From a26361a7b2a2b300d03afbcf40179a94a178401a Mon Sep 17 00:00:00 2001 From: "j.foucher" Date: Sun, 22 Feb 2026 09:30:50 +0100 Subject: [PATCH] Remove Units meta from MicChunkDurationMs to fix slider display UE was converting the raw ms value to seconds in the Details panel, showing "0.1 s" instead of "100". Removing Units="ms" lets the slider display the integer value directly. Co-Authored-By: Claude Opus 4.6 --- .../Public/ElevenLabsConversationalAgentComponent.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Unreal/PS_AI_Agent/Plugins/PS_AI_Agent_ElevenLabs/Source/PS_AI_Agent_ElevenLabs/Public/ElevenLabsConversationalAgentComponent.h b/Unreal/PS_AI_Agent/Plugins/PS_AI_Agent_ElevenLabs/Source/PS_AI_Agent_ElevenLabs/Public/ElevenLabsConversationalAgentComponent.h index 9a16804..4513c4f 100644 --- a/Unreal/PS_AI_Agent/Plugins/PS_AI_Agent_ElevenLabs/Source/PS_AI_Agent_ElevenLabs/Public/ElevenLabsConversationalAgentComponent.h +++ b/Unreal/PS_AI_Agent/Plugins/PS_AI_Agent_ElevenLabs/Source/PS_AI_Agent_ElevenLabs/Public/ElevenLabsConversationalAgentComponent.h @@ -108,7 +108,7 @@ public: /** How many milliseconds of microphone audio to accumulate before sending a chunk to ElevenLabs. Lower values reduce latency but may degrade voice detection accuracy. Higher values are more reliable but add delay. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ElevenLabs|Latency", - meta = (ClampMin = "20", ClampMax = "500", Units = "ms", + meta = (ClampMin = "20", ClampMax = "500", ToolTip = "Mic audio chunk duration sent to ElevenLabs.\n- 50-80ms: lower latency, less reliable voice detection.\n- 100ms (default): good balance.\n- 150-250ms: more reliable, higher latency.")) int32 MicChunkDurationMs = 100;