Add TestMap, test actor asset, update DefaultEngine.ini and memory
- DefaultEngine.ini: set GameDefaultMap + EditorStartupMap to TestMap (API key stripped — set locally via Project Settings, not committed) - Content/TestMap.umap: initial test level - Content/test_AI_Actor.uasset: initial test actor - .claude/MEMORY.md: document API key handling, add memory file index, note private git server and TestMap as default map Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,7 +1,8 @@
|
||||
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GameDefaultMap=/Engine/Maps/Templates/OpenWorld
|
||||
GameDefaultMap=/Game/TestMap.TestMap
|
||||
EditorStartupMap=/Game/TestMap.TestMap
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.AllowStaticLighting=False
|
||||
@@ -90,3 +91,4 @@ ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
|
||||
|
||||
Binary file not shown.
BIN
Unreal/PS_AI_Agent/Content/test_AI_Actor.uasset
Normal file
BIN
Unreal/PS_AI_Agent/Content/test_AI_Actor.uasset
Normal file
Binary file not shown.
Reference in New Issue
Block a user