diff --git a/Unreal/PS_AI_Agent/Plugins/PS_AI_ConvAgent/Source/PS_AI_ConvAgentEditor/Private/PS_AI_ConvAgent_EditorSettings_ElevenLabs.h b/Unreal/PS_AI_Agent/Plugins/PS_AI_ConvAgent/Source/PS_AI_ConvAgentEditor/Private/PS_AI_ConvAgent_EditorSettings_ElevenLabs.h index 350ddff..615a432 100644 --- a/Unreal/PS_AI_Agent/Plugins/PS_AI_ConvAgent/Source/PS_AI_ConvAgentEditor/Private/PS_AI_ConvAgent_EditorSettings_ElevenLabs.h +++ b/Unreal/PS_AI_Agent/Plugins/PS_AI_ConvAgent/Source/PS_AI_ConvAgentEditor/Private/PS_AI_ConvAgent_EditorSettings_ElevenLabs.h @@ -37,10 +37,7 @@ public: */ UPROPERTY(config, EditAnywhere, Category = "ElevenLabs API", meta = (DisplayName = "Editor API Key", - ToolTip = "ElevenLabs API key used ONLY by the editor for authoring/syncing agents.\n" - "Stored per-user under Saved/Config — never committed by a build, never packaged.\n" - "The shipped game uses the client-provided runtime key instead.\n" - "Alternatively, leave empty and set the ELEVENLABS_API_KEY environment variable.")) + ToolTip = "ElevenLabs API key used ONLY by the editor for authoring/syncing agents.\nStored per-user under Saved/Config - never committed by a build, never packaged.\nThe shipped game uses the client-provided runtime key instead.\nAlternatively, leave empty and set the ELEVENLABS_API_KEY environment variable.")) FString EditorApiKey; /** Show under the "Editor" section of Project Settings (not "Game"/"Plugins"). */