 Root Cause — Mic Silent:** ElevenLabs requires a `conversation_initiation_client_data` message sent **immediately** after the WebSocket handshake completes. Without it, the server never enters a state where it will accept and process client audio chunks. This is a required session negotiation step, not optional. Fix: Send `conversation_initiation_client_data` in `OnWsConnected()` before any other message. **Bug 2 Secondary — Delegate Stacking:** `StartListening()` called `Mic->OnAudioCaptured.AddUObject(this, ...)` without first removing existing bindings. If called more than once (e.g. after reconnect), delegates stack up and audio is sent multiple times per frame. Fix: Add `Mic->OnAudioCaptured.RemoveAll(this)` before `AddUObject` in `StartListening()`. **Bug 3 — Latency:** Added `"enable_intermediate_response": true` inside `custom_llm_extra_body` of the `conversation_initiation_client_data` message. Also added `optimize_streaming_latency: 3` in `conversation_config_override.tts`. **Files changed:** - `ElevenLabsWebSocketProxy.cpp`: - `Connect()`: removed `OnMessage` binding - `OnWsConnected()`: now sends full `conversation_initiation_client_data` JSON - `ElevenLabsConversationalAgentComponent.cpp`: - `StartListening()`: added `RemoveAll` guard before delegate binding --- --- ## Session 4 — 2026-02-19 (mic still silent — push-to-talk deeper investigation) ### 17. Two More Bugs Found and Fixed (v1.3.0) User confirmed Bug 1 (double audio) was fixed. Bug 2 (cannot speak) persisted. **Analysis of log:** - Blueprint is correct: T Pressed → StartListening, T Released → StopListening (proper push-to-talk) - Mic opens and closes correctly — audio capture IS happening - Server never responds to mic input → audio reaching ElevenLabs but being ignored **Bug A — TurnMode mismatch in conversation_initiation_client_data:** `OnWsConnected()` hardcoded `"mode": "server_vad"` in the init message regardless of the component's `TurnMode` setting. User's Blueprint uses Client turn mode (push-to-talk), so the server was configured for server_vad while the client sent client_vad audio signals. Fix: Read `TurnMode` field on the proxy (set from the component before `Connect()`). Translate `EElevenLabsTurnMode::Client` → `"client_vad"`, Server → `"server_vad"`. **Bug B — user_activity never sent continuously:** In client VAD mode, ElevenLabs requires `user_activity` to be sent **continuously** alongside every audio chunk to keep the server's VAD aware the user is speaking. `SendUserTurnStart()` sent it once on key press, but never again during speech. Server-side, without continuous `user_activity`, the server treated the audio as noise. Fix: In `SendAudioChunk()`, automatically send `user_activity` before each audio chunk when `TurnMode == Client`. This keeps the signal continuous for the full duration of speech. When the user releases T, `StopListening()` stops the mic → audio stops → `user_activity` stops → server detects silence and triggers the agent response. **Bug C — TurnMode not propagated to proxy:** `UElevenLabsConversationalAgentComponent` never told the proxy what TurnMode to use. Added `WebSocketProxy->TurnMode = TurnMode` before `Connect()` in `StartConversation()`. **Files changed:** - `ElevenLabsWebSocketProxy.h`: added `public TurnMode` field - `ElevenLabsWebSocketProxy.cpp`: - `OnWsConnected()`: use `TurnMode` to set correct mode string in init message - `SendAudioChunk()`: auto-send `user_activity` before each chunk in Client mode - `ElevenLabsConversationalAgentComponent.cpp`: - `StartConversation()`: set `WebSocketProxy->TurnMode = TurnMode` before `Connect()` --- --- ## Session 5 — 2026-02-19 (still can't speak — bAutoStartListening conflict) ### 18. Root Cause Found and Fixed (v1.4.0) Log analysis revealed the true root cause: **Exact sequence:** ``` OnConnected → bAutoStartListening=true → StartListening() → bIsListening=true, mic opens OnAgentStoppedSpeaking → Blueprint calls StartListening() → bIsListening guard → no-op (already open) User presses T → StartListening() → bIsListening guard → no-op User releases T → StopListening() → bIsListening=false, mic CLOSES User presses T → StartListening() → NOW opens mic (was closed) User releases T → StopListening() → mic closes — but ElevenLabs never got audio ``` **Root cause:** `bAutoStartListening = true` opens the mic on connect and sets `bIsListening = true`. In Client/push-to-talk mode, every T-press hits the `bIsListening` guard and does nothing. Every T-release closes the auto-started mic. The mic was never open during actual speech. **Fix:** `HandleConnected()` now only calls `StartListening()` when `TurnMode == Server`. In Client mode, `bAutoStartListening` is ignored — the user controls listening via T key. **File changed:** - `ElevenLabsConversationalAgentComponent.cpp`: - `HandleConnected()`: guard `bAutoStartListening` with `TurnMode == Server` check --- --- ## Session 6 — 2026-02-19 (audio chunk size fix) ### 19. Mic Audio Chunk Accumulation (v1.5.0) **Root cause (from diagnostic log in Session 5):** Log showed hundreds of `SendAudioChunk: 158 bytes (TurnMode=Client)` lines with zero server responses. - 158 bytes = 79 samples = ~5ms of audio at 16kHz 16-bit mono - WASAPI (Windows Audio Session API) fires the `FAudioCapture` callback at its internal buffer period (~5ms) - ElevenLabs requires a minimum chunk size for its VAD and STT to operate (~100ms / 3200 bytes) - Tiny 5ms fragments arrived at the server but were silently ignored → agent never responded **Fix applied:** Added `MicAccumulationBuffer TArray` to `UElevenLabsConversationalAgentComponent`. `OnMicrophoneDataCaptured()` appends each callback's converted bytes and only calls `SendAudioChunk` when `>= MicChunkMinBytes` (3200 bytes = 100ms) have accumulated. `StopListening()` flushes any remaining bytes in the buffer before sending `SendUserTurnEnd()`, so the last partial chunk of speech is never dropped. `HandleDisconnected()` clears the buffer to prevent stale data on reconnect. **Files changed:** - `ElevenLabsConversationalAgentComponent.h`: added `MicAccumulationBuffer` + `MicChunkMinBytes = 3200` - `ElevenLabsConversationalAgentComponent.cpp`: - `OnMicrophoneDataCaptured()`: accumulate → send when threshold reached - `StopListening()`: flush remainder before end-of-turn signal - `HandleDisconnected()`: clear accumulation buffer Commit: `91cf5b1` --- ## Next Steps (not done yet) - [ ] Test v1.5.0 in Editor — verify push-to-talk mic works end-to-end (should be the final fix) - [ ] Test `USoundWaveProcedural` underflow behaviour in practice (check for audio glitches) - [ ] Test `SendTextMessage` end-to-end in Blueprint - [ ] Add lip-sync support (future) - [ ] Add session memory / conversation history (future, matching Convai) - [ ] Add environment/action context support (future) - [ ] Consider Signed URL Mode backend implementation