diff --git a/Unreal/PS_AI_Agent/Config/DefaultEngine.ini b/Unreal/PS_AI_Agent/Config/DefaultEngine.ini index 29cdec9..e5f8b52 100644 --- a/Unreal/PS_AI_Agent/Config/DefaultEngine.ini +++ b/Unreal/PS_AI_Agent/Config/DefaultEngine.ini @@ -9,9 +9,9 @@ r.AllowStaticLighting=False r.GenerateMeshDistanceFields=True -r.DynamicGlobalIlluminationMethod=1 +r.DynamicGlobalIlluminationMethod=0 -r.ReflectionMethod=1 +r.ReflectionMethod=0 r.SkinCache.CompileShaders=True @@ -27,6 +27,8 @@ r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.GPUSkin.Support16BitBoneIndex=True r.GPUSkin.UnlimitedBoneInfluences=True SkeletalMesh.UseExperimentalChunking=1 +r.Lumen.HardwareRayTracing=False +r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 diff --git a/Unreal/PS_AI_Agent/Package Lancelot.bat b/Unreal/PS_AI_Agent/Package Lancelot.bat index 88a1526..c51c042 100644 --- a/Unreal/PS_AI_Agent/Package Lancelot.bat +++ b/Unreal/PS_AI_Agent/Package Lancelot.bat @@ -46,7 +46,7 @@ echo. echo Copier le dossier Builds\Windows\ sur chaque PC. echo Utiliser Host.bat et Join.bat pour lancer. echo. - +pause REM Copy Host/Join scripts into the build output copy /Y "%~dp0Host.bat" "%OUTPUT%\Windows\" copy /Y "%~dp0Join.bat" "%OUTPUT%\Windows\" diff --git a/Unreal/PS_AI_Agent/Plugins/PS_AI_ConvAgent/Content/Demo_Metahuman.umap b/Unreal/PS_AI_Agent/Plugins/PS_AI_ConvAgent/Content/Demo_Metahuman.umap index 61403f2..9832746 100644 Binary files a/Unreal/PS_AI_Agent/Plugins/PS_AI_ConvAgent/Content/Demo_Metahuman.umap and b/Unreal/PS_AI_Agent/Plugins/PS_AI_ConvAgent/Content/Demo_Metahuman.umap differ