4 Commits

Author SHA1 Message Date
c833ccd66d Add plugin documentation for PS_AI_Agent_ElevenLabs
Covers: installation, project settings, quick start (Blueprint + C++),
full component/API reference, turn modes, security/signed URL mode,
audio pipeline diagram, common patterns, and troubleshooting guide.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 13:07:49 +01:00
3b98edcf92 Update memory: document confirmed UE 5.5 API patterns and plugin compile status
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 13:02:33 +01:00
4d6ae103db Update .gitignore: exclude plugin build artifacts and local Claude settings
Keeps existing ignores intact. Adds:
- Plugin Binaries/ and Intermediate/ (generated on first compile)
- *.sln / *.suo (generated by UE project regeneration)
- .claude/settings.local.json (machine-specific, not shared)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 12:58:31 +01:00
f0055e85ed Add PS_AI_Agent_ElevenLabs plugin (initial implementation)
Adds a new UE5.5 plugin integrating the ElevenLabs Conversational AI Agent
via WebSocket. No gRPC or third-party libs required.

Plugin components:
- UElevenLabsSettings: API key + Agent ID in Project Settings
- UElevenLabsWebSocketProxy: full WS session lifecycle, JSON message handling,
  ping/pong keepalive, Base64 PCM audio send/receive
- UElevenLabsConversationalAgentComponent: ActorComponent for NPC voice
  conversation, orchestrates mic capture -> WS -> procedural audio playback
- UElevenLabsMicrophoneCaptureComponent: wraps Audio::FAudioCapture,
  resamples to 16kHz mono, dispatches on game thread

Also adds .claude/ memory files (project context, plugin notes, patterns)
so Claude Code can restore full context on any machine after a git pull.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 12:57:48 +01:00