diff --git a/Unreal/PS_AI_Agent/Config/DefaultEngine.ini b/Unreal/PS_AI_Agent/Config/DefaultEngine.ini index 4e40f5b..6bf2861 100644 --- a/Unreal/PS_AI_Agent/Config/DefaultEngine.ini +++ b/Unreal/PS_AI_Agent/Config/DefaultEngine.ini @@ -166,6 +166,14 @@ DefaultPlatformService=Null [OnlineSubsystemNull] bEnabled=true +[Voice] +; Enable the Voice module so FVoiceModule::CreateVoiceEncoder() returns a valid +; Opus encoder/decoder. The engine default is bEnabled=false, which leaves the +; encoder NULL and makes networked agent audio fall back to raw PCM in large +; reliable multicast RPCs — these overflow the reliable buffer and drop VR +; client connections the moment the avatar speaks. With Opus, chunks are ~1-4KB. +bEnabled=true + [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True